Commit Graph

31669 Commits

Author SHA1 Message Date
bruvzg c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid. 2020-12-06 20:31:00 +02:00
bruvzg a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Rémi Verschelde d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Rémi Verschelde 286ad95749
Merge pull request #44129 from Calinou/tweak-material-height-hints
Tweak BaseMaterial3D heightmap property hints
2020-12-06 09:35:08 +01:00
Ignacio Etcheverry a946f84e3d Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Rémi Verschelde 93b107ac93
Merge pull request #44132 from aaronfranke/no-connect-compat
Remove connect *_compat methods
2020-12-06 00:55:28 +01:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Hugo Locurcio 44d0c74768
Tweak BaseMaterial3D heightmap property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:43:32 +01:00
Rémi Verschelde 91fd6374eb
Merge pull request #44122 from Nickswoboda/min-snap-step
Change minimum snap step of Tile Set to 1
2020-12-05 17:49:34 +01:00
Rémi Verschelde 9ab087942a
Merge pull request #44116 from Scony/add-bake-finished-signal
Add missing 'bake_finished' signal
2020-12-05 17:48:17 +01:00
Nick Swoboda 70c946f82d Change minimum snap step of Tile Set to 1 2020-12-05 08:18:16 -08:00
Rémi Verschelde c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Rémi Verschelde 83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde 45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Rémi Verschelde 744ab88884
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Unhide hidden members by renaming them and rebind Mesh enums
2020-12-05 13:19:30 +01:00
Marcel Admiraal df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Pawel Lampe c89a1631b7 Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
Rémi Verschelde eed484d054
Merge pull request #44114 from Chaosus/sdf_free_rid
Frees CanvasShaderSDF reference (prevents warning at startup)
2020-12-05 10:39:08 +01:00
Yuri Roubinsky 245d4af10c Frees CanvasShaderSDF reference (prevents warning at startup) 2020-12-05 11:28:44 +03:00
Aaron Franke 5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
Aaron Franke 5dddf4377a
Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke 19bdd01438
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke 40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Aaron Franke 47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke 1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
Aaron Franke ce9d87ddfd
Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
Aaron Franke 888deca827
Rename XR get_type and get_name
Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
Rémi Verschelde 14660ee399
Merge pull request #44080 from akien-mga/doc-sync
doc: Sync classref with current source
2020-12-05 00:50:29 +01:00
Ignacio Etcheverry b0eb9061e4 C#: Fix very slow build log update in the editor 2020-12-05 00:43:24 +01:00
Ignacio Etcheverry bbaf854956 Fix unhandled exception re-thrown in the editor 2020-12-05 00:40:31 +01:00
Ignacio Etcheverry e2f7037824 C#: Fix multiple awaits to same signal result in connect error
Multiple calls to the same `await ToSignal` were resulting in
"signal already connected to slot" error because the custom
callable comparer was wrong. Comparing only the signal awaiter
handle is the correct way (it's unique for the target).
2020-12-05 00:32:57 +01:00
Juan Linietsky c833d64479
Merge pull request #44094 from reduz/reorganize-rasterizer-scene
RenderingServer reorganization
2020-12-04 19:05:49 -03:00
reduz 2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
Rémi Verschelde 1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde 3dc8aaaccc
Merge pull request #44095 from akien-mga/ci-windows-cache-3gb
CI: Shrink Windows cache to 3GB, we run out of disk space
2020-12-04 21:31:58 +01:00
Rémi Verschelde 3e3fded479
CI: Shrink Windows cache to 3GB, we run out of disk space 2020-12-04 20:06:15 +01:00
Rémi Verschelde c9f626b598
Merge pull request #44087 from akien-mga/osx-export-fix-path
OSX: Fix tmp .app folder name after #44060
2020-12-04 14:33:25 +01:00
Rémi Verschelde 1287ea63c1
Merge pull request #44084 from vnen/float-is-real
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
Rémi Verschelde 02d228554b
OSX: Fix tmp .app folder name after #44060 2020-12-04 14:16:49 +01:00
Rémi Verschelde 7815bff46c
Merge pull request #44082 from BastiaanOlij/add_driving_joytype
Added driving joystick type to windows joystick handling
2020-12-04 14:10:00 +01:00
George Marques 02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Bastiaan Olij cf5737acbe Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
Rémi Verschelde 52b7f260cf
Merge pull request #44079 from Shaidak/master
Updated open-simplex to have const functions wherever possible
2020-12-04 12:02:37 +01:00
Sacha Waked 7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Rémi Verschelde 328af1db75
Merge pull request #44074 from reduz/reorganize-3d
Reorganize rendering server.
2020-12-04 08:36:31 +01:00
Rémi Verschelde 586a20875d
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
Add 'use_static_cpp' option for MinGW builds
2020-12-03 23:58:57 +01:00
reduz e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Lyubomir Vasilev e52c9c26fc Add 'use_static_cpp' option for MinGW and MSVC builds 2020-12-03 23:46:16 +02:00
Rémi Verschelde ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00