Commit Graph

32144 Commits

Author SHA1 Message Date
Wilson E. Alvarez
d03b82cde7
Expose String::join over to GDScript 2021-12-30 21:27:18 -05:00
Clay John
7fcfde9b75
Merge pull request #56215 from timothyqiu/alpha-channel-3.x
[3.x] Alpha channel indicates opacity, not transparency
2021-12-29 17:54:03 -07:00
Rémi Verschelde
4e4dead41a
Merge pull request #56300 from raulsntos/fix-37812-3.x
[3.x] Fix getting properties state when reloading C#
2021-12-29 10:14:21 +01:00
Raul Santos
907e709f9d Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 19:14:49 +01:00
Haoyu Qiu
bb1eb84da4 Alpha channel indicates opacity, not transparency 2021-12-24 16:52:32 +08:00
Rémi Verschelde
a75afd61a7
Merge pull request #56148 from BastiaanOlij/fix_deleting_unowned_texture 2021-12-22 17:04:34 +01:00
Bastiaan Olij
5fbc24f3e0 Fix issue with external textures being freed by Godot 2021-12-22 11:46:37 +11:00
Rémi Verschelde
f2ddafd860
i18n: Add --lang option to make_rst.py to write translated headings
Add a few missing headings to the translation templates.

(cherry picked from commit b98785309f)
2021-12-21 14:40:13 +01:00
Rémi Verschelde
aac4e36149
i18n: Sync classref translations with 3.x branch (3.5-beta)
This is the new base branch for the classref translations to prepare them
for the 3.5 release.

This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
2021-12-21 12:33:57 +01:00
Rémi Verschelde
8ed5192f74
i18n: Sync classref translations with Weblate
(cherry picked from commit eb4816ee13)
2021-12-21 12:33:57 +01:00
Rémi Verschelde
05faadab2d
i18n: Remove line numbers from classref PO files
It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.

We still have the file names so it's relatively easy to search in file to find
the location of the source string.

(cherry picked from commit dbfe36728e)
2021-12-21 12:33:56 +01:00
Rémi Verschelde
9d17215dbf
i18n: Sync editor translations with Weblate
(cherry picked from commit 0fe94ee6e5)
2021-12-21 12:33:56 +01:00
Rémi Verschelde
13d7b9018b
Merge pull request #56128 from akien-mga/3.x-cherrypicks 2021-12-21 12:33:48 +01:00
Haoyu Qiu
e40bb68c05
Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.

(cherry picked from commit 67f04b381b)
2021-12-21 12:11:14 +01:00
cdemirer
8e29a37800
Clarify that replace_by keeps child nodes in tree
(cherry picked from commit 98a3948bf9)
2021-12-21 12:11:14 +01:00
kobewi
4f284893a6
Document get_minimum_size not called in some nodes
(cherry picked from commit 7d5ee8f694)
2021-12-21 12:11:14 +01:00
Micky
9fc2bc6cf2
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.

(cherry picked from commit 6cf2623a20)
2021-12-21 12:11:14 +01:00
kobewi
f874df58f7
Allow to copy foreign nodes
(cherry picked from commit bd6e9e0d6e)
2021-12-21 11:27:44 +01:00
vitika9
e88f387958
Added check for SceneTree being null
(cherry picked from commit 51501dadcc)
2021-12-21 11:27:33 +01:00
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
jabcross
a074b66380
Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.

(cherry picked from commit 814a4ee434)
2021-12-21 11:25:57 +01:00
kleonc
d0a5580321
EditorAtlasPacker Fix incorrectly deducing zero height in some cases
(cherry picked from commit 46eebf11ca)
2021-12-21 11:21:23 +01:00
Fabio Alessandrelli
a40b88dc2c
Bump mbedtls to 2.16.12
Remove upstreamed patches.
Re-apply padlock and uwp patches.

