Commit Graph

267 Commits

Author SHA1 Message Date
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Hendrik Brucker c6a39cd952 Fix enclosed nodes calculation of GraphEdit comment nodes 2022-06-02 13:14:46 +02:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Hendrik Brucker 771cb1261a Improve and fix the GraphNode port hotzones
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 2022-05-17 13:28:21 +03:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Eric McGuirk b1441bbcfc Fix toggling GraphEdit's minimap with `minimap_enabled`
Fixes #53831.
2022-04-11 17:52:04 +02:00
kobewi b29aff8dac Fix GraphEdit's valid connections being reversed 2022-04-11 00:34:59 +02:00
Fazil Babu a3598b487a popup_request signal emits mouse click position 2022-03-12 14:00:04 +05:30
Rémi Verschelde 0f5455230c
Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
kobewi 98692d68c3 Minor tweaks and fixes to panning 2022-01-23 13:49:53 +01:00
kobewi 74bfe88267 Add ViewPanner to 2D editor 2022-01-21 18:35:06 +01:00
kobewi ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde c09c4e0154
Merge pull request #56575 from HaSa1002/drag-signal-began
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07 20:41:39 +01:00
Johannes Witt 4c5ceb1a97
Rename GraphEdit connection_drag_begun to connection_drag_started 2022-01-07 18:25:03 +01:00
Rémi Verschelde 6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere 2022-01-07 16:14:28 +01:00
Johannes Witt 0505b08a56
Add `GraphEdit` drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
Rémi Verschelde 8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
NNesh 0af3d6b990 Fixed a invalidation of sets and out of range in the _horizontal_alignment function
Fixed start index (to the second half element)

Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov 7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Rémi Verschelde deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
mechPenSketch 0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Umang Kalra 840225bdb1 Making nodes enclosed within comment move with the comment node 2021-11-15 10:59:07 +05:30
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Yuri Sizov bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Rémi Verschelde 88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
kobewi 645dc40cba Fix error when moving graph node 2021-09-14 16:09:33 +02:00
kobewi a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Jummit 856d0b52e5 Fix GraphEdit connection colors 2021-08-22 21:09:16 +02:00
Jummit 7c1181116f Make GraphEdit connections consistent on zoom 2021-08-22 11:08:37 +02:00
K. S. Ernest (iFire) Lee 51800eebc6
Merge pull request #51965 from theoway/fix_node_arranger_origin_bug
Fixes position offset of node groups set by arrange_nodes() in GraphEdit
2021-08-22 01:52:30 -07:00
Umang Kalra aee3de7b79 Fixes position offset of node groups set by arrange_nodes() in GraphEdit 2021-08-22 03:57:58 +05:30
Jummit e9ef6f9815 Refactor GraphEdit connections
Remove duplicate bezier code and use Curve instead.
Add an overridable method for retrieving the points of a connection line, which
makes it posible to create custom connections lines.
2021-08-21 22:15:26 +02:00
jmb462 54de7114c5 Add missing SNAME macro optimization for StringName in some functions 2021-08-20 14:50:24 +02:00
Yuri Roubinsky 61904d56ea Better port handling connection for `GraphEdit` 2021-08-12 09:09:24 +03:00
Umang Kalra 12fc3f1eef Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this 
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes. 

This work has been sponsored by GSoC '21.

Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
    • This method computes new positions for all the selected
      nodes by forming blocks and compressing them.
      The nodes are moved to these new positions. 
    • Adding this method to GraphEdit makes it available for 
      use in VisualScript/VisualShaders editors and its other
      subclasses. 
• Button with an icon has been added to call arrange_nodes() in GraphEdit. 
    • This button is inherited by VisualScript/VisualShaders editors
       to invoke the method.
• Undo/redo is functional with this method.
    • By using signals in arrange_nodes(), position changes are registered 
       in undo/redo stack of the subclass that is using the method. 
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
kobewi 452e10ba7b Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
Lightning_A 13ba788b63 Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Yuri Sizov 0a82a669e3 Make zoom limits and step adjustable in GraphEdit 2021-06-16 16:39:18 +03:00
Rémi Verschelde e479abeb98
Merge pull request #49437 from Calinou/graphedit-allow-higher-lower-zoom-values
Allow higher and lower maximum zoom values in GraphEdit
2021-06-15 15:18:17 +02:00
Marcel Admiraal f38fe846f4 Move default values from definition to declaration in GraphEdit 2021-06-10 17:22:56 +01:00
Hugo Locurcio 74c584472c
Allow higher and lower maximum zoom values in GraphEdit
Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.

Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.
2021-06-08 20:33:07 +02:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Lightning_A d514949755 Make scrollwheel zoom based on mouse position 2021-04-05 23:00:56 -06:00
Rafał Mikrut 504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Rémi Verschelde b253aca53f
Merge pull request #47351 from volzhs/graphedit-boxselection
Fix drawing boxselection on GraphEdit
2021-03-28 20:56:07 +02:00
volzhs 990c88f24c Fix typo 'previus_selected' 2021-03-25 20:08:38 +09:00
volzhs 1bdc14acea Fix drawing boxselection on GraphEdit 2021-03-25 13:21:34 +09:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
jmb462 045f55ec00 Prevent resizing minimap bigger than GraphEdit (Fix #47189)
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20 15:09:50 +01:00
Lightning_A d752482e7a Enable zooming graph_edit with scrollwheel 2021-03-18 18:34:29 -06:00
Yuri Sizov 2ff1c48e0c Properly hide GraphEdit's minimap 2021-03-01 18:19:48 +03:00
Yuri Roubinsky e3131adc1c Fix GraphEdit connects when graph is zoomed/unzoomed 2021-02-27 20:26:35 +03:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Rémi Verschelde 604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
Kongfa Waroros fe6c8d48e6 Update GraphEdit when GraphNode's slot is updated 2021-02-11 01:07:54 +07:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde 69152af45d doc: Don't bind argument names with p_ prefix
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
Yuri Sizov 5e8e9fc601 Prevent signal disconnection attempts on invalid references 2021-01-14 15:19:32 +03:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal dc8c29ee95 Update GraphEdit connection to reflect new signal name 2020-12-26 09:48:40 +00:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Yuri Roubinsky 52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Yuri Sizov f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Yuri Sizov 999ce610a2 Add a minimap to the GraphEdit 2020-11-30 16:48:52 +03:00
Yuri Roubinsky 3ec972fc95 Restored antialiased lines by emulation using triangle strips 2020-11-27 20:45:59 +03:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
Gabriel Van Eyck fbc095dc78 Fix emit_signal timing for GraphEdit's begin/end node move 2020-10-19 18:25:07 -07:00
Duroxxigar b687ace7f9 Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
Wilson E. Alvarez d370ae9e1f
Disconnect item_rect_changed when removing a child of GraphEdit 2020-09-11 17:37:20 -04:00
Maganty Rushyendra c1d5c7727c Emit signals for GraphEdit multi-node selection and unselection
Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00
Yuri Roubinsky d131bbaf15 Fix GraphEdit reconnecting to disconnected port 2020-07-05 09:47:58 +03:00
Yuri Roubinsky de1117f5ad Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-04 08:05:37 +03:00
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
smartin015 00457c68bc Remove get_local_mouse_position() hack in GraphEdit 2020-05-16 13:22:52 +02:00
Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Aaron Franke 540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00