Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
...
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
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Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Juan Linietsky
ad1368a625
Clean up ASSIMP import code.
2019-04-13 15:19:47 -03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
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-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang
e5f531620e
Fix collider debug shape didn't changes with collider size changes
2019-04-11 23:31:55 +08:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
fa586289c6
Brighten the RichTextLabel color in the default theme
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This makes its default color match Label's color, which leads to
a more consistent appearance.
This partially addresses #24570 .
2019-04-10 20:00:29 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Max
d9f0d9cdac
Changed autotile priority picking algorithm
2019-04-08 12:26:28 +03:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
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Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht
a3af9d5714
+ Added ignore flags to autotile bitmask
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+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp
cb3842833a
Early exit when nothing to draw in style box flat ( fixes #27764 )
2019-04-07 22:23:44 +02:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
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Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
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Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
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Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
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Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
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Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Michael Alexsander Silva Dias
c7cfe5330c
Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.
2019-04-05 21:33:03 -03:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez)
b16946dea6
Fix BitMap calculating incorrect true bit count
2019-04-04 19:11:39 +03:00
Angeloss
40acc3ecdc
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
...
(cherry picked from commit 589c5698a0
)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp
8346d90c5e
Properly handle different border widths in rounded corner aa
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Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db
Support for shadow offset in box style
2019-03-19 10:35:06 +01:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
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Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
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Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Juan Linietsky
3d34df0e79
Hide StreamTexture flags, fixes #26640
2019-03-06 12:50:24 -03:00
Mariano Suligoy
078b869d9a
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Juan Linietsky
90038a4eef
Fixed a case of broken loop due to wrapping on the edge, closes #25245
2019-03-02 11:07:13 -03:00
Paul Trojahn
9bbda4db2f
Remove extraneous line breaks from text resources
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Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky
4b679f7f16
Remove old method that makes no sense today, fixes #25566
2019-03-01 18:02:45 -03:00
Rémi Verschelde
03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
...
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Ilaria Cislaghi
9d41ee71f6
Editor does not crash anymore if a non root node in escn is missing a parent
2019-03-01 14:38:02 +01:00
clayjohn
9fdc77c222
added diffuse and specular as inputs to visual shader
2019-02-28 22:02:06 -08:00
Rémi Verschelde
ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
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Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam
464e1142c4
Don't crash on previewing an AtlasTexture without a region
2019-02-27 00:44:09 +00:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
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Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes #11722
2019-02-26 15:38:23 +02:00
Windy Darian
52538b200f
Fix saturate ScalarFunc in Visual Shader
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Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov
8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
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Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.
Fixes #25904 .
2019-02-25 17:42:38 +02:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
KaadmY
bffe97c110
Use sun energy for ProceduralSky generation
2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam
a83e77fded
Explicitly use floating point numbers in the our shaders
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky
3ea04c1366
Prevent circular references to scene being saved, fixes #24384
2019-02-24 10:48:38 -03:00
Juan Linietsky
fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
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-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Hugo Locurcio
eb79833770
Tweak SpatialMaterial's default metallic and roughness texture channels
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To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
2019-02-23 19:10:31 +01:00
Juan Linietsky
aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Rémi Verschelde
c4b736d7ad
Fix code style issues
2019-02-22 09:52:27 +01:00
Juan Linietsky
8b231b96e3
Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
2019-02-21 20:49:42 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
marxin
7ae160f661
Fix 2 more UBSAN issues ( #25217 ).
2019-02-14 20:47:35 +01:00
Juan Linietsky
4a24ba6e77
-Fixes to undo redo to avoid crash, closes #24251
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-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde
6b184e4d3b
Merge pull request #25717 from nekomatata/dynamic-font-settings-fix
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Fixed undefined behavior when loading dynamic font settings
2019-02-14 12:54:33 +01:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
...
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
PouleyKetchoupp
9418f6a557
Fixed undefined setting values when loading dynamic fonts
2019-02-12 23:21:48 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
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Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
f60e5efadd
Merge pull request #25725 from clayjohn/multimesh_transform_2d
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Added ability to set_instance_transform_2d in multimesh
2019-02-12 11:35:42 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
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Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS
4d933b1530
Fix canvas particle material for old GLSL versions
2019-02-11 14:56:23 +01:00
Michael Alexsander Silva Dias
e322fd140e
Add disabled tab style
2019-02-10 18:12:17 -02:00
Rémi Verschelde
1aa7fc09eb
TSCN: Remove extra newline after [resource]/[ext_resource]
...
Some cases had been handled in #17602 , but those two were missed.
Fixes #24677 .
