Commit Graph

480 Commits

Author SHA1 Message Date
Aaron Franke 95ccbdea4b
Improve text in popup warning, remove "upgrade or downgrade" text 2023-07-10 11:52:48 -05:00
Rémi Verschelde 349e44091d
Merge pull request #79118 from aaronfranke/friendly-upgrades
Improve user-friendliness of project version mismatch message
2023-07-10 15:33:15 +02:00
Rémi Verschelde 8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
2023-07-10 13:08:11 +02:00
Rémi Verschelde 19c6294a66
Merge pull request #78795 from akien-mga/project-converter-keep-rendering-driver
Project converter: Use same rendering driver as Project Manager
2023-07-08 18:18:10 +02:00
Aaron Franke 3b8a81d361
Improve user-friendliness of project version mismatch message 2023-07-06 19:27:48 -05:00
Rémi Verschelde 53c78b2cac
Project converter: Use same rendering driver as Project Manager
Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303.
2023-06-28 15:07:37 +02:00
Aaron Franke d667402461
Sort project tags before saving 2023-06-27 18:22:33 -05:00
Rémi Verschelde b6bb244aad
Merge pull request #78042 from timothyqiu/phantom
Fix heap-use-after-free when editing project tags
2023-06-09 13:44:51 +02:00
Haoyu Qiu fade92e4a8 Fix heap-use-after-free when editing project tags 2023-06-09 18:34:07 +08:00
Haoyu Qiu 59f60dc4e5 Disable auto translate for some controls in Project Manager 2023-06-09 18:18:53 +08:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
kobewi e767ff5695 Add project tags 2023-05-30 00:53:02 +02:00
Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
jpcerrone 0985019c28 Fix Input Map key assignments missing after project conversion
Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
2023-05-16 14:39:04 -03:00
Rémi Verschelde e54ebaf0eb
Merge pull request #76421 from timothyqiu/editor-dialog
Fix inconsistent file dialog settings usage
2023-04-25 10:01:06 +02:00
Rémi Verschelde 76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Haoyu Qiu 2ccc9e1456 Fix inconsistent file dialog settings usage
* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
  are not updated when corresponding editor settings change.
2023-04-25 09:11:57 +08:00
clayjohn 48ebae7812 Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users 2023-04-21 16:51:57 -07:00
Rémi Verschelde c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi 71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov 632423f969 Improve selection handling in the project manager
Also clean up some unused methods and method names
2023-04-04 15:27:13 +02:00
Yuri Sizov d4c3cc4146 Improve drawing and layout logic of the project list in the Project Manager 2023-03-16 12:36:27 +01:00
Yuri Sizov aa47427cc7 Improve theming support in the Project Manager 2023-03-16 12:36:26 +01:00
Yuri Sizov 10420f91ba Reorganize ProjectManager code to be more idiomatic 2023-03-16 12:36:26 +01:00
clayjohn 45a26ff292 Disallow creating a project in the Home or Documents folder
Also don't prompt users to delete the project folder for now.

This is a temporary fix to ensure that users do not delete their entire home folders by mistake
2023-03-15 16:38:30 -07:00
Haoyu Qiu e03bfd6f7f Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
Rémi Verschelde 02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio 8ebc5b2875
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
pattlebass a16dfaa39c
Increase minsize for some Project Conversion dialogs
This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Yuri Sizov 236cec0633 Add a custom icon for the `project.godot` file in the EditorFileDialog 2023-02-17 22:42:23 +01:00
Rémi Verschelde 49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
Rémi Verschelde ab56e79a6a
ProjectManager: Also set `gl_compatibility` for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Hugo Locurcio 1108594e66
Hide non-functional "Show in File Manager" buttons in Android/web editor
The editor filesystem isn't readily accessible by OS applications
on those platforms.
2023-02-01 12:23:14 +01:00
Clay John 21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
kobewi dfc4367a47 Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
Rémi Verschelde dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg 06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. 2023-01-03 09:25:45 +02:00
Hugo Locurcio f1bb564c73
Mention that the Compatibility rendering backend is work-in-progress 2022-12-22 19:41:25 +01:00
clayjohn 4d818f395e Remove comma in gl_compatibility message in new project creation menu 2022-12-14 12:08:50 -08:00
clayjohn 324f5364e7 Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
Nathan Franke 4581662add
print each migrated project path instead of always printing "migrating" when there are none 2022-11-29 18:09:16 -06:00
Rémi Verschelde f21f75eb6f
Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.
2022-11-29 15:38:22 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Aaron Franke f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
kobewi 0d122ce459 Allow to escape closing brackets in CFG tags 2022-11-09 14:00:51 +01:00
Rémi Verschelde f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20 2022-11-04 11:36:13 +01:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Zae 41f9bf946b Fix sorting issue in Project Manager. 2022-10-17 16:12:35 +08:00
Nikola Bunjevac fb673953ca Resize project dialog only when necessary 2022-10-11 17:16:20 +02:00
Rémi Verschelde 3a2e749a10 Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde 9bb05de89f Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.
2022-10-05 17:51:04 +02:00
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Rémi Verschelde e7ce3f539e Project Manager: Clarify text in project conversion dialogs
Let the cancel button grab focus to prevent any accident.

Make the full project conversion respect OS specific ok/cancel
positions.

Improve popup sizing and wrapping a bit.
2022-09-15 01:38:26 +02:00
Rémi Verschelde 78042ce235
Merge pull request #64927 from KoBeWi/three2four 2022-09-13 10:39:15 +02:00
Nathan Franke 020b8e6c68
project manager language OptionButton fit to longest item 2022-09-12 19:59:16 -05:00
kobewi 305d407dad Add option to convert project from Project Manager 2022-09-12 18:31:03 +02:00
Michael Alexsander c4c9e41073 Make `Vector2i` values paired with `EDSCALE` be just `Vector2` 2022-09-08 14:46:32 -03:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Rémi Verschelde 61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Fabio Alessandrelli 528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Fredia Huya-Kouadio 841b4dfeeb Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
bruvzg b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
Rémi Verschelde ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Micky ef5b9a06a9 Rename `hint_tooltip` to `tooltip_text` & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Yuri Sizov ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde 7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Hugo Locurcio 7849331ec5
Create a SVG default project icon in new projects
This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
Yuri Sizov d6090174b3
Merge pull request #58059 from Calinou/tweak-default-project-icon-2
Tweak the default project icon
2022-08-18 22:31:39 +03:00
Ryan Roden-Corrent 366871a3ff
Migrate project list to separate config file.
Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.

Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.

Fixes godotengine/godot-proposals#1637.
2022-08-07 07:46:52 -04:00
Kyle 0269465021 Remove unused bindings in ProjectManager
They were left over after changes to master made them obsolete.
2022-07-30 11:53:56 +02:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
Rémi Verschelde b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
python273 d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Fabio Alessandrelli 0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
FireForge b7b6b38453 Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Rémi Verschelde 42b48496de HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde 6f5be1f1f0 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.
2022-05-25 13:09:53 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00