Rémi Verschelde
5b50df2419
Merge pull request #86769 from StagnationPoint/logging_improvement
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Add logging when macOS export will fail due to disabled texture formats.
2024-01-05 12:05:57 +01:00
Rémi Verschelde
1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
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Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
StagnationPoint
7035cf8c90
Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
2024-01-05 02:44:59 -08:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version.
2024-01-04 19:38:53 +02:00
Rémi Verschelde
5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
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Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Rémi Verschelde
dbd139c91c
Merge pull request #86761 from Alex2782/fix_get_windows_safe_area
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Fix `get_window_safe_area` on Android
2024-01-04 14:26:42 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
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[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde
763a8e9839
Merge pull request #83702 from Patchcoat/VerifyKeystore
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Ensure Android keystore username and password are checked on export
2024-01-04 14:25:09 +01:00
Alexander Hartmann
d7c6ad2020
Fix 'get_window_safe_area' on Android
2024-01-03 20:53:37 +01:00
Rémi Verschelde
27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
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[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde
d36903860c
Merge pull request #86160 from gregdebonis/gregdebonis/issue86156
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Fix key mapping for `XK_KP_Delete` key
2024-01-03 15:44:32 +01:00
nikitalita
6788bc6bc2
SCons: Add `stack_size` and `default_pthread_stack_size` options to Web target
2024-01-03 14:11:24 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
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Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde
3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
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Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
Septian
475c2fa1e7
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct value
2023-12-27 23:19:43 +07:00
jsjtxietian
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
Fredia Huya-Kouadio
f537cdefcf
Update the logic used to start / stop the render thread
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Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
aee8a3bada
Merge pull request #75489 from bruvzg/init_pos_usable
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[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
bruvzg
da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2023-12-18 22:21:58 +02:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
bruvzg
f9486a2d88
[Web] Add IME input support.
2023-12-15 19:11:10 +02:00
Gregory De Bonis
95bcf93849
Wrong key mapping for XK_KP_Delete key
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Fixes #86156
2023-12-14 10:39:15 -03:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
bbf64a5cea
Merge pull request #86107 from bruvzg/d3d12_copy
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[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 10:34:24 +01:00
Rémi Verschelde
2966db7d76
Merge pull request #84440 from Calinou/scons-android-add-generate-apk-option
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Add `generate_apk=yes` to generate an APK after building
2023-12-13 10:31:32 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 11:26:12 +02:00
Hugo Locurcio
18152ac3a1
Add `generate_apk=yes` to generate an APK after building
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This is useful to speed up iteration when working on the engine
(or editor).
This can be combined with a script that calls `adb` to deploy the APK
on a device (coupled with Godot's `--export-*` for projects)
to further speed up iteration.
2023-12-13 00:27:57 +01:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
Rémi Verschelde
4921144024
Merge pull request #86001 from bruvzg/win_arm_angle
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[Windows] Always use ANGLE in ARM builds.
2023-12-12 00:33:49 +01:00
Rémi Verschelde
ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
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Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00
Adam Scott
8e5fbd4348
Set what were default values for some emscripten linkflags
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- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-11 19:53:11 +01:00
David Snopek
275c496bc8
Add MSAA support for WebXR
2023-12-11 09:01:24 -06:00
bruvzg
b65635ae51
[Windows] Always use ANGLE in ARM builds.
2023-12-09 20:47:46 +02:00
Yuri Sizov
dea7597111
Merge pull request #85546 from bruvzg/devicectl_support
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[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov
07677f0f51
Merge pull request #85885 from YuriSizov/bench-pressing
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Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov
26ba706831
Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
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Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
abddb93152
Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
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Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov
62b264e6ac
Merge pull request #84676 from m4gr3d/update_package_name_validation_logic
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Update the validation logic for the package name
2023-12-08 15:23:23 +01:00
Yuri Sizov
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
Rémi Verschelde
7233bc6736
Merge pull request #85785 from bruvzg/macos_no_angle
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:15:48 +01:00