Commit Graph

36792 Commits

Author SHA1 Message Date
fabriceci c6666cc051 Add properties to CharacterBody for more move_and_slide options 2021-08-10 15:57:33 +02:00
Rémi Verschelde 50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
Rémi Verschelde 81956d42ca
Merge pull request #51470 from akien-mga/windows-share-denyno
FileAccessWindows: Add missing share.h include
2021-08-10 13:27:26 +02:00
Rémi Verschelde cb52f2c9c0
FileAccessWindows: Add missing share.h include
Follow-up to #51430.
2021-08-10 13:01:16 +02:00
Rémi Verschelde 16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Rémi Verschelde 8b960a2d2b
Merge pull request #51467 from Chaosus/fix_aa
Fix incorrect border width of antialiased lines
2021-08-10 10:52:11 +02:00
Rémi Verschelde 483bbd6ecc
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10 09:56:27 +02:00
Rémi Verschelde 51b4df72a7
Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Clamp negative colors regardless of the tonemapper to avoid artifacts
2021-08-10 09:56:11 +02:00
Rémi Verschelde 56f17d925f
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Add horizon specular occlusion
2021-08-10 09:56:02 +02:00
Rémi Verschelde 4bfb49b8f6
Merge pull request #51430 from mhilbrunner/windows-files 2021-08-10 09:55:18 +02:00
Rémi Verschelde d56da233c4
Merge pull request #51463 from SaracenOne/assign_path_fix
Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10 08:13:14 +02:00
Yuri Roubinsky 59c137a99b Fix incorrect border width of antialiased lines 2021-08-10 09:08:02 +03:00
Rémi Verschelde 536950f9f3
Merge pull request #21922 from aaronfranke/double
Some work on double-precision support
2021-08-10 07:41:46 +02:00
hpnrep6 0eca908e86
Enclose unused components in DISABLE_DEPRECATED 2021-08-10 00:54:24 -04:00
SaracenOne d00c151db1 Assign embedded text resource path earlier to prevent error on embedded scripts. 2021-08-10 05:42:35 +01:00
PouleyKetchoupp ec9fed69f4 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
clayjohn fa962ff27d Make Blinn and Phong specular modes PBR 2021-08-09 20:09:00 -07:00
Rémi Verschelde f3ddc14d38
Merge pull request #51454 from nathanfranke/follow-up-snames
Follow-Up Add SNames to get theme icon
2021-08-10 01:07:28 +02:00
Nathan Franke b57b8453b1
Follow-Up Add SNames to get theme icon 2021-08-09 17:50:26 -05:00
Aaron Franke 430ad75963
Some work on double support 2021-08-09 17:43:48 -05:00
Rémi Verschelde c68b109f27
Merge pull request #51453 from Blackiris/fix-new-inherited-script
Fix infinite loop when creating a newly inherited GDScript file
2021-08-10 00:38:16 +02:00
George Marques ee6e05ee68
Rename GDNative call error enum values to use GDNATIVE prefix
To make sure it does not clash with other libraries.
2021-08-09 19:21:37 -03:00
Julien Nguyen 51b7179b5a Fix infinite loop when creating a newly inherited GdScript file 2021-08-09 23:52:31 +02:00
Rémi Verschelde 2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
Rémi Verschelde 7bcfc66fb4
Merge pull request #51294 from aaronfranke/double-time 2021-08-09 23:02:43 +02:00
PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Aaron Franke 84f720966c
Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
Aaron Franke 78d33a6e24
Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
Rémi Verschelde 9d9161c719
Merge pull request #49753 from aaronfranke/render-server-floats
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer
2021-08-09 21:02:01 +02:00
Rémi Verschelde dc20830348
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
2021-08-09 21:01:29 +02:00
Fabio Alessandrelli 511f961973
Merge pull request #51097 from Faless/mp/4.x_spawnable
[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09 19:45:31 +02:00
Rémi Verschelde e3b6c46a95
Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-icon
Change PrismMesh editor icon to look like a prism.
2021-08-09 18:59:49 +02:00
John Wigg 6acc63c13a Change PrismMesh editor icon to look like a prism. 2021-08-09 17:24:11 +01:00
Hugo Locurcio 57451f132f
Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.
2021-08-09 17:01:07 +02:00
Rémi Verschelde 0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
Fabio Alessandrelli 9fcf3b5a9c [Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
  `SPAWN_MODE_SERVER`:
  - Spawn the scene (instantiate it, add it to tree).
  - Emit signal `network_spawn`.
- Else:
  - Emit signal `network_spawn_request`.

