Commit Graph

54078 Commits

Author SHA1 Message Date
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Rindbee
1eb250e17d Avoid crash when adjusting a node tree that is not in the tree
When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.

This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip
b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn
f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Markus Sauermann
ac02086647 Propagate shortcuts to SubViewports
`push_unhandled_input` no longer propagates events to `SubViewports`.
2023-05-10 21:56:04 +02:00
Bram Stolk
7a2e350d2b x11: Do not use uninitialized timestamps.
Fixes #76922
2023-05-10 11:27:14 -07:00
Alex Drozd
cdf9c33c35 add unit tests for Curve3D 2023-05-10 19:12:06 +02:00
Pedro J. Estébanez
045401c64e Use WorkerThreadPool for threaded resource loading 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
5a4613f551 Avoid sync issues in resources with deferred updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Samuele Panzeri
679ff6da0e Fix skeleton_3d & physical_bone_3d editor errors 2023-05-10 18:03:30 +02:00
Rémi Verschelde
c80a2b4fe9
Merge pull request #76913 from akien-mga/rvo2-include-cstdint
rvo2: Include cstdint for uint32_t
2023-05-10 16:43:01 +02:00
Rémi Verschelde
9e9b07ffd3
rvo2: Include cstdint for uint32_t
Fixes #76907.
2023-05-10 15:48:07 +02:00
Rémi Verschelde
4e1d5be9d3
Merge pull request #76910 from AThousandShips/inspector_fix
Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 14:19:15 +02:00
Rémi Verschelde
104de1a750
Merge pull request #64628 from KoBeWi/a_new_meta
Add metadata to resource previews
2023-05-10 14:18:48 +02:00
kobewi
04317e9ced Add metadata to resource previews 2023-05-10 14:03:10 +02:00
Ninni Pipping
6cd9d72abe Make EditorPropertyNameProcessor check EditorSettings validity 2023-05-10 13:35:05 +02:00
Rémi Verschelde
74c34aed38
Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch
mbedTLS: disable weak crypto and TLS versions.
2023-05-10 12:47:31 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Fabio Alessandrelli
024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
bee96aa5cb
Merge pull request #76903 from akien-mga/ci-codesp-hell
CI: Skip codespell check if `CHANGED_FILES` is empty
2023-05-10 10:20:26 +02:00
Rémi Verschelde
703a3ce7ad
Merge pull request #76830 from ajreckof/fix_wrapf_CI_with_too_big_float
fix a test for wrapf with signed 32-bit float
2023-05-10 10:20:03 +02:00
Rémi Verschelde
4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
Rémi Verschelde
c7a5ce656c
CI: Skip codespell check if CHANGED_FILES is empty
This can happen when only thirdparty files are changed, since we grep them out.
Re-add `bin` and `thirdparty` to the skip list for good measure.
2023-05-10 09:44:44 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc
a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
7f4687562d
Merge pull request #76885 from AThousandShips/doc_update
Add missing shader debug documentation
2023-05-09 23:59:03 +02:00
Ninni Pipping
f24ef75de7 Add missing shader debug documentation 2023-05-09 21:25:08 +02:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Juan Linietsky
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Lyuma
72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00