allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1
Merge pull request #8466 from RandomShaper/fix-ik-2.1
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Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8
Fix IK not being solved while dragging a bone
2017-04-20 16:18:47 +02:00
Rémi Verschelde
90576e0c7a
Merge pull request #8358 from volzhs/script-filename-2.1
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Show script filename instead of thumbnail (2.1)
2017-04-20 02:09:13 +02:00
Rémi Verschelde
f9bde9ddf7
Adapt Godot 3 exporter to new project file extension
2017-04-20 01:55:54 +02:00
Rémi Verschelde
ef351971d8
Drop EXEC PATHP?? super verbose info message
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It seems to give nightmares to Windows users.
(cherry picked from commit dd55950b62
)
2017-04-20 01:55:54 +02:00
Rémi Verschelde
6b0c384f79
Merge pull request #8442 from volzhs/error-load-icon-2.1
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Fix error for loading icon image at start up
2017-04-18 00:07:09 +02:00
Rémi Verschelde
5ea3c0350a
Merge pull request #8429 from RandomShaper/fix-sample-lib-editor-2.1
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Fix inability to remove samples from libraries (2.1)
2017-04-17 23:45:13 +02:00
volzhs
8274029e03
Fix error for loading icon image at start up
2017-04-18 04:30:53 +09:00
Pedro J. Estébanez
3922407ceb
Fix inability to remove samples from libraries
2017-04-17 00:28:29 +02:00
Andreas Haas
9b44117729
Merge pull request #8390 from volzhs/inspector-button-margin-2.1
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Make buttons closer in Inspector panel (2.1)
2017-04-14 17:52:28 +02:00
Andreas Haas
0ffa923bca
Merge pull request #8369 from volzhs/fix-stylebox-2.1
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Fix editor style box for ToolButton (2.1)
2017-04-14 17:51:22 +02:00
Andreas Haas
2e68d4b407
Merge pull request #8355 from volzhs/texture-view-2.1
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Prevent to take too much space for long vertical texture (2.1)
2017-04-14 17:50:45 +02:00
volzhs
dc519bf3bb
Make buttons closer in Inspector panel
2017-04-13 23:54:33 +09:00
volzhs
4a0aac4fb3
Fix editor style box for ToolButton
2017-04-12 12:20:51 +09:00
Rémi Verschelde
d8ae244d51
Revert "Respect style boxes for Button states other than "normal""
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This reverts commit 98f01f9143
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This made icons in the editor "jumpy" on hover.
2017-04-11 19:45:39 +02:00
MattUV
de96024453
Add set/get_collision_layer/mask_bit() to TileMaps
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Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds):
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
2017-04-11 19:38:14 +02:00
volzhs
72522596a9
Show script filename instead of thumbnail
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fix #7483
2017-04-12 00:04:57 +09:00
volzhs
21edeebfdb
Prevent to take too much space for long vertical texture
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fix #8176
2017-04-11 20:29:35 +09:00
Rémi Verschelde
8df5b7151f
Release 2.1.3-stable
2017-04-10 23:44:55 +02:00
Rémi Verschelde
3b687c5474
Move VERSION_MKSTRING logic to version.h
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Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
Rémi Verschelde
c449df86f7
Mark Godot 3.0 exporter as work in progress
2017-04-10 19:40:08 +02:00
Rémi Verschelde
45bf6d9f20
.gitignore: Add app_icon.h and splash.h generated headers
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Also sort alphabetically for clarity.
2017-04-10 18:36:31 +02:00
Andreas Haas
37d9a7bee4
Re-add ouya gamepad mapping.
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Also adds yet another type of ps4 controller.
2017-04-10 16:38:44 +02:00
Rémi Verschelde
2515ff5577
Merge pull request #8327 from akien-mga/2.1-godot3-exporter
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Godot3 exporter: Convert engine.cfg properly
2017-04-09 17:46:56 +02:00
Rémi Verschelde
b46d7f986d
Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1
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Allow a preprocess time of 0 for Particles2D (2.1)
2017-04-09 17:44:23 +02:00
Rémi Verschelde
b7e3ef5f6f
libpng: Update to upstream version 1.6.29
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(cherry picked from commit d463b6e3d0
)
2017-04-09 15:52:14 +02:00
Rémi Verschelde
2bc0208b2c
opus: Update to upstream version 1.1.4
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(cherry picked from commit dd8655aac9
)
2017-04-09 15:51:48 +02:00
Rémi Verschelde
20d1a28341
squish: Update to upstream version 1.15
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Also fix clang-format pre-commit hook to ignore thirdparty files.
(cherry picked from commit fa2d5b91dc
)
2017-04-09 15:51:41 +02:00
Rémi Verschelde
a27876d5ac
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:03:52 +02:00
Rémi Verschelde
a7a5ac596e
Godot3 exporter: Convert engine.cfg properly
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Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde
fb4e9962ea
Merge pull request #8326 from Hinsbart/particle_flip
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Particles2D: Fix flip property (again).
2017-04-09 01:21:19 +02:00
Andreas Haas
9b6b713d61
Particles2D: Fix flip property (again).
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should have flipped the dst_rect..
2017-04-09 01:16:48 +02:00
Rémi Verschelde
c9eb0f5f45
Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1
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Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1)
2017-04-08 22:47:44 +02:00
Pedro J. Estébanez
86966940ff
Allow a preprocess time of 0 for Particles2D
2017-04-08 20:00:24 +02:00
Rémi Verschelde
4b561e3e04
Merge pull request #8311 from BastiaanOlij/format_mm_2.1
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Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
Rémi Verschelde
f90eb87193
Revert "Make inline blocks in GDScript more pythonic"
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This reverts commit 0c650c2511
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Fixes #8315 .
2017-04-08 16:08:22 +02:00
Pedro J. Estébanez
c3c0cfd207
Fix side effects of the bookkepping of Area/Area2D's monitoring
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- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
2017-04-08 13:24:29 +02:00
Rémi Verschelde
7f32db5ac9
Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win"
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This reverts commit e5d63aaece
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Same reasoning as #8291 .
2017-04-08 11:28:25 +02:00
BastiaanOlij
33ea9fc4a7
Spaces to tabs and layout adjustments on .mm files
2017-04-08 09:47:13 +10:00
Rémi Verschelde
2491754de7
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
b55b66d74e
Add AUTHORS list crediting developers
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(cherry picked from commit 21bcb71b2c
)
2017-04-08 00:41:40 +02:00
Rémi Verschelde
63ddee793e
Merge pull request #8307 from RandomShaper/optimize-out-debug-n-non-tools-2.1
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Optimize-out some debug and/or non-tools methods (2.1)
2017-04-07 22:22:43 +02:00
Rémi Verschelde
6f489fbb2e
classref: Sync with current source
2017-04-07 22:08:11 +02:00
Rémi Verschelde
64d8eeb4a1
i18n: Sync translations with Weblate
2017-04-07 21:26:46 +02:00
Rémi Verschelde
6d722f2622
i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations
2017-04-07 21:25:56 +02:00
Rémi Verschelde
593149b1a0
i18n: Update template with current source
2017-04-07 21:22:11 +02:00
Rémi Verschelde
990e8e00c7
Merge pull request #8303 from RandomShaper/reset-folded-on-reset-edit-children-2.1
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Reset display folded for an instanced scene if editable children is toggled off (2.1)
2017-04-07 19:10:03 +02:00
Pedro J. Estébanez
1b15c53479
Optimize-out some debug and/or non-tools methods
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Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:34:15 +02:00