smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
...
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Rindbee
1eb250e17d
Avoid crash when adjusting a node tree that is not in the tree
...
When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.
This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
...
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
...
This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Markus Sauermann
ac02086647
Propagate shortcuts to SubViewports
...
`push_unhandled_input` no longer propagates events to `SubViewports`.
2023-05-10 21:56:04 +02:00
Bram Stolk
7a2e350d2b
x11: Do not use uninitialized timestamps.
...
Fixes #76922
2023-05-10 11:27:14 -07:00
Alex Drozd
cdf9c33c35
add unit tests for Curve3D
2023-05-10 19:12:06 +02:00
Pedro J. Estébanez
045401c64e
Use WorkerThreadPool for threaded resource loading
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
b6647a5808
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
5a4613f551
Avoid sync issues in resources with deferred updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd
Avoid interaction issues between resource loading threads
2023-05-10 18:53:41 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
Rémi Verschelde
c80a2b4fe9
Merge pull request #76913 from akien-mga/rvo2-include-cstdint
...
rvo2: Include cstdint for uint32_t
2023-05-10 16:43:01 +02:00
Rémi Verschelde
9e9b07ffd3
rvo2: Include cstdint for uint32_t
...
Fixes #76907 .
2023-05-10 15:48:07 +02:00
Rémi Verschelde
4e1d5be9d3
Merge pull request #76910 from AThousandShips/inspector_fix
...
Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 14:19:15 +02:00
Rémi Verschelde
104de1a750
Merge pull request #64628 from KoBeWi/a_new_meta
...
Add metadata to resource previews
2023-05-10 14:18:48 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Ninni Pipping
6cd9d72abe
Make EditorPropertyNameProcessor
check EditorSettings
validity
2023-05-10 13:35:05 +02:00
Rémi Verschelde
74c34aed38
Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch
...
mbedTLS: disable weak crypto and TLS versions.
2023-05-10 12:47:31 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
...
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
...
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
...
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Fabio Alessandrelli
024a4b1f2a
mbedTLS: disable weak crypto and TLS versions.
...
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).
Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
bee96aa5cb
Merge pull request #76903 from akien-mga/ci-codesp-hell
...
CI: Skip codespell check if `CHANGED_FILES` is empty
2023-05-10 10:20:26 +02:00
Rémi Verschelde
703a3ce7ad
Merge pull request #76830 from ajreckof/fix_wrapf_CI_with_too_big_float
...
fix a test for wrapf with signed 32-bit float
2023-05-10 10:20:03 +02:00
Rémi Verschelde
4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
...
Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
...
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
...
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
Rémi Verschelde
c7a5ce656c
CI: Skip codespell check if CHANGED_FILES
is empty
...
This can happen when only thirdparty files are changed, since we grep them out.
Re-add `bin` and `thirdparty` to the skip list for good measure.
2023-05-10 09:44:44 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
...
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
...
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
...
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
...
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
...
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
7f4687562d
Merge pull request #76885 from AThousandShips/doc_update
...
Add missing shader debug documentation
2023-05-09 23:59:03 +02:00
Ninni Pipping
f24ef75de7
Add missing shader debug documentation
2023-05-09 21:25:08 +02:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
...
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
...
gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
...
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
...
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
...
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
...
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
...
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
...
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
...
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
...
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00