Commit Graph

63124 Commits

Author SHA1 Message Date
melquiadess 0ce8365dd7 Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
风青山 e825a6fb01
Make the inherited scene root node unable to change type
Make the inherited scene root behave like other children from the
inherited scene.
2024-04-11 22:29:18 +08:00
Fabio Alessandrelli c985b74d89 mbedTLS: Add patch to fix build errors with some MSVC versions 2024-04-11 16:11:54 +02:00
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
kobewi ece38cbe14 Improve custom_minimum_size description 2024-04-11 11:34:43 +02:00
Rémi Verschelde b2f425fe68
Merge pull request #90514 from jsjtxietian/connection-dialog
Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 11:03:00 +02:00
Rémi Verschelde 2e5d2333b7
Merge pull request #90505 from aaronp64/gltfdocument_crash
Fix `GLTFDocument.append_from_scene` crash on null node
2024-04-11 11:02:57 +02:00
Rémi Verschelde 2395b465d8
Merge pull request #90504 from smix8/sourcegeo_crash
Fix NavigationMeshSourceGeometryData merge crash
2024-04-11 11:02:54 +02:00
Rémi Verschelde e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Rémi Verschelde 58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde 8ec0372f01
Merge pull request #90470 from RandomShaper/fix_cmd_queue_mt_reentrancy
CommandQueueMT: Fix flush re-entrancy
2024-04-11 11:02:42 +02:00
Rémi Verschelde 17665ec6f2
Merge pull request #89808 from timothyqiu/ok-i-know
Don't error multiple times when trying to load missing default bus layout
2024-04-11 11:02:39 +02:00
Rémi Verschelde b70450871e
Merge pull request #89124 from wheatear-dev/test-json-rpc
Add unit tests for JSONRPC
2024-04-11 11:02:34 +02:00
Rémi Verschelde e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Rémi Verschelde 5a386287d3
Merge pull request #81742 from toastedbreadandomelette/regex_additional_tests
Add additional tests for RegEx
2024-04-11 11:02:27 +02:00
Rémi Verschelde 76c4ed95d2
Merge pull request #48652 from alexbilledeaux/geometry-2d-tests
Add `closest_points_between_segments()` basis path tests for Geometry2D
2024-04-11 11:02:21 +02:00
jsjtxietian 4aa5c80c07 Fix connection dialog raise error when it was previously opened in another scene 2024-04-11 12:57:58 +08:00
smix8 2bc2b52bd1 Use threads for baking navigation mesh inside editor
Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00
markdibarry 18e8b81ffa Account for scale in scroll logic for Parallax2D 2024-04-10 18:05:05 -04:00
Alex Billedeaux f421d20280
Add `closest_points_between_segments()` basis path tests for Geometry2D 2024-04-10 23:49:23 +02:00
toastedbreadandomelette b7de8e2c29
Add additional unit tests for RegEx 2024-04-10 23:24:27 +02:00
aaronp64 b56934ce19 Fix GLTFDocument.append_from_scene() crash on null node
Added null check for p_node parameter to give error instead of crash

Fixes #90502
2024-04-10 17:05:54 -04:00
smix8 497afeaf05 Fix NavigationMeshSourceGeometryData merge crash
Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Ricardo Buring 3590d49c70 GridMap: Fix physics_material property
Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
Lyuma 40fa684c18 mbedTLS: Update to new LTS v3.6.0
Keep module compatibility with mbedtls 2.x (old LTS branch).

A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).

Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00
Edward Moulsdale 6b4a7598c7 Add unit tests for JSONRPC 2024-04-10 18:27:08 +01:00
Rémi Verschelde 83b916bb00
Fix a doc and a test issue not caught by CI 2024-04-10 18:49:02 +02:00
Rémi Verschelde a8bd51904a
Merge pull request #90495 from shana/vs-fix-line-endings
Ensure all Visual Studio files are generated with CRLF
2024-04-10 18:48:03 +02:00
Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez 1b104ffcd8 WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
Pedro J. Estébanez 71facbaa88 WorkerThreadPool: Fix data race 2024-04-10 18:47:41 +02:00
Rémi Verschelde b091162a90
Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes
Editor: Fix enum detection for unnamed classes
2024-04-10 17:49:59 +02:00
Rémi Verschelde 42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde 67076c167d
Merge pull request #90448 from vnen/gdscript-infer-string-format
GDScript: Infer type with string format operator
2024-04-10 17:49:49 +02:00
Rémi Verschelde 8611fd8400
Merge pull request #90442 from vnen/gdscript-dont-warn-using-default-builtin
GDScript: Don't warn on unassigned for builtin-typed variables
2024-04-10 17:49:44 +02:00
Rémi Verschelde 7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +02:00
Rémi Verschelde 5bb22d87cb
Merge pull request #90378 from AeioMuch/inspect_hovered_node_while_dragging
Inspect hovered node while dragging
2024-04-10 17:49:34 +02:00
Rémi Verschelde 5bd2af6c38
Merge pull request #90313 from Nazarwadim/unit_tests_oa_hash_map
Add unit tests for `OAHashMap`
2024-04-10 17:49:29 +02:00
Rémi Verschelde 8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
Rémi Verschelde 7670b81233
Merge pull request #86518 from AThousandShips/array_iter
[Core] Add iteration support to `Array`
2024-04-10 17:49:14 +02:00
Andreia Gaita 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
AeioMuch 0ba1adfaf9 Inspect hovered node while dragging 2024-04-10 17:15:13 +02:00
George Marques 877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.

This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
George Marques 4bdba718c5
GDScript: Infer type with string format operator
If the left value type is known to be String, assume the format operator
(`%`) will return a string, since it works with any type in the right
hand side. This is also used by type inference even if the right hand
type is unknown at compile time.
2024-04-10 11:49:30 -03:00
Danil Alexeev fc6c1d6363
Editor: Fix enum detection for unnamed classes 2024-04-10 16:10:55 +03:00
A Thousand Ships 64146cb7f3
[Core] Add iteration support to `Array` 2024-04-10 14:49:34 +02:00
Rémi Verschelde 1f0f81049f
Merge pull request #90476 from mihe/revert-pack-trimming
Revert pack trimming introduced by #82084
2024-04-10 14:22:48 +02:00
Rémi Verschelde 5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
Rémi Verschelde fa1164343b
Merge pull request #90460 from Gamepro5/master
Surface normals are not the same thing as collision normals for `move_and_slide()`
2024-04-10 14:22:40 +02:00