Chaosus
f29f7bf0e7
Changed themes presets to String format
2018-06-23 18:38:01 +03:00
Paulb23
08c036b706
Removed duplicate default colours and removed GDScriptHighligher colours from main editor.
2018-06-13 18:25:02 +01:00
Paulb23
8f7e791ab6
Theme saving no longer hard coded
2018-06-13 18:21:44 +01:00
Rémi Verschelde
44050cd24f
Merge pull request #19503 from akien-mga/osx-ctrl-cmd
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Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
2018-06-13 15:43:54 +02:00
Chaosus
e1abb84524
Added Solarized Dark and Light themes
2018-06-13 16:05:04 +03:00
Rémi Verschelde
3f09cac267
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
...
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.
Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.
Fixes #10761 .
2018-06-11 07:53:28 +02:00
Michael Alexsander Silva Dias
e03de3ddfc
Exposed set/get_project_metadata in EditorSettings.
2018-05-16 12:44:15 -03:00
Rémi Verschelde
98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
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Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
Ian
e1fff4bc09
TextEdit word wrap
2018-05-14 16:17:48 -04:00
Martin Capitanio
1b8146f77b
Editor: make custom bold font config working
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Fixes #18737
2018-05-13 05:58:16 +02:00
Julian Murgia
68b9fd79e4
Add button hbox with alphabetic sort toggle above methods outline.
2018-05-11 13:30:43 +02:00
toger5
78af1e8dde
fixed bodl font error message
2018-05-11 03:38:16 +02:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
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added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
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Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
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This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Paulb23
adeed58477
Added GDScript NodePath highlighting
2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9
Added GDScript function definition highlighting
2018-04-20 20:54:31 +01:00
toger5
29216b2bad
added bold font to editor (support for coustom bold font)
2018-04-19 22:00:58 +02:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
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Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
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This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Julien CATINEAU
57e6b8781c
add option to invert y-axis
2018-03-20 08:03:38 +01:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
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Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Marcelo Fernandez
06e537fec5
Added error checks for fscache saving
2018-03-13 13:15:03 -03:00
Hugo Locurcio
c1544c12ef
Add an hinting mode setting to DynamicFonts
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- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Rémi Verschelde
0671035d4f
Merge pull request #15399 from poke1024/load-one-translation
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Load needed editor translation only on demand
2018-02-14 17:04:44 +01:00
Michael Alexsander Silva Dias
140340978b
Changes for the "Recent Scripts" menu.
2018-02-02 15:34:36 -02:00
Razah
3455e43a13
maximum recent files increment fix
2018-01-25 00:52:49 +03:00
Juan Linietsky
702e28f265
Properly save the new save safe setting, avoid crash.
2018-01-12 17:18:40 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
52165fa12d
Fix bindings of EditorSettings.set_initial_value
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Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
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Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
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Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs
797147bd4b
Set source code font with ttf, otf
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renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs
93a6be0320
Fix editor setting value is back to default
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Fix #15449
2018-01-08 04:56:40 +09:00
Bernhard Liebl
7ef4caa691
Load needed translation on demand
2018-01-06 13:18:28 +01:00
volzhs
6ad43757ad
Fix editor settings weird behavior
2018-01-06 20:54:00 +09:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
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Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde
edd78d54c4
Merge pull request #15073 from volzhs/editor-custom-font
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Use .ttf or .otf file for editor custom font
2018-01-03 10:44:19 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
2154f82302
Merge pull request #15152 from poke1024/editor-settings-change
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Only send editor "settings_changed" if actually changed
2018-01-01 18:48:33 +07:00
Bernhard Liebl
62f3af9de1
Only send editor "settings_changed" if actually changed.
2017-12-29 11:03:29 +01:00
volzhs
4b0f075e95
Respect text editor highlighting color changes
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Fix #14838
2017-12-28 23:49:15 +09:00
volzhs
2c8ebab93b
Use .ttf or .otf file for editor custom font
2017-12-27 03:14:48 +09:00
Bernhard Liebl
3f122672a2
On macOS, change some default editor shortcuts
2017-12-26 11:24:12 +01:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
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Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Rémi Verschelde
03823f12c5
EditorSettings: Move scene tab options to their dedicated category
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Fixes #14870 .
