Rémi Verschelde
c25246d158
Merge pull request #8010 from AlexHolly/Timer-is_time_left
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added Timer is_time_left()
2017-03-24 22:48:01 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
f1e05d3144
Issue template: Stop discouraging bug reporting on master
2017-03-24 22:01:59 +01:00
Rémi Verschelde
1ed8caa1bb
i-patch for Pirate language
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Credits to jo_ for the joke and hcorion for finding the typo:
<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Rémi Verschelde
73eaf81c16
i18n: Sync templates and translations with current code
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Massive diff due to the tools/editor -> editor move.
The real changes are the difference between those two:
2017-03-24 21:54:00 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
c103f32ea3
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
Fabio Alessandrelli
0450e6539e
ENet code cleanup and changes from review.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
ed075c4c80
Cleanup unused ENet files and updated thirdparty README
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
38d457170a
Update ENet module to support custom ENet lib
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Keep compatibility with upstream enet libraries
2017-03-24 02:30:05 +01:00
Juan Linietsky
efaeebab4d
Several fixes to Android exporter and port.
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Android seems to be working again!
2017-03-23 20:14:12 -03:00
Juan Linietsky
c37fad650f
Export working (for linux at least)
2017-03-21 19:34:26 -03:00
Juan Linietsky
b5a06cecff
Export template management dialog.
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Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde
33a2c5def0
Merge pull request #8095 from RandomShaper/fix-yield-crash
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Fix random crashes when using yield()
2017-03-21 11:07:07 +01:00
Pedro J. Estébanez
0664a9ef8e
Fix random crashes when using yield()
2017-03-21 02:53:06 +01:00
AlexHolly
636963b11d
is_active to is_paused
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rm doc
2017-03-19 22:29:20 +01:00
Rémi Verschelde
9061d6f8ce
Merge pull request #8076 from akien-mga/travis-clang-format
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Travis: Add clang-format test to ensure code quality
2017-03-19 16:10:12 +01:00
Rémi Verschelde
6aee289b3e
Travis: Run clang-format static check
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Commits or PRs that do not respect the clang-format style that we
enforce will fail the test.
Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install
libllvm-3.9.
2017-03-19 15:26:29 +01:00
Rémi Verschelde
26c6c2b01a
Fix linking order for builtin freetype
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Before this change the libfreetype_builtin.a lib would be appended
at the very end of the linking flags, after system libs such as -lX11
or -lkernel32.
2017-03-19 15:19:31 +01:00
Rémi Verschelde
6e476f8733
Merge pull request #8074 from Hinsbart/bind_parse_ev_3
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Input: bind parse_input_event()
2017-03-19 10:00:08 +01:00
Andreas Haas
a69e449782
Input: bind parse_input_event()
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When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.
This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 09:20:44 +01:00
Rémi Verschelde
7eb8a67025
Merge pull request #8067 from Hinsbart/fix_ps_cross
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InputMap: Rename joypad button "PS X" to "PS Cross".
2017-03-18 14:52:55 +01:00
Rémi Verschelde
b1f22fe756
Merge pull request #8066 from Hinsbart/fix_x11_cursor
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X11: Don't reset mouse cursor theme.
2017-03-18 14:52:44 +01:00
Rémi Verschelde
00c4782910
Merge pull request #8051 from RayKoopa/resizable_new_node_dialog
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Make Create New Node dialog resizable and burninate old dialog
2017-03-18 14:52:34 +01:00
Andreas Haas
f6a504fad4
InputMap: Rename joypad button "PS X" to "PS Cross".
2017-03-18 12:31:37 +01:00
Andreas Haas
fc84ccc468
X11: Don't reset mouse cursor theme.
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On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.
2017-03-18 12:13:14 +01:00
Ray Koopa
c0c4ba4e94
Make Create New Node dialog resizable and burninate old dialog
2017-03-18 11:21:50 +01:00
Rémi Verschelde
f6715ac9cb
Merge pull request #8063 from Hinsbart/about_diag
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Editor: Fix "About" dialog
2017-03-18 11:00:25 +01:00
Rémi Verschelde
f3dbd9e792
Merge pull request #8042 from eska014/webgl2
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Some WebGL 2 and build fixes/clean-up
2017-03-18 10:50:04 +01:00
Rémi Verschelde
14c01dfea7
Merge pull request #8037 from RandomShaper/remove-warning
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Remove warning on owner re-assignment
2017-03-18 10:49:06 +01:00
Rémi Verschelde
60bdc37056
Merge pull request #8035 from DenisComtesse/android-screentouch-fix
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Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00
Rémi Verschelde
e55b7fa7d0
Merge pull request #8030 from RandomShaper/fix-redundant-connections
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Fix redundant connections saved in sub-inheritance
2017-03-18 10:45:29 +01:00
Rémi Verschelde
3cf4103a89
Merge pull request #8023 from CrazyGuy108/master
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List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
5b6900ed9b
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
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fix remove_and_skip()
2017-03-18 10:32:14 +01:00
Ramesh Mani Maran
27c7d253aa
android: adding classpath and gradle plugins
2017-03-18 10:27:30 +01:00
Rémi Verschelde
111d3e8063
Merge pull request #7953 from RameshRavone/patch-1
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support for multiple maven url
2017-03-18 10:25:49 +01:00
Andreas Haas
7ec697695f
Editor: Fix "About" dialog
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Use a HBoxContainer instead of hardcoded positions.
2017-03-18 01:53:45 +01:00
Andreas Haas
bc547bbf36
Merge pull request #8062 from magyar123/master
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Fixed typo in gdscript autocompletion.
2017-03-18 00:05:28 +01:00
mbalint12
edaf77abd6
Fixed typo in gdscript autocompletion.
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There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-17 23:27:44 +01:00
eska
12dd86bba0
Some WebGL 2 and build fixes/clean-up
2017-03-17 15:56:48 +01:00
Rémi Verschelde
3ceefab232
Merge pull request #8020 from karroffel/class-db-inconsistency
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fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
denis
55835167a4
Update mouse position on touch and release events (Android)
2017-03-15 17:41:21 +01:00
Pedro J. Estébanez
e3b4b7fa98
Remove warning on owner re-assignment
2017-03-15 12:28:57 +01:00
Pedro J. Estébanez
3b36df3730
Fix redundant connections saved in sub-inheritance
2017-03-15 11:46:45 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Juan Linietsky
af020160c6
more html5 fixes
2017-03-14 10:53:46 -03:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
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fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
52ddd9ac9c
Merge pull request #8017 from volzhs/fix-dnd-2d-viewport
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Fix drag and drop on 2d viewport
2017-03-13 16:25:07 +01:00
Rémi Verschelde
bde0c2e03e
Merge pull request #8019 from Hinsbart/dim_fix
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WindowDialog: Fix crash when running as ProjectManager
2017-03-13 16:14:04 +01:00