Rémi Verschelde
d6dc909ebe
Merge pull request #12984 from willnationsdev/richtextlabel-hover-signal
...
RichTextLabel: Adding ability for single meta hovering
2017-11-20 09:10:52 +01:00
Rémi Verschelde
7f52db75c6
Merge pull request #13008 from Chaosus/assetstorefixes
...
Few fixes for asset store browser
2017-11-20 09:10:13 +01:00
Rémi Verschelde
cab1a67fc3
Merge pull request #13075 from sersoong/master-test3
...
[3.0] - Add close other tabs to Script Editor
2017-11-20 09:04:57 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
...
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
...
Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Rémi Verschelde
fa8bc8ef13
Merge pull request #13061 from eska014/html5-export
...
Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20 08:59:23 +01:00
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
...
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Rémi Verschelde
414b388499
Fix TextEdit::cursor_set_line bindings
...
As spotted by @neikeq - fixes #13068 .
2017-11-20 08:11:31 +01:00
sersoong
66f6a8b4b5
Add close other tabs to Script Editor
2017-11-20 15:06:52 +08:00
Chaosus
f88f8e1a4a
Few fixes for asset store browser
2017-11-20 10:01:40 +03:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
...
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Rémi Verschelde
ebdf9cee6b
Merge pull request #13073 from kosz78/android-compile-sdk-version
...
Up android 'compileSdkVersion' to 24
[ci skip]
2017-11-20 07:49:26 +01:00
Rémi Verschelde
d3889ad1b4
EditorSettings: Dehardcode major in config file name
...
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988 ,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
Konstantin Zaitsev
79178e75cd
Set android 'compileSdkVersion' to 24
2017-11-20 10:45:59 +07:00
George Marques
8e6c281a04
Merge pull request #13072 from sersoong/master-test2
...
[3.0] - Change editor_settings.tres to editor_settings-3.tres
2017-11-20 01:33:03 -02:00
sersoong
fcbec6331c
Change editor_settings.tres to editor_settings-3.tres
2017-11-20 11:02:34 +08:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
...
Done by using the same method the 3d counterpart uses.
Fixes #13063 .
2017-11-20 01:42:44 +01:00
Rémi Verschelde
3fd23da5ee
Rename the version's "revision" to "build"
...
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
...
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
...
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
...
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
...
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
9fc0b23210
Merge pull request #13051 from akien-mga/check-gles3-support
...
Check whether GL context supports the expected API
2017-11-20 00:13:28 +01:00
Rémi Verschelde
171c46120d
Merge pull request #13042 from gad-o/customIconFix
...
Fix #10798 : Fixes Change Type does not change icon
2017-11-20 00:13:10 +01:00
Leon Krause
ae859fb81e
Export boot splash and add custom HTML file option in HTML5 export
2017-11-20 00:06:11 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
...
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
...
Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Marcin Zawiejski
a14bd70995
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 22:59:05 +01:00
Dmitry Koteroff
55f992942c
Add "View FPS" in 3D->Perspective's popup.
...
"Fixes" to make it acceptable by clang-format.
"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
a5939c2953
Merge pull request #13056 from RoyBerube/master
...
Visual Studio project creation bug fix
[ci skip]
2017-11-19 22:16:17 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
...
import fixes
2017-11-19 21:59:11 +01:00
RoyBerube
4d5a87a422
Visual Studio project creation bug fix
...
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.
This will only affect builds that use the 'vsproj=yes' option.
2017-11-19 13:56:48 -07:00
Rémi Verschelde
d40b1825fc
Revert "change low cpu delay to 1 usec, should make editor smoother and not really use"
...
This reverts commit ca19403306
.
See discussion in ca19403306 (commitcomment-25715906)
It also did not fix the issue it claimed to fix.
2017-11-19 21:40:25 +01:00
Rémi Verschelde
469cff734f
Merge pull request #13018 from hoelzl/pr-cpp-hint
...
Add cpp.hint file to improve IntelliSense
2017-11-19 21:37:02 +01:00
Rémi Verschelde
6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
...
Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde
39204630a7
Merge pull request #13052 from djrm/pr_fixes
...
Fix import obj as scene.
2017-11-19 21:35:22 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
...
Helps with #11182 .
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971
Remove out-of-logic assignment of instance's original scene
2017-11-19 21:30:17 +01:00
Rémi Verschelde
1552dbfb21
Merge pull request #13001 from capnm/fix_class_docs_inline_markup
...
Fix the class docs for the rst-syntax errors.
[ci skip]
2017-11-19 21:02:13 +01:00
Matthias Hoelzl
589976321c
Add cpp.hint file to improve IntelliSense
2017-11-19 21:01:05 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
...
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Daniel J. Ramirez
5e56366eba
Fix import obj as scene.
2017-11-19 13:51:05 -06:00
Rémi Verschelde
c574be5566
Check whether GL context supports the expected API
...
I couldn't test it yet myself (GPU supports GL 4.5), so we'll need to see if it behaves
as expected on systems that don't support OpenGL 3.3 or GL ES 3.0.
2017-11-19 20:47:53 +01:00
Martin Capitanio
7c3ba6f72b
Fix the class docs for the rst-syntax errors.
...
- Generate a correkt rst-syntax for the [/code] inline markup.
(http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup )
- Fix xml souce bugs
for the sphinx's rst syntax werrors:
class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19 20:47:36 +01:00
Ferenc Arn
4e87f471d7
Use parallel transport in PathFollow2D.
...
Fixes #12995 .
2017-11-19 14:38:53 -05:00
Rémi Verschelde
249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
...
Some Bullet bug fix
2017-11-19 20:37:04 +01:00
Rémi Verschelde
f0795ae2fe
Merge pull request #13044 from eska014/enginejs
...
Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
...
Restore post_import function
2017-11-19 20:15:46 +01:00