Silc Lizard (Tokage) Renew
d094b574bb
Fix Audio track crossfade in AnimationPlayer does not work
2024-01-03 01:46:18 +09:00
Gilles Roudière
6e043b80f6
Fixes TileMap occluders
...
(cherry picked from commit fcb8d19de0
)
2023-12-11 11:41:58 +01:00
bruvzg
d29aaedd78
Limit window size updates on title translation change.
...
(cherry picked from commit f9c42d9fff
)
2023-12-07 10:27:09 +01:00
Yuri Sizov
511b4f822a
Make sure `Window`'s title is respected before we compute the size
...
Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
(cherry picked from commit d9677be0ca
)
2023-12-07 10:27:08 +01:00
MewPurPur
bcf09f1d9e
Remove exp hint of a few properties
...
(cherry picked from commit 09270f9624
)
2023-12-07 10:27:07 +01:00
Gilles Roudière
77383e63a6
Keep scene tiles even if the TileMap is invisible
...
(cherry picked from commit 25e927e56b
)
2023-12-07 10:27:06 +01:00
Malcolm Nixon
51816380b5
Fix memory corruption and assert failures in convex decomposition
...
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
(cherry picked from commit bf7cdc5229
)
2023-12-07 10:27:05 +01:00
kobewi
492b0c322a
Fix Tween loop initial value
...
(cherry picked from commit 20aecefd9b
)
2023-12-07 10:27:05 +01:00
bruvzg
1fcf635383
Limit window size updates on title change.
...
(cherry picked from commit 5dd11e8eee
)
2023-12-07 10:27:05 +01:00
Silc Lizard (Tokage) Renew
871d00c980
Fix AnimationPlayer seeking for Discrete keys
...
(cherry picked from commit 7ed7ea53e6
)
2023-12-07 10:27:05 +01:00
bruvzg
3ba731f9e1
[RTL] Fix CharFX character offset calculation.
...
(cherry picked from commit 7a59efac32
)
2023-12-07 10:27:05 +01:00
jsjtxietian
2786f0e43e
Prevent a crash when calling AnimationMixer::restore when an invalid reference
...
(cherry picked from commit 937411e152
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
cff941f138
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
...
(cherry picked from commit 70959a9c04
)
2023-12-07 10:27:04 +01:00
smix8
90f7b2b8cf
Fix NavigationRegion2D transform update
...
Fixes NavigationRegion2D transform update.
(cherry picked from commit 6fdb16af47
)
2023-12-07 10:27:03 +01:00
Rémi Verschelde
e4aec48bea
VideoPlayer: Fix reloading translation remapped stream
...
Fixes #43917 .
(cherry picked from commit 7d0c561e02
)
2023-12-07 10:27:03 +01:00
Saracen
dbb86ed144
Fix generating terrain icon with certain image formats.
...
(cherry picked from commit 35c105e796
)
2023-12-07 10:27:03 +01:00
smix8
fc7cc46b02
Fix missing NavigationLink property updates in constructor
...
Fixes missing NavigationLink property updates in constructor.
(cherry picked from commit 2f1668804c
)
2023-12-07 10:27:02 +01:00
smix8
dfcfc79e3f
Fix missing NavigationRegion property updates in constructor
...
Fixes missing NavigationRegion property updates in constructor.
(cherry picked from commit 25bf20d7a5
)
2023-12-07 10:27:02 +01:00
smix8
ece0c0c4a4
Fix missing NavigationAgent property updates in constructor
...
Fixes missing NavigationAgent property updates in constructor.
(cherry picked from commit 9640179f93
)
2023-12-07 10:27:02 +01:00
smix8
5c709cfc7b
Fix missing NavigationObstacle property updates in constructor
...
Fixes missing NavigationObstacle property updates in constructor.
(cherry picked from commit 618d9492d9
)
2023-12-07 10:27:02 +01:00
Roy Berube
0478c7c1cc
Enable scrolling of output with UI scale changes
...
(cherry picked from commit a7b2e090ad
)
2023-12-07 10:27:02 +01:00
Markus Sauermann
ab7b662353
Fix SubViewport physics picking for 4.2
...
Apply the logic of `handle_input_locally` for physics picking.
2023-12-03 23:35:17 +01:00
Rémi Verschelde
a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
...
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
...
Fixes #85423 .
2023-11-28 12:44:07 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
...
Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
...
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
...
Fix radial inwards velocity clamping incorrectly (regression from #83488 )
2023-11-27 21:25:58 +01:00
Rémi Verschelde
a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
...
Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Silc Lizard (Tokage) Renew
c36200b9a1
Check the seek process immediately after playback as a special case
2023-11-26 07:32:34 +09:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
Rémi Verschelde
066e7d483a
Merge pull request #85284 from Sauermann/fix-enter-hide
...
Fix crash when hiding a Control during mouse-entering
2023-11-24 00:01:15 +01:00
Markus Sauermann
3de9afc4a9
Fix crash when hiding a Control during mouse-entering
...
gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
kobewi
1c0a0f5fdd
Fix TrackCache memory crash
2023-11-23 20:26:03 +01:00
Rémi Verschelde
bb63963486
Merge pull request #85254 from TokageItLab/bind-reset-animedit
...
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 15:35:15 +01:00
Rémi Verschelde
1524972aa5
Merge pull request #85221 from TokageItLab/clear-seek-flg
...
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-23 15:34:46 +01:00
Silc Lizard (Tokage) Renew
f66224dd2d
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 22:47:52 +09:00
QbieShay
a879e59581
Fixed radial inwards velocity clamping incorrectly (regression from 83488)
2023-11-23 10:32:56 +01:00
Silc Lizard (Tokage) Renew
9c3104292d
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-22 23:40:53 +09:00
Pedro J. Estébanez
8bebabda18
Let scene replacemnent benefit from certain late pieces of frame logic
2023-11-21 18:32:49 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
...
Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
kobewi
c6c872ba34
Provide more context when scene fails to load
2023-11-20 14:57:00 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Lera Elvoé
60cb44e84c
Add GraphEdit connection layer child as internal
2023-11-17 15:29:39 +03:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
...
Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
...
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Gilles Roudière
dae641625a
Update tilemap physics' world2D on reparenting
...
Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00