Rémi Verschelde
6dfcc4aa80
Merge pull request #43793 from Calinou/doc-mono-resources
...
Document C# garbage collection caveats in Reference and Resource
2020-11-25 11:12:09 +01:00
Rémi Verschelde
59fdfc77e8
doc: Sync classref with current source
2020-11-23 23:44:44 +01:00
Hugo Locurcio
95618e2937
Improve the AudioStreamPlayer3D class documentation
2020-11-23 16:56:05 +01:00
Hugo Locurcio
0565c76e8b
Document C# garbage collection caveats in Reference and Resource
2020-11-23 14:01:50 +01:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
...
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Hugo Locurcio
b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
...
See #24232 .
2020-11-22 16:28:00 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
...
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
a655de89e3
doc: Warn about using Node internal processing
...
See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
...
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
...
Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Eric M
c92f83d3ca
Made serialization of Command toggleable when saving InputEvents.
...
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Phischermen
371d12a2f0
Clarify that SceneTree::quit() does not immediately end the application.
2020-11-18 16:45:20 -08:00
Andrii Doroshenko (Xrayez)
0ee88d6705
Describe `ImageTexture`, `Image` creation and usage
2020-11-17 16:00:41 +02:00
Rémi Verschelde
c6dcf3310d
doc: Sync classref with Variant utility methods
...
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.
Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde
9310369318
Merge pull request #43565 from rcorre/curve_handle_doc
...
Clarify Curve3D.get_point_{in,out} position in doc.
2020-11-17 08:21:04 +01:00
Ryan Roden-Corrent
c6093ae612
Clarify Curve3D.get_point_{in,out} position in doc.
...
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
2020-11-16 17:22:44 -05:00
Rémi Verschelde
bffa95fc07
Merge pull request #43537 from KoBeWi/ 🌳 🗎 🔧
...
Correct the doc about Tree.get_edited
2020-11-16 22:32:38 +01:00
Rémi Verschelde
7a2d721536
Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size
...
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16 14:52:24 +01:00
Hugo Locurcio
c475b1fd0b
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4364 .
2020-11-16 14:13:59 +01:00
Rémi Verschelde
fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
...
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde
8e1765d9c7
Merge pull request #43533 from Calinou/doc-improve-dictionary
...
Improve the Dictionary class documentation
2020-11-16 12:52:01 +01:00
Rémi Verschelde
d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
...
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde
19f27ab486
Merge pull request #42976 from aaronfranke/input-get-axis
...
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
Rémi Verschelde
91dd6da2ff
Merge pull request #43246 from HaSa1002/docs-lang-5
...
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
Hugo Locurcio
5325de4e6b
Improve the Dictionary class documentation
...
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
2020-11-14 22:05:53 +01:00
Tomasz Chabora
b8145c182b
Correct the doc about Tree.get_edited
2020-11-14 16:35:53 +01:00
Aaron Franke
4b272b18ea
Improve comments in Color documentation
2020-11-13 23:31:19 -05:00
Feniks
59ed3c1aaf
Changed mouse cursor to the caret (text cursor) location.
2020-11-13 14:57:18 +00:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
...
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
...
Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
dca6bac620
Merge pull request #43244 from HaSa1002/docs-mdt
...
Docs: MeshDataTool: showcase tool in code example
2020-11-12 11:35:25 +01:00
HaSa1002
4f9b993423
Docs: MeshDataTool: showcase tool in code example
2020-11-12 10:56:39 +01:00
Wilson E. Alvarez
a6f3ef3ac7
Document InstancePlaceholder.create_instance not being thread-safe.
2020-11-11 21:34:51 -05:00
Rémi Verschelde
acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
...
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
Aaron Franke
4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
...
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
PouleyKetchoupp
4775db1600
Expose LineEdit scroll offset to scripts
2020-11-11 10:07:31 +01:00
Rémi Verschelde
9397a5a272
Merge pull request #43437 from akien-mga/doc-operators
...
doc: Add template to document Variant operators, fixups to #43419
2020-11-10 15:58:36 +01:00
Rémi Verschelde
64e893deac
doc: Sync classref to add operators after #43419
2020-11-10 15:00:50 +01:00
Rémi Verschelde
03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
...
Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
HaSa1002
9dad1c4943
[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
...
Follow up to #43356
2020-11-10 10:24:17 +01:00
Rémi Verschelde
e0285dcc00
Merge pull request #43356 from KoBeWi/editor_art
...
Add docs for editor viewport drawing methods
2020-11-10 09:34:32 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
...
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
HaSa1002
a3df26e554
Docs: Port Code Examples to C# (M, N, O, P, R)
...
Includes:
* MarginContainer
* NavigationPolygon
* Node
* NodePath
* OS
* PackedByteArray
* PackedScene
* PacketPeerUDP
* PCKPacker
* Performance
* PhysicsShapeQueryParameters2D
* PhysicsShapeQueryParameters3D
* PrimitiveMesh
* ProjectSettings
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09 10:05:53 +01:00
Rémi Verschelde
593e35346a
Merge pull request #42841 from HaSa1002/docs-lang-3
...
Port code examples to C# (D and E)
2020-11-09 08:29:44 +01:00
Tomasz Chabora
9f23a94b8a
Add append_array() method to Array class
2020-11-08 21:09:45 +01:00
Rémi Verschelde
709964849f
Merge pull request #42896 from Calinou/httprequest-increase-chunk-size
...
Increase the default HTTPClient download chunk size to 64 KiB
2020-11-07 16:38:28 +01:00
Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
...
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Hugo Locurcio
13357095ee
Increase the default HTTPClient download chunk size to 64 KiB
...
This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
2020-11-07 16:11:04 +01:00