Commit Graph

6511 Commits

Author SHA1 Message Date
Rémi Verschelde 5eeb6e5906
Merge pull request #68532 from Calinou/cmdline-user-args-add-alternative-separator
Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28 08:40:14 +01:00
Rémi Verschelde f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde 794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Yuri Rubinsky 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags 2022-11-26 13:08:07 +03:00
Silc Renew 09adf5f20e Fix broken root motion scale and refactor API 2022-11-26 17:26:10 +09:00
Aaron Franke 93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Micky 67cdac6db8 Remove `Array.find_last()` 2022-11-25 18:34:50 +01:00
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
Hugo Locurcio ca44deae9d
Document the Light2D, PointLight2D and DirectionalLight2D classes 2022-11-24 23:08:46 +01:00
Rémi Verschelde d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde 5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
VolTer a18afb9a56 Make it clearer that printraw only prints to terminal 2022-11-24 18:08:02 +01:00
Rémi Verschelde f6f8a48459
Merge pull request #69107 from Mickeon/oops
Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde 9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Micky c868c9fc41 Fix warning in Signal Documentation 2022-11-24 11:34:32 +01:00
Rémi Verschelde f16c5b564b
Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix
`Curve3D` bake refactor continue
2022-11-24 10:51:07 +01:00
Rémi Verschelde f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Rémi Verschelde c639efcbc4
Merge pull request #69086 from Calinou/doc-physicalskymaterial
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24 10:47:21 +01:00
Rémi Verschelde 92f1058311
Merge pull request #69060 from rburing/exclude_typedarray
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24 10:40:25 +01:00
Raul Santos e27f127a74
Fix C# documentation for Godot.Object
- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Hugo Locurcio bd457348d0
Document PhysicalSkyMaterial's `energy_multiplier` property
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-24 01:38:25 +01:00
Max Hilbrunner f05a55ef95
Merge pull request #68217 from Mickeon/doc-stringmngffh
Add missing String & StringName operator descriptions
2022-11-23 21:28:17 +01:00
Max Hilbrunner abdbd45ef9
Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable
Tweak Callable's documentation
2022-11-23 21:26:29 +01:00
Ricardo Buring 4453d63bb0 Update remaining physics exclude parameters to use TypedArray
Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Micky c164f1835c Add missing String & StringName operator descriptions 2022-11-23 18:56:39 +01:00
Yuri Sizov 5923df9234
Merge pull request #67880 from Mickeon/doc-peeves-objection
Overhaul Object's Documentation
2022-11-23 20:45:26 +03:00
Micky 311b29c627 Tweak Callable's documentation
- Clarify that Callable is a Variant type, not an Object.
- Add lambda function example
- Update outdated description of `is_custom` and `is_valid`-
2022-11-23 18:39:52 +01:00
Micky bee1b52e30 Overhaul Object's Documentation 2022-11-23 18:13:18 +01:00
Rémi Verschelde dc671bdc0f
Merge pull request #68297 from Mickeon/doc-virtue-signaling
Tweak Signal Documentation
2022-11-23 17:21:31 +01:00
Micky 4534de065f Tweak Signal Documentation
- Add missing Operator and leading description
- Avoid calling "Signal" an object or class.
- Add more details to `connect` and `disconnect`
2022-11-23 12:02:14 +01:00
Rémi Verschelde 3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice 3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
M-O-Marmalade 8ea0d727f0 AudioEffectDistorion docs & inspector edits
Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc

Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde 7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
Rémi Verschelde 95a4906bb4
Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playing
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
2022-11-22 21:29:56 +01:00
Clay John 1285e0e21c
Merge pull request #69002 from akien-mga/gdscript-disable-warning-RETURN_VALUE_DISCARDED
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
2022-11-22 10:22:20 -08:00
Yuri Sizov 0aba659891
Merge pull request #68848 from Piralein/fix-class-ref
Fix warnings in class ref
2022-11-22 20:27:15 +03:00
kobewi a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Micky b6db09968d Fix AudioStreamPlayer2D and 3D's `playing` not updating right away 2022-11-22 15:46:28 +01:00
Rémi Verschelde 4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde 876ea3e143
Merge pull request #68579 from jtnicholl/float_doc
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
2022-11-22 12:36:35 +01:00
Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Rémi Verschelde e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2022-11-22 09:45:20 +03:00
Jonathan Nicholl f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Rémi Verschelde a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Hana a5e5f1aa50 fix warnings in classref 2022-11-20 19:25:13 +01:00
Rémi Verschelde 642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde 855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde ead18458c7
Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall
Double precision of `String.split_floats`
2022-11-20 15:37:31 +01:00
Fabio Alessandrelli b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Micky e791f4fce2 Double precision of `String.split_floats` 2022-11-20 12:29:50 +01:00
Rémi Verschelde 4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
dzil123 9ce9c959ab RenderingServer::create_local_rendering_device null check and docs
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Aaron Franke f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Haoyu Qiu 42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Silc Renew b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Hugo Locurcio 4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg 3add6dcd89
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Raul Santos ef03e05419
C#: Fix incorrect types used in ArrayMesh docs 2022-11-16 20:33:46 +01:00
Rémi Verschelde 6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Rémi Verschelde 4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde 09efe15d10
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15 16:25:13 +01:00
Rémi Verschelde 94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Micky b4324e7a45 Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde cbe9c134d8
Merge pull request #67869 from KoBeWi/coostom_ooser_deer
Fix documentation about custom user dir
2022-11-15 13:21:32 +01:00
Rémi Verschelde 64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
Rémi Verschelde 6dd6a00f9f
Merge pull request #68667 from Piralein/fix-broken-link-classref
Update document-links in classref
2022-11-14 23:35:30 +01:00
Rémi Verschelde 0332f04e97
Merge pull request #60931 from EspeuteClement/get_selected_files
Add EditorInterface.get_selected_paths()
2022-11-14 23:26:05 +01:00
Rémi Verschelde 164139b61f
Merge pull request #65821 from raulsntos/xr_notification
Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Rémi Verschelde 130abf5692
Merge pull request #68552 from DarkKilauea/update-directional-light-docs
Add documentation for DirectionalLight2D
2022-11-14 23:24:48 +01:00
Rémi Verschelde bd001190f0
Merge pull request #68545 from DarkKilauea/update-geometry-docs
Added missing descriptions for GeometryInstance3D
2022-11-14 23:24:43 +01:00
Rémi Verschelde 1959284769
Merge pull request #68229 from Mickeon/c-escape-hell
Remove "?" from String.c_escape()
2022-11-14 23:24:35 +01:00
Rémi Verschelde 0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
cespeute 4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Hana b6b6c5107a fix "unknown document" classref links 2022-11-14 21:36:28 +01:00
Raul Santos 2108019484
Remove redefinition of `notification` method in `XRInterfaceExtension` 2022-11-14 20:18:46 +01:00
Rémi Verschelde 315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Fabio Alessandrelli d568b25e36 [Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).

This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.

We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Rémi Verschelde 5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde 038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
bruvzg 964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled. 2022-11-14 07:57:22 +02:00
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
Micky a1c10dbbd8 Strip ERR_FAIL from `Node.remove_from_group()`
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Jonathan Nicholl edfb504efe Document that Vector classes are 32-bit 2022-11-12 15:51:11 -05:00
Josh Jones bda589bffe Add documentation for DirectionalLight2D 2022-11-12 10:32:37 -08:00
Micky 9b42268467 Make `Node.print_orphan_nodes()` static 2022-11-12 17:55:42 +01:00
neropatti 0a39bac40f Fix typo, change ´ to ' 2022-11-12 13:49:12 +02:00
Yaohua Xiong 5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Josh Jones 4c0da0fcba Added missing descriptions for GeometryInstance3D 2022-11-11 16:43:42 -08:00
Hugo Locurcio 914d3e1b1d
Allow `++` as an alternative separator to `--` for user CLI arguments
This is required when using `startx` to start a Godot project, as
`--` is used by `startx` for its own arguments (and there is no way
to escape it).
2022-11-11 23:23:58 +01:00
Hugo Locurcio 17e75c830f
Document Texture, CompressedTexture and Placeholder classes 2022-11-11 19:07:57 +01:00
Patrick Dawson d7136f2d51 Add `offsets` parameter to RenderingDevice::vertex_array_create 2022-11-11 15:45:36 +01:00
Rémi Verschelde e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde 43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
avemort 84f6791bd8 expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript 2022-11-10 09:30:31 -03:00
bruvzg 35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
Aaron Franke a3e52925bf
Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
David Snopek 23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
Rémi Verschelde 56e1520f82
Merge pull request #68098 from compmstr/apply-torque-inertia-note
Add note about inertia being required for apply_torque on various Node types
2022-11-08 10:48:33 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Rémi Verschelde 518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
Hugo Locurcio ab7a807f2b
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
kobewi c89100e571 Allow to disable History Dock via feature profile 2022-11-07 13:06:59 +01:00
Aaron Franke 3dc9474355
Fix default values not showing up on virtual classes 2022-11-06 15:05:36 -06:00
Corey Williams f19de2ae4c Add note about inertia being required for apply_torque on various Nodes
- RigidBody2D
  - PhysicsDirectBodyState2D
  - RigidBody3D
  - PhysicsDirectBodyState3D
2022-11-06 10:16:56 -05:00
kobewi 8a47a12207 Add support for empty delimiter in String.split 2022-11-04 15:09:12 +01:00
Micky 59d9235234 Add missing RID operator descriptions
Also tweaks the descriptions above a bit.
2022-11-04 13:32:52 +01:00
Rémi Verschelde 4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal🔕
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Chris Ridenour 286e7da162 Modularize the Color Picker via properties. 2022-11-04 00:08:46 -04:00
Patrick Dawson e56fc6b338 Expose vertex_array_create 2022-11-03 22:14:55 +01:00
Micky 521d8a5d24 Remove "?" from String.c_escape() 2022-11-03 19:52:21 +01:00
Hugo Locurcio a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde 3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Rémi Verschelde 3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
Aaron Franke 9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Aaron Franke 9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde 08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde 9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Aaron Franke 8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde 39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde 30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde 23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde 7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde 17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde 62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rémi Verschelde 76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde 604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde 06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
Fabio Alessandrelli 33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00