2019-02-10 16:58:45 +01:00
Rémi Verschelde
8908bdc7f2
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
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Hide new sky properties if we don't have sky as a background
2019-02-09 13:09:39 +01:00
clayjohn
20ff01b8e4
added ability to set instance_transform_2d in multimesh
2019-02-08 20:59:09 -08:00
Rémi Verschelde
e190589f3d
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
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Change hint_color to hint_albedo for sampler2ds
2019-02-08 20:19:28 +01:00
Rémi Verschelde
9523403192
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
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Fix crashes when calling update_bitmask_area
2019-02-08 11:16:38 +01:00
Bastiaan Olij
edc5628541
Hide new sky properties if we don't have sky as a background
2019-02-06 21:27:31 +11:00
clayjohn
b78a384921
change hint_color to hint_albedo for sampler2ds
2019-02-04 22:12:25 -08:00
Daniel Rakos
6df53e0401
MeshLibrary export improvements
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- From now materials assigned to the MeshInstance (not the Mesh) get exported
into the MeshLibrary when such materials exist. This enables workflows where
the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
materials assigned to the Mesh (not the MeshInstance) get overwritten on
re-import, thus can't use editor set materials in the exported MeshLibrary
unless they are assigned to the MeshInstance whose materials get saved with
the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
and use the source MeshInstance's transform for the mesh to avoid weird
previews being generated for meshes with a position dependent material
(e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
for better results.
2019-02-03 22:48:35 +01:00
Bojidar Marinov
abfeba8d12
Fix crashes when calling update_bitmask_area
...
Fixes #25504
2019-01-31 11:48:37 +02:00
K. S. Ernest (iFire) Lee
b83c3827f3
Add check in folding to see if the nodepath exists to avoid message spam.
2019-01-30 20:19:44 -08:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
...
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
402cfa983d
Fix recursive assignment of Textures and BitMapFont
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Fixes #24213 .
2019-01-28 15:10:34 +01:00
Rémi Verschelde
7e99ac22ae
Merge pull request #25366 from clayjohn/visual_shader_builtins
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Updated visual shader builtins
2019-01-27 22:23:32 +01:00
Rémi Verschelde
17b2b17471
Document AnimatedTexture and bind MAX_FRAMES constant
...
Closes #24935 .
2019-01-27 13:11:57 +01:00
clayjohn
c4db6ce2b2
updated visual shader builtins
2019-01-27 01:27:09 -08:00
Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Daniel Rakos
5fcb03f6b6
Changed ImageTexture image cache type to the correct one, fixes #24971
...
The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Fabian
01170c911c
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 13:14:06 +10:30
Juan Linietsky
a280bd0c85
Removed dangerous and useless function, closes #22884
2019-01-24 17:56:19 -03:00
Juan Linietsky
d0b736f7e5
Ability to get the current canvas item being drawn from stylebox.
2019-01-24 10:22:41 -03:00
groud
0577f93cf6
Fixing textures not triggering _change_notify
2019-01-23 21:48:58 +01:00
Marcin Zawiejski
bbc9e91043
Fix warning when setting out of range outline_size
...
Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Juan Linietsky
e081cec69f
Fix collision margin being wrongly read by default, fixes #25181
2019-01-22 10:15:18 -03:00
Juan Linietsky
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
Juan Linietsky
0c54e6344b
Fix capture interpolation mode in Animation, closes #24015
2019-01-18 17:07:45 -03:00
Juan Linietsky
d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
...
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
5e709baba1
Fix keying resource properties, closes #24690
2019-01-17 12:30:34 -03:00
Juan Linietsky
56d4b9b1ae
Fix functions to get direct contacts from shapes, closes #19618
2019-01-17 12:01:09 -03:00
Michael Alexsander Silva Dias
9c69d7f339
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
Stanislav
3beca92d61
Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
...
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky
81180b266a
Hide worldenvironment settings not relevant in GLES2. Fixes #23281
2019-01-14 12:59:31 -03:00
Rémi Verschelde
11c09a17c2
Fix showing AnimatedTexture frame_* properties in editor
...
Regression from cd0b82fd56
, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.
Supersedes and fixes #24880 .
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
volzhs
a9b7843dca
Fix font kerning
2019-01-05 09:44:47 +09:00
Rémi Verschelde
bc9899fb9f
Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque
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Fix #24470 Atlas Texture with margin setting cause error in editor.
2019-01-04 16:11:37 +01:00
Timo Schwarzer
163e0e3ebd
Add thumbnails to LargeTexture
2019-01-03 13:09:25 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
...
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Guilherme Felipe
bacf5124cf
Add EDITMODE_PRIORITY for ATLAS_TILE
...
When editing ATLAS_TILE, now it's possible to enable priority to
randomize subtiles.
