Commit Graph

71 Commits

Author SHA1 Message Date
yanorax
06ca73c6f8 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9)
2017-05-27 00:42:58 +02:00
Andreas Haas
4a1c9de869 Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)

(cherry picked from commit def41b9856)
2017-05-26 23:45:11 +02:00
Andreas Haas
66a1e049b0 Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.

(cherry picked from commit 29999942a2)
2017-05-26 19:05:09 +02:00
Sean Bohan
ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a ().
Fixes  and .
2017-05-15 06:44:00 +08:00
Rémi Verschelde
e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00
volzhs
5ac097a035 Fix wrong TreeItem reference after reconstructing
(cherry picked from commit 66b7586fb0)
2017-03-18 20:21:05 +01:00
volzhs
db6d9cdc22 Fix crash when click icon while editing node name
(cherry picked from commit 3ae0ffa182)
2017-03-18 20:17:13 +01:00
volzhs
4a8d2b676e Fix wrong TreeItem reference after reconstructing 2017-03-03 03:51:23 +09:00
volzhs
3d817ac73a Fix crash when click icon while editing node name 2017-02-23 02:16:49 +09:00
Bruno Ortiz
01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Bojidar Marinov
27a801df99 Fix by not accepting right clicks while dragging the range
(cherry picked from commit d40eb1565e)
2017-01-12 19:15:28 +01:00
volzhs
f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
eska
28944e95e7 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.

(cherry picked from commit 31f929caa2)
2016-11-15 08:37:53 +01:00
Pawel Kowal
4ca83c635f Add scrolling to Tree control in Drag and Drop mode
(cherry picked from commit 9e5aaa27bc)
2016-10-09 17:17:04 +02:00
volzhs
265715f5b2 Show last added action on Input Map and implement InputEvent "=="
(cherry picked from commit 2e5a4cb5ca)
2016-09-01 08:45:37 +02:00
volzhs
6df46803a7 Make LineEdit not to cover whole line when rename node
(cherry picked from commit ff22db3b21)
2016-09-01 08:42:49 +02:00
Juan Linietsky
9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Ovnuniarchos
10be575aa1 TreeItem.set_button exposed. 2016-07-16 22:36:19 +02:00
Franklin Sobrinho
5708006340 Fix tree drawing the pressed stylebox in all buttons in the column 2016-07-10 19:03:43 -03:00
Juan Linietsky
1d6be8b00d Changed tree so shift-selection skips folded children, closes 2016-07-09 13:15:45 -03:00
Rémi Verschelde
454b210242 Remove unused variables (third pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Franklin Sobrinho
5c3c87206b Fix TreeItem range editing by dragging on the inspector 2016-07-04 12:14:49 -03:00
Juan Linietsky
89bb72b2d3 Only emit item_selected once per Tree row, closes 2016-06-30 17:52:32 -03:00
UgisBrekis
d97e46ffb6 Adds the ability to draw parent-children relationship lines in scene tree editor
Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
Juan Linietsky
1555608276 fix how some display values are shown, fixes 2016-06-11 22:16:40 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Juan Linietsky
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Juan Linietsky
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Ignacio Etcheverry
1e752c0120 Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
Franco Eusébio Garcia
a735573327 Add math/script expression evaluation in editor ()
Rebase of 
2016-05-01 10:33:32 +02:00
Saracen
44fe74bfc3 Fix cursor getting locked on tree control if tree is cleared while modifying numerical element. 2016-03-17 23:10:09 +00:00
Juan Linietsky
8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky
6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes 2016-02-02 20:44:42 -03:00
Franklin Sobrinho
05a85894da Fix Tree Slider disappearing when clicking on it 2016-01-27 12:24:49 -03:00
Franklin Sobrinho
66eb28b945 Fix wrong position of LineEdit in Scene editor 2016-01-26 16:03:28 -03:00
Juan Linietsky
5a1593951b -Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
579ec65d36 Revert "Tree and PropertyEditor confirm value change on focus loss" 2016-01-23 11:20:54 -03:00
Rémi Verschelde
23be1d8639 Merge pull request from TheHX/pr-issue-1717
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a Tree and PropertyEditor confirm value change on focus loss 2016-01-21 13:03:06 -03:00
Ignacio Etcheverry
bd6f7a411c Fix wrong local mouse pos when holding spinbox and improve behaviour 2016-01-21 14:09:30 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
d1a799f744 -fix range limit issue in Particles2D, closes 2015-12-31 15:18:03 -03:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
eska
a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00