Rémi Verschelde
a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
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add force caret display to line edit
2020-07-23 18:02:51 +02:00
Aman Jain
4a5ddcbad2
Copy icons to Gradle project
2020-07-23 11:37:33 -04:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
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Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
dfdc48a9de
Merge pull request #40628 from reduz/fix-dynamic-light-crash
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Fixes RenderingServer crashes reported by #39951
2020-07-23 13:13:37 +02:00
Juan Linietsky
acf32e87d5
Fixes RenderingServer crashes reported by #39951
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Supersedes #40026
2020-07-23 07:58:23 -03:00
Rémi Verschelde
bd00ab7516
Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXX
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gitignore: Ignore binutils linker temp stXXXXXX objects
2020-07-23 10:42:40 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
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fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
Rémi Verschelde
5e8b188365
gitignore: Ignore binutils linker temp stXXXXXX objects
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Fixes #40607 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 10:25:43 +02:00
Rémi Verschelde
2267caa4a1
Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errors
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issue-40396 - Added missing error strings to JSON parsing when array …
2020-07-23 10:01:33 +02:00
Rémi Verschelde
f0b58928ea
Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabled
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SCons: Remove unused DEBUG_MEMORY_ENABLED define
2020-07-23 09:58:19 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
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Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Rémi Verschelde
6ad0aecb3b
Merge pull request #39871 from aaronfranke/pr-template
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Add a PR template with a message about PRs needing to be for master
2020-07-23 09:47:11 +02:00
Rémi Verschelde
b51688f6b0
Merge pull request #40602 from follower/patch-12
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Fix presumed copy/paste error: "Returns" -> "Sets"
2020-07-23 09:42:25 +02:00
Rémi Verschelde
df2eb860a6
Merge pull request #40611 from mega-bit/GodotSharpDocTypos
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Fix typos in GodotSharp code docs
2020-07-23 09:41:52 +02:00
Rémi Verschelde
dcf902df85
SCons: Remove unused DEBUG_MEMORY_ENABLED define
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Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
Rémi Verschelde
e38ad5d3de
Merge pull request #40616 from reduz/refactor-light-clustering
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Refactor light clustering
2020-07-23 08:25:59 +02:00
Lorenzo Cerqua
d670a49612
DisplayServer: separate window showing into another function
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When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.
This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.
Fixes #37930
2020-07-23 07:58:10 +02:00
Juan Linietsky
ee7c98da7c
Refactor light clustering
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Move from high end to shared, so all renderers use clustering.
2020-07-22 20:39:51 -03:00
QbieShay
d1bff73611
fixed documentation for get_hit_length of spring arm 3D
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
mega-bit
0ca96ae2c1
Fix typos in GodotSharp code docs
2020-07-22 22:46:04 +02:00
Adam Bates
8f84dfa91d
issue-40396 - Added missing error strings to JSON parsing when array or object is never closed.
2020-07-22 15:06:57 -04:00
Aaron Franke
78693cdc55
Add a PR template with a message about PRs needing to be for master
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[ci skip]
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-22 13:04:58 -04:00
follower
e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
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I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00
Rémi Verschelde
0cd98ec7e1
Merge pull request #40600 from akien-mga/vs-duplicate-branches-warning
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VisualScript: Fix -Wduplicate-branches warning
2020-07-22 17:29:22 +02:00
Rémi Verschelde
938e2e966f
Merge pull request #40599 from akien-mga/vulkan-init-structs
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Vulkan: Fix struct init for VkClearAttachment
2020-07-22 17:00:40 +02:00
Rémi Verschelde
9a586defed
VisualScript: Fix -Wduplicate-branches warning
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When VSDEBUG is a no-op (default), those branches did the same (nothing).
2020-07-22 16:57:28 +02:00
Rémi Verschelde
dfdfee04df
Vulkan: Fix struct init for VkClearAttachment
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The changes from #38835 were not sufficient to fix #38829 , as VkClearAttachment
still had uninitialized member structs in its VkClearColor member struct.
The struct rabbit hole goes deep and trying to do validation as done in #38829
doesn't appear realistic.
2020-07-22 16:31:22 +02:00
Rémi Verschelde
f54fd5ac10
Merge pull request #38835 from madmiraal/fix-38829
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Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region().
2020-07-22 16:12:54 +02:00
George Marques
a0f54cb95e
Wrap up GDScript 2.0 base implementation
2020-07-22 11:07:51 -03:00
Rémi Verschelde
72d449b53e
Merge pull request #40596 from neikeq/fix-msbuild-restore-not-called
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C#: Fix restore not called when building game projects
2020-07-22 14:47:38 +02:00
Ignacio Etcheverry
4a30289eee
C#: Fix restore not called when building game projects
2020-07-22 14:28:47 +02:00
Rémi Verschelde
e196b8127c
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
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Document polling rate limitations in InputEventMouseMotion
2020-07-22 13:17:03 +02:00
Marcel Admiraal
8fe2ecf565
Update Linux gamepad detection to match SDL.
2020-07-22 10:17:39 +01:00
Hugo Locurcio
924b7ea2f5
Document polling rate limitations in InputEventMouseMotion
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This closes #40579 .
2020-07-22 10:25:13 +02:00
Rémi Verschelde
1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
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Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
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Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
Rémi Verschelde
0397ddf9d5
Merge pull request #40583 from aaronfranke/cs-xml-plane
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Fix XML in Plane.cs
2020-07-22 09:30:02 +02:00
PouleyKetchoupp
0aa56e3ab8
Add option to disable virtual keyboard for LineEdit
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Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Aaron Franke
ad96b6314c
Fix XML in Plane.cs
2020-07-21 20:13:51 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
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Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Rémi Verschelde
25d59a5a1a
Merge pull request #40398 from thebestnom/android_keyboard_modifiers_and_arrows
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Android: Keyboard modifier and arrow key support for text edit
2020-07-21 21:56:01 +02:00
Rémi Verschelde
bb2c0d3c3a
Merge pull request #40501 from aaronfranke/core-docs-cs
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Update core documentation to match recent C# changes
2020-07-21 21:28:55 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
thebestnom
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
Aaron Franke
e5df1362df
Split CI builds into workflows for each OS
2020-07-21 15:12:16 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
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Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
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Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Rémi Verschelde
e73de413db
Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled
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Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21 21:05:58 +02:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00