2018-12-23 18:56:18 -02:00
harrisyu
9d6f16e864
Fix #24470 Atlas Texture with margin setting cause error in editor.
2018-12-20 21:40:40 +08:00
Shinryuuji
e24379e61f
Fix TextureLayered::create not retaining format
2018-12-20 12:35:22 +01:00
volzhs
e577093965
Fix colored font rendered in wrong size
...
Fix #24456
The character->rect.size is properly update at DynamicFontAtSize::_bitmap_to_character
so no need to multiply scale again.
It was changed with 5cd12f6649
2018-12-19 03:54:51 +09:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Michael Alexsander Silva Dias
b86b497cec
General fixes for the AnimationTree editor
2018-12-17 21:03:58 -02:00
Rémi Verschelde
cf0716952d
Merge pull request #24422 from guilhermefelipecgs/fix_z_index_atlas
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Add z-index to ATLAS_TILE
2018-12-17 13:57:23 +01:00
Guilherme Felipe
d840262739
Add z-index to ATLAS_TILE
2018-12-17 10:03:50 -02:00
Rémi Verschelde
4d546164e7
Fix maybe-uninitialized warnings from GCC 4.8.x
...
Fixes the following warnings in `p=server target=release_debug` builds
on Travis CI:
```
./core/os/memory.h: In function 'MainLoop* TestOAHashMap::test()':
./core/os/memory.h:108:111: warning: 'dummy' may be used uninitialized in this function [-Wmaybe-uninitialized]
#define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class)
^
main/tests/test_oa_hash_map.cpp:98:7: note: 'dummy' was declared here
int dummy;
^
scene/resources/bit_mask.cpp:447:3: warning: 'next_i' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/resources/bit_mask.cpp:448:4: warning: 'next_j' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-12-17 12:42:26 +01:00
Rémi Verschelde
20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
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Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Rémi Verschelde
ab1a80504e
Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_theme
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Remove "panel" theme property from ButtonGroup
2018-12-12 13:59:17 +01:00
Rémi Verschelde
5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
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Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde
3f9c054163
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
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Moved dirty material lists from static to lifetime controlled by main.
2018-12-11 18:05:19 +01:00
Rémi Verschelde
573956915e
Merge pull request #22461 from dlasalle/#10480
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Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set.
2018-12-11 16:12:56 +01:00
Rémi Verschelde
55089d0b1a
Merge pull request #24224 from BastiaanOlij/flip_bitangent
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Reverse bitangent on everythings
2018-12-11 15:21:43 +01:00
Michael Alexsander Silva Dias
bfab0fe3db
Remove "panel" theme property from ButtonGroup
2018-12-10 17:28:56 -02:00
Bastiaan Olij
fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
2018-12-08 13:43:46 +11:00
Guilherme Felipe
33ca76e15d
Fix AutoTile z-index not persisting correctly
2018-12-07 23:51:49 -02:00
Guilherme Felipe
69f6f787c0
Add Z-Index for Autotile
2018-12-07 18:42:56 -02:00
Rémi Verschelde
6f9aa8727c
Merge pull request #23991 from glaforte/bugfix/19195
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Generate the tangents without de-indexing and re-indexing the vertices.
2018-12-03 17:35:50 +01:00
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
dd06f6ee70
Fix style issues and signature mismatch
2018-11-28 10:21:07 +01:00
Juan Linietsky
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
2018-11-28 01:22:20 -03:00
Juan Linietsky
b243c26697
Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038
2018-11-27 20:42:47 -03:00
Juan Linietsky
2e0a94edc6
Changed theme notifications to work with newly introduced reference counted connections. Closes #21265 , Fixes #6145 .
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Probably fixes more theme notification related open issues, should check.
2018-11-27 14:34:43 -03:00
Guillaume Laforte
675dc00d04
Generate the tangents without de-indexing and re-indexing the vertices.
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The support for shape keys / blend shapes depends on a consistent order for the vertices.
Fixes https://github.com/godotengine/godot/issues/19195 .
2018-11-26 10:09:52 -05:00
Ibrahn Sahir
c1f5233217
Moved dirty material lists from static to lifetime controlled by main.
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As with 7d82bed4f4
,
The list is now destroyed before the OS object, so can print errors if
there are unfreed materials.
2018-11-21 15:51:50 +00:00
Rémi Verschelde
7439e55812
Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option
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Add a property to control DynamicFont anti-aliasing
2018-11-20 15:02:29 +01:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
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Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Bastiaan Olij
bcef4b8dc6
Fixing tangent and binormal logic
2018-11-19 22:27:05 +11:00
Hugo Locurcio
34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 10:52:17 +01:00
Juan Linietsky
0f7a86ca52
If using relationship lines (now default) hide guides.
2018-11-18 22:00:31 -03:00