A Thousand Ships
cc90979f35
Clarify that `@GlobalScope.clamp` does not do component-wise clamping
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(cherry picked from commit e7dbb7a267
)
2024-01-25 17:38:15 +01:00
Septian
e35bbb2f85
Fix various typos in documentation
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(cherry picked from commit d83cad6d9b
)
2024-01-25 17:38:15 +01:00
Micky
e00f2e598a
Link to the "article" in the docs instead of saying "article"
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(cherry picked from commit 78c9e2c53a
)
2024-01-25 17:38:15 +01:00
ZeferinoI
d4114f1631
Update the description of the method get_connection_line in GraphEdit.xml
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The form should be like { from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }
(cherry picked from commit 53ab38a34e
)
2024-01-25 17:38:15 +01:00
jsjtxietian
2ba4a7dd3d
Add thread guard for force_draw and update relared doc
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force_draw must be called from main thread
(cherry picked from commit b88b84ce18
)
2024-01-25 17:38:15 +01:00
A Thousand Ships
04207a87b8
Clarify `PackedByteArray.decompress*` limitations with external data
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(cherry picked from commit 4850b866e8
)
2024-01-24 16:38:29 +01:00
CardboardCarl
d11ef2d908
Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape
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(cherry picked from commit 6dfec4f70d
)
2024-01-24 16:38:28 +01:00
Erik Johnson
837aeeac89
Add descpription for rendering/limits/spatial_indexer/threaded_cull_minimum_instances
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(cherry picked from commit 498f46063d
)
2024-01-24 16:38:28 +01:00
31
853b505228
Include animation.length in Animation example
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The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.
Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.
(cherry picked from commit 698c67d540
)
2024-01-24 16:38:28 +01:00
Micky
55baf9fc58
Add missing descriptions to PrimitiveMesh and SoftBody3D
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(cherry picked from commit a33777d49d
)
2024-01-24 16:38:27 +01:00
Hugo Locurcio
4ee5b33875
Document changing the window's resizable status at runtime
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(cherry picked from commit d6768a17fa
)
2024-01-24 16:01:59 +01:00
Micky
02e95d5a08
Fixing some reports to String's documentation
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Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734
(cherry picked from commit 46b0f3e9d6
)
2024-01-24 16:01:59 +01:00
jsjtxietian
5f9ed5418d
Mention CollisionPolygon2D.polygon is local to the given CollisionPolygon2D
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(cherry picked from commit f5409dc132
)
2024-01-24 16:01:58 +01:00
Micky
a327fb14fb
Add missing descriptions for Image's documentation
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(cherry picked from commit e01b91777a
)
2024-01-24 16:01:58 +01:00
Micky
c89cf8476c
Add missing descriptions to TextServer's constants
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(cherry picked from commit d3150c9c8f
)
2024-01-24 15:57:59 +01:00
Quincy Wofford
59b50775dd
corrected tooltip information Roll Influence property of VehicleWheel3D
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(cherry picked from commit c979d02db2
)
2024-01-24 15:57:59 +01:00
Hugo Locurcio
a35a0935fb
Improve RichTextLabel `install_effect()` documentation
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(cherry picked from commit 78fff7292c
)
2024-01-24 15:57:58 +01:00
Michael Macha
6bed401499
Remove pointer to deprecated class page, from Skeleton3D
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SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.
(cherry picked from commit 0e52ffeb69
)
2024-01-24 15:57:58 +01:00
ShirenY
045b1d5990
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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(cherry picked from commit 27f71c4e78
)
2024-01-24 15:56:50 +01:00
Frying☆Pan
83d3ccc108
fix documentation for `icon_and_font_color` editor setting
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(cherry picked from commit de59872db8
)
2023-12-07 10:27:09 +01:00
addmix
1d5f6ed84e
Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
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(cherry picked from commit b7b0022c7a
)
2023-12-07 10:27:07 +01:00
Rémi Verschelde
e4aec48bea
VideoPlayer: Fix reloading translation remapped stream
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Fixes #43917 .