In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.

In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
Fabio Alessandrelli 9798d08ac2 [Core] Expose ResourceLoader.get_resource_uid. 2021-08-09 16:26:56 +02:00
Rémi Verschelde 25fd4edd29
Merge pull request #51427 from omar-polo/platform-detect-openbsd
automatically detect openbsd as platform=linuxbsd
2021-08-09 15:35:36 +02:00
Omar Polo 78cd0ffdba automatically detect BSDs as platform=linuxbsd 2021-08-09 13:11:53 +00:00
Yuri Roubinsky 90870fd48f
Merge pull request #51431 from Chaosus/vs_cosmetic
Added small offset to the content of nodes in VisualShader
2021-08-09 16:03:24 +03:00
Max Hilbrunner a5c179e4f8 FileAccessWindows: Cosmetic improvements 2021-08-09 14:43:09 +02:00
Max Hilbrunner b48cbb5da9 Fix Windows platform file access
This restores Windows platform file handling back to open files non-exlusively by default, as was the case before October 2018. (See b902a2f2a7)
Back then, while fixing warnings for MSVC, the function used for opening files was changed from _wfopen() to _wfopen_s() as suggsted by the warning C4996. ("This function may be unsafe, consider using _wfopen_s instead.")

This new function
1. did parameter validation and thus avoided some possible security issues due to nil pointers or wrongly terminated strings
2. it also changed the default file sharing for opened files from _SH_DENYNO (which was the implicit default for the previous _wfopen()) to _SH_SECURE.

_SH_DENYNO means every opened file could be opened by other calls (like is the default on other operating systems).
_SH_SECURE means if the file is opened with READ access, others can still read the same file, but if it is opened with WRITE access, others can't open it at all, not even to read.

This led to rarely occuring bugs on Windows, i.e. due to random access by Antivirus processes, or Godot/Windows not closing a file handle fast enough while trying to open it again elsewhere (i.e. project.godot, instead showing the Project manager, or saving shaders/debugging the game).

What this PR does it change the file access to a third method, _wfsopen(). This is still secure, doing parameter validation and thus avoids the warning, but it allows us to actually SET the file sharing parameter. And we set it to _SH_DENYNO, as it was implicitely before the change. (And as it currently is on all non-Windows platforms, where file sharing restrictions don't exist by default.)

Warning C4996 should really have been pointing this out. It should've been _wfsopen() all along. Let's hope this banishes those annoying, rare errors for all eternity.

Fixes #28036.
2021-08-09 14:41:38 +02:00
Yuri Roubinsky 72a9ca1505 Added small offset to the content of nodes in VisualShader 2021-08-09 15:19:27 +03:00
Bhuvan Vemula a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
Yuri Roubinsky 504eb48214
Merge pull request #51422 from Chaosus/shader_dialog_fixes
Fix some bugs in shader creation dialog (continue)
2021-08-09 13:21:38 +03:00
Yuri Roubinsky a1dd51f5e6 Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
Rémi Verschelde 6e11017401
Merge pull request #51338 from V-Sekai/gltf-lights
Continue when glTF2 lights fail to parse.
2021-08-09 09:31:31 +02:00
Rémi Verschelde 27d6bce33e
Merge pull request #51420 from Chaosus/shader_dialog_fixed_typo
[WIP] Fix some bugs in shader creation dialog
2021-08-09 09:24:50 +02:00
Rémi Verschelde fa1a66dd68
Merge pull request #51180 from RandomShaper/native_script_inherits
Implement inherits_script() for NativeScript and PluginScript
2021-08-09 09:18:57 +02:00
K. S. Ernest (iFire) Lee 0c79a8fa22 Continue when glTF2 lights fail to parse. 2021-08-09 00:09:19 -07:00