NOTE: We could replace our padloack patch with mbedtls 3452.
(cherry picked from commit 36d316876b)
2021-12-21 11:20:53 +01:00
Rémi Verschelde
0462f7cacc
Merge pull request #56120 from timothyqiu/make-rst-3.x 2021-12-21 10:48:59 +01:00
Rémi Verschelde
9bc750da55
Merge pull request #56029 from madmiraal/revert-55997-3.x-fix-switch-controller-event-spam 2021-12-21 09:45:21 +01:00
Haoyu Qiu
36642738e0 Update make_rst.py for non-latin texts 2021-12-21 16:36:53 +08:00
Rémi Verschelde
f93f2cd17d
Merge pull request #56110 from Calinou/print-fps-vsync-mode-3.x 2021-12-21 09:28:19 +01:00
Rémi Verschelde
cae911f004
Merge pull request #56109 from zaevi/fix_tooltip_tr_3.x 2021-12-21 09:25:54 +01:00
Rémi Verschelde
50e1764a33
Merge pull request #56059 from bruvzg/macos_gl_off_ctx 2021-12-21 09:20:03 +01:00
Rémi Verschelde
84d1ceaa96
Merge pull request #56101 from raulsntos/fix-56095
Check a `.csproj` exists before trying to edit it
2021-12-21 00:08:23 +01:00
Hugo Locurcio
20f76f2298
Print requested V-Sync mode when Print Fps is enabled
This can be used to diagnose why the printed FPS is locked to the
monitor refresh rate.
2021-12-20 21:28:06 +01:00
Zae
23aaf78391 [3.x]Fix BaseButton's localization for tooltip text with shortcut 2021-12-21 03:44:16 +08:00
Raul Santos
cf98ff248a
Check a csproj exists before trying to edit it
When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
Rémi Verschelde
17b31738f3
Merge pull request #56037 from Rubonnek/update-detect-prime-formatting 2021-12-20 10:27:48 +01:00
Rémi Verschelde
4f58ec3812
Merge pull request #56072 from BastiaanOlij/fix_viewport_size_arvr
Fix size issue for ARVR managed viewport
2021-12-19 08:55:25 +01:00
Clay John
7a6b48bb86
Merge pull request #56061 from Ahopness/3.x
[Android] [3.x] Trunc shader function fixed in GLES2
2021-12-18 20:51:28 -08:00
Bastiaan Olij
4e4de3430e Fix size issue for ARVR managed viewport 2021-12-19 14:51:10 +11:00
Lucas Ângelo
9f68b4fea3
Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
2021-12-18 17:50:58 -03:00
bruvzg
ccdf1a9934
[macOS] Fix OpenGL flickering.
Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
Wilson E. Alvarez
1b8a9d56b3
Set default priority on PRIME detection vendor struct. 2021-12-17 15:12:17 -05:00
Rémi Verschelde
e937963007
Merge pull request #55977 from timothyqiu/font-preview-fg-3.x 2021-12-17 19:29:08 +01:00
Marcel Admiraal
9f250e8370
Revert "[3.x] Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:20:43 +00:00
Haoyu Qiu
d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
Rémi Verschelde
9c04c75e7d
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
Gallilus, Listwon, zaevi

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 58712e96ae)
2021-12-17 10:38:25 +01:00
Rémi Verschelde
ab10fa0439
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@265b43b789.

(cherry picked from commit ed395c6b99)
2021-12-17 00:14:54 +01:00
kobewi
bf99f09e14
Mention what happens if find_node() fails
(cherry picked from commit e7722a9a7b)
2021-12-17 00:14:50 +01:00
Sam Lantinga
9efdac2761
Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers

(cherry picked from commit 8df0baf6f5)
2021-12-17 00:14:50 +01:00
Rémi Verschelde
62b181a4ef
Merge pull request #55967 from bruvzg/wt💩3 2021-12-16 23:05:40 +01:00
Rémi Verschelde
b61a93d86f
Merge pull request #55997 from slouken/3.x-fix-switch-controller-event-spam
[3.x] Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:51:19 +01:00
Sam Lantinga
e5b0f86260 Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:09:06 -08:00