2017-12-20 19:41:02 +01:00
MattUV
a55870cd81
Adds an option to move cursor with right click in TextEdit
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Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Rémi Verschelde
f7238de9d4
Merge pull request #13994 from ISylvox/caret-blink
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Set Caret Blinking Enabled by Default
2017-12-09 15:15:19 +01:00
Paulb23
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
Gilles Roudiere
7b02f5591d
Moves the guides colors to editor settings
2017-12-05 21:44:52 +01:00
Indah Sylvia
0102c861da
Caret blinking is now enabled by default
2017-12-05 16:28:00 +07:00
Daniel J. Ramirez
4b80bc3303
Fixed editor settings disappearing (caused by uninitialized variable).
2017-11-29 22:04:41 -06:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
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- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
5ff84070ca
Merge pull request #13119 from YeldhamDev/export_path
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Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-21 00:16:58 +01:00
Michael Alexsander Silva Dias
3fc684a111
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting.
2017-11-20 21:10:42 -02:00
Ricardo Maes
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
Daniel J. Ramirez
e07b9a8920
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 11:53:44 -06:00
Rémi Verschelde
d3889ad1b4
EditorSettings: Dehardcode major in config file name
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It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988 ,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
sersoong
fcbec6331c
Change editor_settings.tres to editor_settings-3.tres
2017-11-20 11:02:34 +08:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
7154baa010
Avoid spamming the console for editor settings initial sets.
2017-11-17 14:23:44 -06:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Daniel J. Ramirez
c57fc8ee7d
Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Rémi Verschelde
0438f4875d
Some more harmonization of EditorSettings code
2017-10-31 23:36:03 +01:00
Rémi Verschelde
2d5de0b185
Reorder EditorSettings code for better legibility
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No functional change, only moving stuff around.
2017-10-31 15:16:37 +01:00
Rémi Verschelde
981ef0be59
Add support for non-ISO locale identifiers via renames map
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Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479 .
Also did some non-intrusive cleanup while at it.
2017-10-30 00:02:55 +01:00
Rémi Verschelde
4af59c5b3f
Merge pull request #12340 from homer666/orbit-inertia-toned-down
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Reduce default orbit inertia value
[ci skip]
2017-10-24 09:11:50 +02:00
homer666
0be1c893b0
Reduce default orbit inertia value
2017-10-23 16:18:15 +11:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Marc Gilleron
de42e53671
Freelook interpolation fixes
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- Smooth freelook position more explicitely
- Don't let orbit zoom produce translation when it shouldn't
- Make base speed framerate-independent (and tweaked setting for that)
- Don't rely on camera for calculations because it no longer reflect immediate state
- Avoid potential divide-by-zero with zoom inertia
- Make speed/zoom relation optional (if enabled, speed is adjusted from zoom)
- Never change zoom distance when freelook is active
- Orbit inertia also applies on freelook
2017-10-10 02:38:17 +02:00
Poommetee Ketson
59def13b74
EditorSettings: remove duplicate set_favorite_dirs
2017-10-06 20:22:05 +07:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Poommetee Ketson
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
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Several visual improvements.
2017-10-02 23:49:44 +07:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
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Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
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Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
volzhs
3e0d18b9c0
Update theme property respectively
2017-09-26 20:08:25 +09:00
Daniel J. Ramirez
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
Daniel J. Ramirez
5676c42ae0
Added the ability to revert to initial value in editor settings.
2017-09-24 22:29:59 -05:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Marc Gilleron
b7bc339011
Allow to set a custom DynamicFont in editor settings
2017-09-23 16:17:44 +02:00
Unknown
9b50155009
freelook_base_speed calibration
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freelook_base_speed changed from 0.5 to 0.1
Also precision changed from 0.1 to 0.01 so it's possible to set values lower than 0.1
2017-09-22 09:09:23 +02:00
Unknown
267c942121
rotation orbit modifier defaults to none
2017-09-21 17:45:42 +02:00
Rémi Verschelde
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
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Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
Rémi Verschelde
34c4c8046c
Merge pull request #11221 from toger5/editor_spacing
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added editor spacing
2017-09-21 10:25:40 +02:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
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Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
toger5
f328a356ae
settings 'editors/3d' organized, sorted, new_defaults
2017-09-19 02:44:26 +02:00
toger5
117eb16adb
update inertia/freelook settings values + renamed free_orbit... to
...
oribit...
