Commit Graph

61763 Commits

Author SHA1 Message Date
Rémi Verschelde e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Rémi Verschelde 63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
Rémi Verschelde 9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Danil Alexeev 8ffc50ee8c
GDScript: Canonicalize script path in FQCN 2024-02-26 10:46:24 +03:00
ajreckof a8173439ef Fix paste Value can empty a dictionary depending on right-click location 2024-02-26 06:53:40 +01:00
clayjohn 294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
Zi Ye ea401f9853 Fixed the text editor theme not being applied on editor start. 2024-02-25 14:42:48 -06:00
RedMser 7a08b1fcd6 Inspector changes indicator propagates upwards 2024-02-25 21:12:17 +01:00
Micky 4d6bf44ca8 Fix toggling a plugin makes its name black 2024-02-25 18:54:27 +01:00
Max Hilbrunner bd8380db55 Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
Nông Văn Tình c5e6a5863d Fix Script Editor saves C# files as embedded scripts
fixes: #88543
fixes: #88160

Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Markus Sauermann 80d8907f01 Mention how Control focus loss affects `Viewport.gui_focus_change` 2024-02-25 13:17:54 +01:00
Zi Ye 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
Rémi Verschelde 81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
Rémi Verschelde ec901ae16e
Merge pull request #88767 from AThousandShips/string_doc_fix
[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-25 11:50:12 +01:00
Rémi Verschelde 83b32f990e
Merge pull request #88733 from ryevdokimov/Remove-word-duplicates
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-25 11:50:09 +01:00
Rémi Verschelde a030031408
Merge pull request #88694 from bruvzg/str_checks
[macOS] Add null checks for `NSString stringWithUTF8String`.
2024-02-25 11:50:05 +01:00
Rémi Verschelde e69cdf3680
Merge pull request #87181 from Mickeon/doc-peeves-quaternion-i-keep-misspelling-it
Overhaul Quaternion documentation
2024-02-25 11:50:02 +01:00
Rémi Verschelde d94827a60d
Merge pull request #85905 from bruvzg/win_app_id
[Windows] Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking.
2024-02-25 11:49:57 +01:00
Rémi Verschelde ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache 2024-02-25 11:49:27 +01:00
Micky 38cd13c51a Overhaul Quaternion documentation 2024-02-25 01:09:15 +01:00
kobewi 75ba837612 Fix inefficient list iteration in Node 2024-02-24 23:18:44 +01:00
Robert Yevdokimov 967d03ac5c Show instantiating message with position when using to drag to instantiate in 3D 2024-02-24 13:58:23 -05:00
A Thousand Ships b384beccc5
[Doc] Fix GDScript casing of `String.num_scientific` 2024-02-24 17:51:21 +01:00
stoofin b6c033fc39 Add all Viewport.debug_draw enum options to dropdown 2024-02-23 23:55:01 -08:00
Bastiaan Olij 6fd897973f OpenXR: Register eye gaze even when disabled 2024-02-24 17:32:58 +11:00
clayjohn f267b2aa87 Properly calculate binormal when creating SurfaceTool from arrays 2024-02-23 21:19:21 -08:00
clayjohn 781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
Rémi Verschelde 2e7fc81315
Merge pull request #88740 from dsnopek/webxr-linting-issues
Fix lint errors in WebXR module
2024-02-23 23:42:59 +01:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
David Snopek fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
Rémi Verschelde 3abb32671e
Merge pull request #88736 from dsnopek/ci-godot-cpp-42
Use godot-cpp 4.2 for the "Godot CPP" CI workflow
2024-02-23 22:57:49 +01:00
Rémi Verschelde cf9de66389
Merge pull request #88411 from dsnopek/webxr-hand-tracking
WebXR: Add support for hand tracking
2024-02-23 22:57:46 +01:00
Rémi Verschelde 36008be8d9
Merge pull request #81746 from fire/vsk-ufbx
Add ufbx for FBX importing
2024-02-23 22:57:38 +01:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
David Snopek 7fa8ccd1ed WebXR: Add support for hand tracking 2024-02-23 15:30:10 -06:00
Rémi Verschelde 2fe8f07b6c
Merge pull request #88731 from ajreckof/Removing-element-in-array-will-not-change-page-when-emptying-page-
Fix removing element in array inspector not changing page when emptying page.
2024-02-23 22:19:36 +01:00
Rémi Verschelde 4ec8976fdd
Merge pull request #88726 from RandomShaper/node_cust_leak
Fix leak of scene used for customization during export
2024-02-23 22:19:33 +01:00
Rémi Verschelde 41f39cfa04
Merge pull request #88724 from AThousandShips/xr_build_fix
[XR] Fix building on MinGW
2024-02-23 22:19:28 +01:00
Rémi Verschelde 0c00dbb395
Merge pull request #88716 from timothyqiu/keep-fs
Don't translate filenames in FileSystem dock
2024-02-23 22:19:25 +01:00
Rémi Verschelde 09c58edc0a
Merge pull request #88708 from AThousandShips/experimental_docs
[Docs] Fix some experimental/deprecated hints
2024-02-23 22:19:22 +01:00
Rémi Verschelde 491cd402cc
Merge pull request #88706 from RandomShaper/no_spammy_wtp
Remove spammy dev-mode message about load deadlock prevention
2024-02-23 22:19:19 +01:00
Rémi Verschelde 080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde b9cb3b03ff
Merge pull request #88702 from Chubercik/tinyexr-1.0.8
tinyexr: Update to 1.0.8
2024-02-23 22:19:11 +01:00
Rémi Verschelde b17456bc42
Merge pull request #88685 from KoBeWi/redialog
Improve Run Instances Dialog
2024-02-23 22:19:08 +01:00
Rémi Verschelde 0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
Rémi Verschelde fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde 77666286b7
Merge pull request #88020 from emre0altan/match-null-crashes-GDScript-compiler
GDScript: Set `has_type` false if it is `BUILTIN` but `Variant::NIL`
2024-02-23 22:18:55 +01:00
Rémi Verschelde 4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Rémi Verschelde d71ee02491
Merge pull request #87619 from akien-mga/scons-d3d12-install-fix-linux-support
SCons: Add proper MinGW support to D3D12 deps install script
2024-02-23 22:18:46 +01:00