(cherry picked from commit 7d0c561e02
)
2023-12-07 10:27:03 +01:00
smix8
fc7cc46b02
Fix missing NavigationLink property updates in constructor
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Fixes missing NavigationLink property updates in constructor.
(cherry picked from commit 2f1668804c
)
2023-12-07 10:27:02 +01:00
smix8
dfcfc79e3f
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
(cherry picked from commit 25bf20d7a5
)
2023-12-07 10:27:02 +01:00
Hugo Locurcio
54c799f1ca
Improve and clarify texture filtering documentation
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- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
(it uses trilinear filtering by default, like linear mipmap).
(cherry picked from commit 47cadda3ad
)
2023-12-07 10:27:02 +01:00
Pedro J. Estébanez
ab01dc5a48
Enhance SceneTree.change_scene*() methods' docs
2023-11-24 11:25:21 +01:00
Markus Sauermann
8ac2e2ac20
Mark `SubViewportContainer::_propagate_input_event` experimental
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The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
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Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
5abeb043d0
Merge pull request #84784 from timothyqiu/recturns
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Fix typo in `TextureServer.font_get_face_index()` description
2023-11-12 12:16:18 +01:00
Hugo Locurcio
a63556212d
Don't apply frame delay project setting to the editor
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This appears to already be the case for the Max FPS project setting.
2023-11-12 12:09:39 +01:00
Haoyu Qiu
2717fc6c0f
Fix typo in TextureServer.font_get_face_index description
2023-11-12 17:07:09 +08:00
Rémi Verschelde
8179ad558a
Merge pull request #82942 from timothyqiu/circulation
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Explain circular references and how to break them
2023-11-11 23:05:11 +01:00
Anutrix
3c82f4a371
Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
2023-11-11 21:17:19 +05:30
Haoyu Qiu
b2dcef4928
Explain circular references and how to break them
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Also improves the documentation of `weakref`.
2023-11-11 10:07:48 +08:00
Rémi Verschelde
76d9521801
Merge pull request #82863 from HexagonNico/docs_get_tree
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Specify the behaviour of `get_tree()` when the node is not in the scene tree
2023-11-10 21:54:56 +01:00
Rémi Verschelde
60e46cfeed
Merge pull request #81697 from nathanjf/master
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Add missing documentation for `Skeleton3D` methods
2023-11-10 21:53:14 +01:00
Markus Sauermann
0baebed41a
Document that `Input.is_action_*` should not be used during input-handling
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In most cases `InputEvent.is_action*` is more appropriate during input-handling.
2023-11-10 21:34:50 +01:00
Nico
ee9c8cb296
Specify the behaviour of get_tree when the node is not in the scene tree
2023-11-10 20:24:53 +01:00
Nathan Frank
13e2e4e5d8
Add missing documentation for Skeleton3D methods
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Adds description for get/set pose position/rotation/scale.
2023-11-10 19:07:04 +01:00
Yuri Sizov
d9c980f1cf
Fix a property reference in EditorSpinSlider
2023-11-10 15:30:16 +01:00
Rémi Verschelde
7f49389c4b
Merge pull request #84698 from RandomShaper/fix_doccy
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Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 10:46:30 +01:00
Rémi Verschelde
4eae6f8028
Merge pull request #84669 from akien-mga/doc-displayserver-dont-mess-with-windows
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doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
2023-11-10 10:46:06 +01:00
Rémi Verschelde
804c1926c9
Merge pull request #84648 from NiftyHat/patch-1
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Add C# example for the AudioStreamGenerator code snippet
2023-11-10 10:45:20 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Pedro J. Estébanez
29a4707fa5
Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 09:51:11 +01:00
Duncan "NiftyHat" Saunders
496eaafe49
Add C# example for the AudioStreamGenerator code snippet
2023-11-10 09:28:35 +01:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00