Pedro J. Estébanez
4087e61900
Reset display folded for an instanced scene if editable children is toggled off
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This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:46:13 +02:00
Rémi Verschelde
2ee9e033ec
Merge pull request #8202 from williamd1k0/add-script-button
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Add Attach and Clear Script buttons (2.1)
2017-04-07 08:54:39 +02:00
Rémi Verschelde
f7c3ecb38c
Merge pull request #8294 from RandomShaper/sample-players-priority-2.1
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Add priority to samples in a library (2.1)
2017-04-07 08:06:51 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
Rémi Verschelde
3916d964de
Merge pull request #8293 from Faless/2.1-enum
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[2.1] Cherry pick GDScript enum support ( #6292 )
2017-04-06 23:05:29 +02:00
Rémi Verschelde
6ff1436fde
Merge pull request #8292 from RandomShaper/spatial-audio-play-on-free-2.1
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Make spatial AudioServers prefer inactive voices (2.1)
2017-04-06 23:05:06 +02:00
Pedro J. Estébanez
0501f3a901
Make spatial AudioServers prefer inactive voices
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instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
2017-04-06 20:11:26 +02:00
Bojidar Marinov
dad8e04139
Add enum naming, by assinging a given enum's values to a Dict
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(cherry picked from commit 88430f0962
)
2017-04-06 19:01:43 +02:00
Bojidar Marinov
ed80f4563a
Adds enums to GDScript
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Fixes #2966
(cherry picked from commit 4ee82a2c38
)
2017-04-06 19:01:43 +02:00
Rémi Verschelde
f71da5c8c5
Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
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Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez
212fca0c50
Fix crash on Android-x86
2017-04-05 22:16:04 +02:00
Rémi Verschelde
9a9bd12913
Fixer looping timer accumulation in _process
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Follow-up to #8251 .
(cherry picked from commit 5b5a825c7f
)
2017-04-05 08:24:15 +02:00
Nikhil Shagrithaya
323041a476
previous value of time_left is added to wait_time before assigning to time_left
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(cherry picked from commit ea4fbee8f2
)
2017-04-05 08:23:34 +02:00
volzhs
a67400aee7
Make buttons closer in Scene tree
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(cherry picked from commit a911b1f126
)
2017-04-05 08:19:57 +02:00
Andreas Haas
1620f46f03
Viewport: Fix undefined behaviour found by llvm sanitizer.
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When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
(cherry picked from commit 1d3c9c448d
)
2017-04-05 08:18:59 +02:00
Fabian Mathews
1a1e25bfca
Added ability to change A-star cost function
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(cherry picked from commit b541402417
)
2017-04-05 08:18:38 +02:00
Saggi Mizrahi
89b201b466
Add the option to check if input was handled
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When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
(cherry picked from commit 245ace6e2e
)
2017-04-05 08:15:15 +02:00
Sergey Pusnei
e5d63aaece
8145 - Mouse Position is unknown until first mouse event on X11 & Win
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- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
(cherry picked from commit c79e998d1f
)
2017-04-05 08:08:08 +02:00
Ramesh Ravone
1c17e5b38d
Update build.gradle.template
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Updating project repository,
added jcenter() since Android Studio uses it by default.
https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8
)
2017-04-05 08:07:01 +02:00
Rémi Verschelde
e10e732bf0
Merge pull request #8242 from volzhs/area-monitoring
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Fix monitoring status of Area2D and doing same logic on Area too
2017-04-04 23:04:20 +02:00
volzhs
6222821535
Apply same logic to Area with Area2D
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comes from 5b556ca
and 73f53a7
2017-04-04 10:37:45 +09:00
Rémi Verschelde
d047e67977
Merge pull request #8243 from RandomShaper/improve-touch-button-2.1
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Improve TouchScreenButton (2.1)
2017-04-04 00:19:50 +02:00
Pedro J. Estébanez
7d642e218e
Improve TouchScreenButton
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Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:38:01 +02:00
volzhs
73f53a7918
Fix monitoring status of Area2D
2017-04-03 21:00:38 +09:00
Rémi Verschelde
12749dd67a
Merge pull request #8240 from volzhs/crash-project-setting
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Fix crash when change project settings
2017-04-03 11:34:14 +02:00
volzhs
ddd01332ef
Fix crash when change project settings
2017-04-03 17:49:02 +09:00
Rémi Verschelde
d0b0a3241f
Merge pull request #8236 from RandomShaper/fix-warped-pan-2.1
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Fix warped mouse panning on Linux (2.1)
2017-04-03 07:57:32 +02:00
Pedro J. Estébanez
5889169bbd
Fix warped mouse panning on Linux
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Fix/improve it also on certain edge cases for any platform
2017-04-03 02:59:03 +02:00
Rémi Verschelde
603f83ba91
Merge pull request #8230 from Hinsbart/upd_mappings_2.1
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Input: Update Gamepad mappings. [2.1]
2017-04-02 13:02:39 +02:00
Andreas Haas
33f9873b70
Input: Update Gamepad mappings.
2017-04-02 09:59:53 +02:00
Andreas Haas
6438823037
Merge pull request #8166 from evolarium/joystick_fix
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Initialize hat values for mapping and revert X360 mappings.
2017-03-30 14:16:03 +02:00
Rémi Verschelde
6392381c16
Merge pull request #8204 from Shin-NiL/2.1
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Honor the Tween's final values
2017-03-30 13:09:21 +02:00
Rémi Verschelde
fd5215bffb
Merge pull request #8179 from efornara/2.1
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Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde
2798a85ba7
Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
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Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
Shin-NiL
ca96d7940e
Honor the Tween's final values
2017-03-29 19:35:51 -03:00
William Tumeo
d90809151f
Re-add attach button and context menu from 1880238c3e
2017-03-29 18:36:58 -03:00
William Tumeo
1307ff7eb1
Re-add clear script button and context menu from ce5200b30e
2017-03-29 17:23:49 -03:00
Emanuele Fornara
facacb886c
Workaround to allow debugging on Windows when offline
2017-03-29 19:44:18 +01:00
William Tumeo
5d8d51719a
Re-add script icons from 544194053a
2017-03-29 04:06:53 -03:00
William Tumeo
95f747ec93
Re-add create/load script button and context menu
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- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76
Re-add script button from b77200728e
2017-03-29 02:16:26 -03:00
Jordan Patterson
391f6c5536
Initialize hat values for mapping and revert X360 mappings.
2017-03-27 11:00:37 -06:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Rémi Verschelde
b3d1113ae3
Merge pull request #8152 from Hinsbart/input_id_2.1
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[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Rémi Verschelde
93107f4245
Merge pull request #8141 from elasota/fix-unshaded-spillover
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Fix renderer sometimes not applying "unshaded" flag (2.1)
2017-03-27 08:47:15 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
62d8f96720
Remove redundant subfolder in iOS template
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(cherry picked from commit 1a0d1bb18d
)
2017-03-26 22:04:29 +02:00
Rémi Verschelde
d3e6f58c25
Merge pull request #8142 from akien-mga/2.1-warnings-option
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SCons: Add option to toggle warnings (on by default)
2017-03-26 21:54:30 +02:00
Andreas Haas
8c06da0d49
Better handling of joypad device IDs.
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Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00