Commit Graph

60164 Commits

Author SHA1 Message Date
Fabio Alessandrelli
cb08f2a968 [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
2024-01-14 20:54:41 +01:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
00cc36237a
Merge pull request #86647 from AThousandShips/anim_fix
Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
2024-01-11 20:45:14 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
Rémi Verschelde
e6536f01b6
Merge pull request #71578 from RedMser/fix-recursive-resource-local-to-scene
Fix recursive resource local to scene (array/dictionary properties on resources)
2024-01-11 20:43:57 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07 Fix recursive resource local to scene
Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.

The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
A Thousand Ships
4b7ea9fe47
Fix invalid 3-to-4 renames of add_animation to add_animation_library
This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde
12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde
ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde
bf4fb987e6
Merge pull request #87035 from Mickeon/deprecate-RenderingServer-has-feature
Deprecate RenderingServer's `has_feature` and Features enum
2024-01-11 17:41:50 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde
ea83a12ba2
Merge pull request #86968 from Mickeon/reduz-mystery-meat
Add class reference documentation for GDExtension & GDExtensionManager
2024-01-11 17:41:01 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
79791a3855
Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero
Prevent division by 0 when creating vertices of a PrismMesh
2024-01-11 17:40:12 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde
f9762ab0b9
Merge pull request #86748 from sassanh/patch-1
[iOS] Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic
2024-01-11 17:39:24 +01:00
Rémi Verschelde
48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde
339a793fa2
Merge pull request #86639 from Mickeon/please-this-took-me-15-minutes-can-we-merge-it-before-2025
Fixing few reports to String's documentation
2024-01-11 17:38:35 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
3dcf9059ae
Merge pull request #86454 from Repiteo/c#-upgrade-TFMs
C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-11 17:37:19 +01:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
ba96dbb49a
Merge pull request #85460 from van800/master
Bump the `JetBrains.Rider.PathLocator` PackageReference to 1.0.8
2024-01-11 17:36:04 +01:00
Rémi Verschelde
2c83241f8a
Merge pull request #85204 from BastiaanOlij/openxr_hand_tracking_datasource
OpenXR: Add support for hand tracking source extension
2024-01-11 17:35:38 +01:00
thiagola92
6a05825b24 Refactor function calculate_length_and_rotation() from Skeleton2D 2024-01-11 13:35:28 -03:00
Rémi Verschelde
50f68ed704
Merge pull request #84886 from Calinou/doc-window-resizable
Document changing the window's resizable status at runtime
2024-01-11 17:35:14 +01:00
Rémi Verschelde
7ce8a8f030
Merge pull request #83731 from aXu-AP/uv-edit-zoom-improvements
Improve UV editor zoom behavior
2024-01-11 17:34:48 +01:00
Rémi Verschelde
f3fc35eb17
Merge pull request #81506 from twobitadder/reparent_keep_owner
Fix `reparent()` losing owner
2024-01-11 17:34:19 +01:00
Fredia Huya-Kouadio
df4f9e8e64 Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
Sassan Haradji
4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-01-11 19:26:10 +04:00
bruvzg
c38c15b42e
[iOS] Improve logger.
Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
Illauriel
184b74c93f Add icon, tooltip, rename button in AnimationLibraryEditor for clarity. 2024-01-11 05:50:29 +01:00
Bastiaan Olij
f2ef41b853 Add Meta controller extension 2024-01-11 15:29:38 +11:00
Hugo Locurcio
2aaa4cd645
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
2024-01-11 00:42:56 +01:00
Leo Belda
83992fd7bd Fix PrismMesh::_create_mesh_array division by 0 2024-01-10 23:01:43 +01:00
Aaron Franke
a120f11c1e
Give EXR saving methods a default value of false like the bindings 2024-01-10 15:53:40 -06:00
Micky
c4d7d7c02e Add documentation for GDExtension & GDExtensionManager 2024-01-10 22:02:23 +01:00
clayjohn
7b355a128c Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer 2024-01-10 12:23:59 -08:00
Micky
3354273c9f Use SceneStringNames in Skeleton3DEditorPlugin 2024-01-10 18:17:58 +01:00
aXu-AP
5bdb5f5c37 Improve UV editor zoom behavior
Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Micky
63a08f2493 Deprecate RenderingServer's has_feature and Features enum 2024-01-10 12:26:04 +01:00
Micky
46b0f3e9d6 Fixing some reports to String's documentation
Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734
2024-01-10 12:21:08 +01:00
Rémi Verschelde
3524346689
Merge pull request #87024 from jsjtxietian/CollisionPolygon2D-polygon
Mention `CollisionPolygon2D.polygon` is local to the given CollisionPolygon2D
2024-01-10 12:03:50 +01:00