bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Hugo Locurcio
aa9403bcda
Clamp VoxelGI extents to reasonable values to avoid breaking baking
...
This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
2022-07-05 18:32:44 +02:00
bruvzg
329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions.
2022-07-04 09:47:49 +03:00
Rémi Verschelde
41fdddb1f8
Merge pull request #62677 from akien-mga/particles-fix-warnings-update
2022-07-03 18:42:51 +02:00
Rémi Verschelde
5d9e56ecec
Particles: Fix missing configuration warning updates
...
Fixes #33488 .
2022-07-03 16:04:20 +02:00
kleonc
73ecd71b7d
Fix no `hint_string` for `frame` property in `AnimatedSprite`s
2022-07-03 15:31:43 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Rémi Verschelde
692c2d9215
Merge pull request #50755 from foxydevloper/add-global-position-and-global-rotation
...
Add global_position and global_rotation to Node3D
2022-07-01 21:50:42 +02:00
Hugo Locurcio
e7315fcc45
Clamp Decal's upper/lower fade to positive values
...
Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
foxydevloper
8b16a4131f
Add global_position and global_rotation to Node3D
2022-07-01 10:27:07 -04:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
Rémi Verschelde
8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
...
Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
...
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
smix8
dde09be302
Group NavigationAgent properties
...
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Rémi Verschelde
d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
...
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
...
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
reduz
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
...
Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
...
Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
...
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky
14f9fbfed8
Revert "Refactored `rotation_mode` in Node3D"
2022-06-25 09:44:25 +02:00
Silc Renew
4880b86f07
fix set_position()
2022-06-25 06:17:41 +09:00
Priyansh Rathi
e995764e50
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d
2022-06-24 10:07:21 +02:00
Hugo Locurcio
610363add0
Use the Static global illumination mode in GeometryInstance3D by default
...
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
Silc Renew
51c884f7ac
fix method when rotation_mode changed
2022-06-23 16:55:16 +09:00
reduz
d69e3791bf
Fix editor-only visibility for lights
...
* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
2022-06-23 08:19:18 +02:00
smix8
e12e239ab4
Add Path2D/3D debug options
...
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rémi Verschelde
21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x
2022-06-20 15:13:33 +02:00
Rémi Verschelde
3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x
2022-06-20 14:54:16 +02:00
reduz
141c375581
Clean up Hash Functions
...
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
smix8
55923ade68
Add navigation layer bitmask helper functions
...
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
baihan
da7eb96804
Fix physical bone is not animated in running project.
2022-06-19 09:46:34 +08:00
smix8
07740302f3
Add NavigationAgent desired path distance
...
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Hugo Locurcio
5b72ccc254
Fix Light3D `angular_distance` property hint being in radians
...
The unit is internally stored as degrees and is treated as such,
so it should be displayed as-is in the inspector.
2022-06-17 20:00:54 +02:00
Ellen Poe
d384d84f45
Audio: Expose 2D/3D panning strength parameters
2022-06-17 13:08:48 +02:00
holgac
a5c01dc25a
Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
...
The program crashes when trying to determine slice width/height if the
light texture is empty. This fix just returns an empty array, as if the
light texture does not exist.
2022-06-17 02:27:08 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
...
PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
smix8
245da150e7
Streamline Navigation layer function names.
...
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
smix8
f10ff0efda
Add NavigationAgent set_navigation_map() function
...
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector
2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases
2022-06-14 16:11:30 +02:00
kobewi
5553e27fe8
Add vector value linking
...
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas
2022-06-14 17:22:55 +05:30
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
...
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
on lights that have a non-zero size.
- When shadow blurring is disabled, lights that have a non-zero size will
not use PCSS-like soft shadows, speeding up shadow rendering
considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Rémi Verschelde
5c3081dae2
SoftBody: Fix attachments property names after #61180
...
Fixes #61581 .
2022-06-10 14:16:14 +02:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
...
Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
Rémi Verschelde
93bbbf8947
Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x
2022-06-02 18:24:30 +02:00