Commit Graph

180 Commits

Author SHA1 Message Date
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi d68ab7c874 Register text enter for script base class 2024-04-24 17:38:09 +02:00
Nông Văn Tình a13b755b60 Fix ScriptCreateDialog to avoid selecting the file extension upon opening
Fixes: #89295

This is a regression from commit 2bd714e34e
2024-03-09 22:33:43 +07:00
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi a7fa34db1d Ignore path error for built-in scripts/shaders 2023-10-27 21:49:34 +02:00
kobewi c8db3f66ed Fix ScriptCreateDialog not accepting on submit 2023-09-25 22:25:19 +02:00
Danil Alexeev 26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
Rémi Verschelde 119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia bbeb2f98f5 Prevent creating any type of file with a leading dot
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
Yuri Sizov d2cc6897d4 Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
jsjtxietian d32348c686 Reload built-in script after create to allow dropping nodes into it 2023-09-06 10:03:27 +08:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi 7f41403a6f Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Ninni Pipping 39353462ac Fix indentation in script templates 2023-06-26 12:18:02 +02:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi 06465e388e Fix invalid metadata names in script create dialog 2022-12-01 15:32:41 +01:00
kobewi 563d67a10d Revert "Fix "Script Create" dialog errors with metadata"
This reverts commit bb5198a5ac.
2022-12-01 15:30:16 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
Rémi Verschelde 701019bbfd
Merge pull request #65829 from KoBeWi/custom_path_type
Fix extending scripts by path
2022-11-06 11:06:50 +01:00
Rémi Verschelde f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20 2022-11-04 11:36:13 +01:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
kobewi 6f80ffeddd Fix extending scripts by path 2022-09-15 17:44:27 +02:00
Rémi Verschelde 2b6e043491 Merge pull request #58617 from KoBeWi/custom_something
Improve handling of custom types
2022-09-07 17:54:17 +02:00
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
kobewi a3309215c2 Improve handling of custom types 2022-09-05 23:08:28 +02:00
Danil Alexeev d4555ef5fb
Add `String.to_{camel,pascal,snake}_case` methods 2022-08-30 12:36:24 +03:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Aaron Record 4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
kobewi 129d638805 Clear built-in name field when creating new script 2022-08-18 15:58:08 +02:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Aaron Franke ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Michael Alexsander bb5198a5ac Fix "Script Create" dialog errors with metadata 2022-03-27 18:41:41 -03:00
Aaron Franke 918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00