Marc Gilleron
a3937e1220
Added GDNative copy constructor for PoolVectors Read and Write
2018-01-18 02:44:37 +01:00
Ruslan Mustakov
a5e98c5e33
Fix GDNative procedures returning godot_char_string
2018-01-12 22:35:41 +07:00
karroffel
9ece961abe
[GDNative] updates to string API and const fixes
2018-01-11 00:17:43 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ruslan Mustakov
9d6d20e67c
Remove get_stack_bottom
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It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Indah Sylvia
3996a05324
Fixed typo: substract to subtract
2017-12-05 11:34:46 +07:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Karroffel
5d666319e3
[GDNative] add a way to register call types
2017-11-20 14:49:22 +01:00
Karroffel
33ffdba553
[GDNative] removed godot_string_c_str
2017-11-20 11:10:05 +01:00
Karroffel
0865365e21
[GDNative] loading error and version error procs
2017-11-20 11:09:55 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Thomas Herzog
bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
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[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Karroffel
a2e09a5d41
[GDNative] even more API fixes
2017-11-07 18:17:11 +01:00
Thomas Herzog
3cbcf5c2dd
Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
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[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
Karroffel
af5c6be074
[GDNative] added Read and Write accessors to pool arrays
2017-11-03 18:17:58 +01:00
Karroffel
8b11e17f70
[GDNative] small API bug fixes
2017-11-03 16:05:21 +01:00
Karroffel
d82942e1c5
[GDNative] removed anchors
2017-11-03 15:17:50 +01:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/
2017-10-17 10:50:13 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
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We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Ruslan Mustakov
f08bc0df7c
Construct Variants from Reference properly in GDNative
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Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Karroffel
7878329e6f
merged gdnative and nativescript module
2017-09-03 15:28:43 +02:00