Martin Capitanio
3f01fd5180
Set the lower bound for the GradientTexture width property to 1
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Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky
5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
Rémi Verschelde
ab0d4fd762
Style: Format generated shader code in ParticlesMaterial
2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Ranoller
0d33f4e9a2
Tileset: Bind autotile_set_size()/get_size().
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Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-30 20:56:38 +02:00
Rémi Verschelde
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
Juan Linietsky
2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
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Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky
bca706b361
Revert "Fix some 3D texture issues"
2018-08-27 10:12:07 -03:00
Rémi Verschelde
87725e891d
Merge pull request #21481 from BastiaanOlij/bind_mesh_methods
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Bound get surface functions on mesh
2018-08-27 15:06:45 +02:00
Bastiaan Olij
ca677090ff
Bound get surface functions on mesh
2018-08-27 21:49:27 +10:00
Rémi Verschelde
fa2c5bea3c
TileSet: Bind tile_set_shape_offset and getter
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Fixes #21476 .
2018-08-27 11:09:11 +02:00
Rémi Verschelde
0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
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Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
elasota
30e20b6278
Partial fixes for 3D texture issues
2018-08-26 20:22:56 -04:00
Black Cat!
2fe4c5dda1
Fix error using triplanar UV with detail map
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Fixes #18550
2018-08-26 21:58:52 +04:00
Mariano Javier Suligoy
01d509b165
Backward compatibility for autotile setup from Godot 3.0.X
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Fixes #20746
2018-08-24 22:59:08 -03:00
Juan Linietsky
f41dddf069
missed outline size in previous commit
2018-08-24 11:22:17 -03:00
Juan Linietsky
c399c41dfb
Initalize font size to 16, closes #21165
2018-08-24 11:21:24 -03:00
Rémi Verschelde
dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
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Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
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Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Juan Linietsky
34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
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Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Juan Linietsky
a1b594c2fc
Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
2018-08-23 13:28:36 -03:00
Michael Alexsander Silva Dias
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
2018-08-22 19:18:23 -03:00
Juan Linietsky
334acc017f
Add distance based dithering to the default material.
2018-08-22 10:24:00 -03:00
Rémi Verschelde
65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
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== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
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Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski
a1d2fbdeb2
== and != operators for Ref<T> / T*
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This is to prevent crashes for code like:
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void Material::set_next_pass(const Ref<Material> &p_pass) {
ERR_FAIL_COND(p_pass == this);
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that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
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Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Chaosus
a6e51c8aa1
Fix crash when setting Material's next pass to itself
2018-08-19 21:27:09 +03:00
pesets
15af0e9ec8
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-18 23:06:38 +07:00
Rémi Verschelde
17b2d808de
Change PhysicsMaterial extension to phymat
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All other binary extensions are lowercase.
2018-08-16 19:19:23 +02:00
Tristan Porteries
e5bfa98d0f
Expose bullet shape margin to UI.
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The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Juan Linietsky
c627f3a707
Attempting to workaround the problem present in #20904 , let me know if it works.
2018-08-15 13:24:52 -03:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
2018-08-14 20:33:50 -03:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
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[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
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Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Juan Linietsky
ef5095720b
-Deprecate ImageTexture::load
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-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde
ccf5a50250
Fix comments indentation
2018-08-14 14:30:15 +02:00
Rémi Verschelde
e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
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Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
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- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc
Fix ReferenceRect border
2018-08-11 10:37:03 +03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
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Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez
b48d421ca0
Transform fill_bits from recursive to iterative
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Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790
Expose additional BitMap methods
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Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Guilherme Felipe
85f4d33276
Fix border artifacts at the edge of deep parallax.
2018-08-09 20:24:52 -03:00