Rémi Verschelde
ce75a2f33d
Merge pull request #33987 from nekomatata/own-world-environment
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Viewport environment is updated properly when set to own world
2020-01-06 15:26:52 +01:00
Rémi Verschelde
f5d1177fcb
Merge pull request #34303 from Chaosus/fix_texture_crash
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Fixed crash if passing invalid image ref to TextureLayered
2020-01-06 14:21:20 +01:00
Rémi Verschelde
8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
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PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde
080e6e48ad
Merge pull request #34829 from timothyqiu/checks-bundle
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Fixes crash for bad property of PackedScene
2020-01-06 13:43:38 +01:00
Joost Heitbrink
dc61323b2c
PCK: Set VERSION_PATCH in header, factor out header magic
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Unify pack file version and magic to avoid hardcoded literals.
`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
PouleyKetchoupp
a7a025531b
Fixed StyleBoxFlat antialiasing with aa size of 1
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Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.
fixes #34830
2020-01-05 10:54:24 +01:00
Haoyu Qiu
4b660a87d8
Fixes crash for bad property of PackedScene
2020-01-05 11:13:29 +08:00
Hugo Locurcio
ac3087eb4b
Don't connect ShaderMaterial's changed
signal when not in the editor
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This closes #34741 .
2020-01-02 17:20:54 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Michael Alexsander
fd2c181a35
Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
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This reverts commit 0da0eec6cc
, reversing
changes made to ec97535ea3
.
2019-12-28 14:16:51 -03:00
Rémi Verschelde
0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
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Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
PouleyKetchoupp
6ffbd36e3d
Fixed StyleBoxFlat border size with aa on
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The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.
Fixes #34104
2019-12-20 13:29:43 +01:00
Haoyu Qiu
e7e095da3f
Encodes property names properly in project.godot
2019-12-20 10:42:08 +08:00
Rémi Verschelde
389b7939bf
Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail
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Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15 11:41:00 +01:00
Hugo Locurcio
324e02596f
Lower the maximum StyleBoxFlat corner detail to 20
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This value should be sufficient even for very large corner radii.
This closes #34354 .
2019-12-14 23:35:01 +01:00
Michael Alexsander
af67e97445
Remove unused theme elements in H/VSlider
2019-12-13 21:17:51 -03:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Yuri Roubinsky
f3ea2a0267
Fixed crash if passing invalid image ref to TextureLayered
2019-12-12 14:15:39 +03:00
Yuri Roubinsky
57441ab2c6
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
2019-12-12 12:05:54 +03:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
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Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
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Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
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Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94
Validates texture in set_piece_texture
2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1
Fixes crash when using DynamicFont::set_font_data
2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b
Fixes crash when shader inputs/outputs is invalid string
2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751
Fixes crash when using Theme::clear
2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Tomasz Chabora
3b80eb06b7
Don't store index of root nodes
2019-12-05 01:18:48 +01:00
PouleyKetchoupp
dc13750189
Viewport environment is updated properly when set to own world
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When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.
Fixes #23412
2019-11-29 11:50:10 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
clayjohn
85dba0c09d
Fix bug where specularmode disabled is not cached
2019-11-25 07:36:07 -08:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
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Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
clayjohn
2bc6302607
Properly update texture when roughness/metallic set
2019-11-17 11:11:25 -08:00
PouleyKetchoupp
2511f275b9
StyleBoxFlat doesn't draw content when width or height is zero
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Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.
This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.
Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
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Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
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Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
rxlecky
80b9c8e950
Fix functions listing all theme resources
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Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
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Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503
Fixed prematurely ending animation of particles.
2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21
Fix incorrect offset for old-format tilemaps
2019-11-08 20:07:41 +03:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
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Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
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Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00