2017-09-19 02:34:44 +02:00
toger5
81245a634b
zoom inertia uses its own setting (not the same then translation)
2017-09-19 01:30:14 +02:00
toger5
8f460bb73d
added editor spacing
2017-09-19 00:37:54 +02:00
Fabio Alessandrelli
72b4a09a14
Do not allow link-local addresses to be used by editor debugger
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Default editor debugger address is now 127.0.0.1
2017-09-18 00:48:16 +02:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
Daniel J. Ramirez
74d028729f
Improved VisualScriptEditor
2017-09-14 12:45:42 -05:00
Daniel J. Ramirez
d21f20eb5f
Several fixed to editor doc.
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Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
Rémi Verschelde
22d9e56c71
Merge pull request #11199 from SaracenOne/filesystem_dirs
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Add option to always show directories in filesystem dock
2017-09-13 20:20:35 +02:00
Daniel J. Ramirez
1e8048dd45
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
SaracenOne
7b5a1f6481
Add option to always show directories in filesystem dock
2017-09-12 18:23:16 +01:00
toger5
b1f804094d
Modify inertia implementation for freelook and orbit
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- freelook now uses position based inertia (holding a key for a
specific time always rults in the same distance traveled independent
of inertia setting)
- orbit inertia now is angle bases. (not transformation based) ->
camera always takes the same path.
- added setting for orbit inertia
- added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
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StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
toger5
7cb76cd628
Revert "added setting to override the theme background with editor theme color"
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This reverts commit ce4eb30778
.
2017-09-02 03:55:23 +02:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
6889d4650a
Merge pull request #10766 from poke1024/project-manager-dir
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Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
poke1024
f2dc0c68fd
Adds default directory for default_project_path
2017-08-31 07:15:17 +02:00
toger5
ff0a149de9
added setting for icon/font color: auto,dark,light
2017-08-30 21:47:10 +02:00
toger5
b2f70ca10c
White Theme
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- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
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Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
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Added freelook inertia
2017-08-28 00:06:25 +02:00
Marc Gilleron
28e1c88f6e
Added freelook inertia
2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
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Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
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Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Bernhard Liebl
1ea2b9be72
polygon2d realtime editing
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editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Wilson E. Alvarez
1577f41653
Fixed several memory leaks
2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
c2346b92b2
Merge pull request #10507 from toger5/override_code_them_bg
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added setting to override the theme background with editor theme color
2017-08-22 08:14:46 +02:00
toger5
ce4eb30778
added setting to override the theme background with editor theme color
2017-08-21 23:19:27 +02:00
Paulb23
d6599fde0a
Increased smooth scroll speed and added user setting
2017-08-21 19:20:11 +01:00
Rémi Verschelde
35d5724519
Fix mismatched hints for filesystem/import/pvrtc_texture_tool
2017-08-20 22:23:58 +02:00
Marc Gilleron
ede58e48d8
Reduced default orbit sensitivity for smoother rotation
2017-08-20 18:22:45 +02:00
Rémi Verschelde
20ab8c1156
Merge pull request #10473 from akien-mga/run_window_placement_default
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Rename "Default" window placement mode to "Top Left"
2017-08-20 15:25:14 +02:00
Rémi Verschelde
686294e4f2
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
2017-08-20 14:16:31 +02:00
Marc Gilleron
a88c759ff1
Added option for mouse orbit sensitivity
2017-08-19 21:57:43 +02:00
Paulb23
a142c9a2f0
Added smooth scrolling to TextEdit
2017-08-19 15:23:45 +01:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
toger5
2ab512a07b
Builtin script template loading improvements
2017-08-04 14:53:07 +02:00
Marc Gilleron
9d970b11ae
Added configurable modifier key to activate freelook
2017-07-23 02:13:08 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
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Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Andreas Haas
7ac2b6d3b3
Add default GDScript templates.
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Adds some default templates, an empty one (that just extends the base class) and one without the comments.
Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-07-12 20:54:12 +02:00
Rémi Verschelde
6fd4311c27
Change default color of script editor text selection
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Supersedes and closes #9388 .
2017-06-27 20:47:32 +02:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde
4e12bf19cc
Merge pull request #9304 from Noshyaar/pr-save
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EditorNode: add Save/Discard/Cancel dialog
2017-06-26 23:29:39 +02:00
Poommetee Ketson
a9367ce6bc
EditorNode: enhance save/quit dialog
2017-06-27 03:04:47 +07:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
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Enhance scene tabs
2017-06-16 08:14:45 +02:00