This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore.
This means that any PR which breaks the extension API should
handle it properly, that is:
- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
Useful for custom forks of Godot which don't want to run our CI for any
reason.
This is configured in `settings/variables/actions` for the repository,
setting it to any value aside from an empty string will skip all jobs.
This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.
Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.
Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.
SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.
codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.
This also fixes a typo and a missed case from the recent platform docs PR.
The checkout might be too shallow so the before commit isn't available.
The logic was already written to take this into account (it then generates
an empty 'changed.txt' which falls back to testing everything), but the
error code would still force terminate the job.
Hopefully we can find a way to make the logic work for merge events too in
the future, but for now this is a quick fix.
- file_format, header_guards and clang-format benefit from this short list.
- dotnet-format, Python and JS checks don't, but they're only relevant for
PRs changing a specific set of files, so we skip them when those files
aren't modified.
The logic to get changed files only works reliably for:
- Pull request events
- Non-force pushed push events
So when force pushing a branch in your fork, or creating a new branch,
it will still scan all files as fallback.
Upgraded CI runner to Ubuntu 22.04 so we get clang-format 14 out of the box,
so we don't need to install a custom version (saves ~15 s). We also cache
the APT dependencies to speed up the build and avoid flaky Ubuntu/Microsoft
repos.
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.
So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
The default environment already includes everything we need to build
all our configurations.
Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Follow-up to https://github.com/godotengine/godot-cpp/pull/960.
Fix exit code for --dump-extension-api and --dump-gdextension-interface.
Removed the planned API validation step as we still didn't implement
anything, and maintaining a stub isn't useful.
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.