Chaosus
d0bebee560
Fix File opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
(cherry picked from commit 8d12dfa24d
)
2019-04-20 22:25:02 +02:00
clayjohn
965b13d62a
fixed bug in mip map sigma
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(cherry picked from commit 670c1b10b2
)
2019-04-20 20:24:44 +02:00
Fabio Alessandrelli
7434760380
Fix jump over uninitialized value in OS Unix/X11
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(cherry picked from commit 0bcf0314f7
)
2019-04-20 20:18:01 +02:00
JFonS
792beb4b83
Fix hint_range for GLES2 shader uniforms
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(cherry picked from commit 059078f075
)
2019-04-20 20:17:13 +02:00
Anish Bhobe
16097dd174
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
(cherry picked from commit 4839b17f93
)
2019-04-20 20:08:54 +02:00
toasteater
511fb03e20
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
(cherry picked from commit 7cbfce7a8c
)
2019-04-20 20:03:16 +02:00
Rémi Verschelde
40ec89d24d
GLES3: Fix regression in particles buffer initialization
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Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.
Fixes #27705 .
(cherry picked from commit b182e038e7
)
2019-04-06 21:13:07 +02:00
marxin
4889c65922
Fix -Wnon-virtual-dtor warnings.
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Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
(cherry picked from commit f9f2413e69
)
2019-04-03 17:01:04 +02:00
clayjohn
2b3f2ee372
keep DEPTH from causing compile error in GLES2
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(cherry picked from commit 5056b4a02c
)
2019-04-03 17:00:21 +02:00
Daniel Rakos
dc928e6174
Fixed handling of depth texture so it's resolved and bound when needed
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- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870 , #25535 , and #25387 .
(cherry picked from commit 849596c40c
)
2019-04-03 16:56:11 +02:00
marxin
e3ae29e666
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
(cherry picked from commit e7f22ebdcd
)
2019-04-03 16:52:01 +02:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0
Revert "GLES2: Ensure extension checks for texture2DLod"
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This reverts commit f5f565e3e4
.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502
Revert "GLES2: Fix regression on texture2DLod extension checks"
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This reverts commit 8c2d38152f
.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
8c2d38152f
GLES2: Fix regression on texture2DLod extension checks
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These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
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GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4
GLES2: Ensure extension checks for texture2DLod
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In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.
Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Juan Linietsky
0eb61c3106
Undo #25557 (was not right anyway), fixes #26258
2019-03-11 14:58:51 -03:00
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
clayjohn
63bb6808e6
gles2 reallocate texture when transparent is set
2019-03-09 10:56:51 -08:00
samHFIT
fbaee40b1d
Added default color to mesh render
2019-03-08 18:26:58 +01:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
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May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Rémi Verschelde
b753223ac2
Merge pull request #26567 from clayjohn/pixel_snap_artifact
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Fixed pixel snap precision artifact
2019-03-04 16:58:08 +01:00
clayjohn
b804c491b7
fixed pixel snap precision artifact
2019-03-04 07:18:02 -08:00
Rémi Verschelde
453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
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Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Rémi Verschelde
91596f2f7a
Merge pull request #26574 from Chaosus/update_libpng
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Update libpng (1.6.35 --> 1.6.36)
2019-03-04 13:49:11 +01:00
Chaosus
4655eb9b8b
Silences annoying "iCCP: known incorrect sRGB profile" spam
2019-03-04 15:28:21 +03:00
Chaosus
5a89d08e3f
Update libpng (1.6.35 --> 1.6.36)
2019-03-04 14:55:47 +03:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
4d875f115c
Also take dof blur in consideration for using MRTs, fixes #26236
2019-03-03 16:28:07 -03:00
Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Juan Linietsky
6dc2669361
Remove some windows prints
2019-03-02 11:58:42 -03:00
Rémi Verschelde
e930fb9a6e
Fix typo in 7bad170
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And cleanup.
2019-03-02 00:45:01 +01:00
Juan Linietsky
7bad1706c2
-Fix prepass state not being reset, closes #26348
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-Send zero values for shader if no default exists
2019-03-01 19:28:24 -03:00
Juan Linietsky
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
2019-03-01 18:18:55 -03:00
Juan Linietsky
ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
2019-03-01 17:41:15 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Juan Linietsky
8a9119ad7f
Fix non initialized variable.
2019-03-01 16:45:38 -03:00
Rémi Verschelde
3ece0004fa
Remove unused include from previous commit
2019-03-01 20:12:35 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Juan Linietsky
8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
2019-03-01 11:21:21 -03:00
Juan Linietsky
5efd693384
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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This fixes #26337
2019-02-27 23:49:34 -03:00