Commit Graph

3266 Commits

Author SHA1 Message Date
Juan Linietsky b12a2f456c -fixes to theora video ending sooner than expected, fixes #3066 2015-12-15 09:17:32 -03:00
Rémi Verschelde 87a415f275 Prevent deleting input presets as it does not work
Follow-up of #3076.
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde 69c79c0d4a Merge pull request #3076 from neikeq/rename_actions
Option to rename input actions
2015-12-14 23:33:06 +01:00
Rémi Verschelde 79ad04d6af Merge pull request #3078 from TheHX/pr-project-manager
Avoid project manager from processing gamepad input
2015-12-14 23:13:23 +01:00
Ignacio Etcheverry 577bbcc6b3 Forbid renaming input presets 2015-12-14 22:36:53 +01:00
Ignacio Etcheverry fa085a9c2c Added input actions renaming 2015-12-14 20:44:57 +01:00
Franklin Sobrinho fd59d17b22 Avoid project manager from processing gamepad input 2015-12-14 16:31:37 -03:00
Rémi Verschelde 566f8da3cc Merge pull request #3036 from slapin/animation-tree-player
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Rémi Verschelde 9e9e4f96a2 Merge pull request #3051 from eska014/add-export-hints
Add GDScript export hints for named bit flags, exponential ranges and global filesystem
2015-12-14 17:40:57 +01:00
eska 897cf2140c Add GDScript export hint for named bit flags
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
2015-12-14 17:32:31 +01:00
Rémi Verschelde 89629d35bb Merge pull request #3075 from neikeq/fix_editor_layouts
Fix editor layouts broken
2015-12-14 16:46:52 +01:00
Ignacio Etcheverry 6e4b1ff838 Fix editor layouts broken after 9a7ff65 2015-12-14 16:44:15 +01:00
Ariel Manzur 27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
santiagopf a9795d5826 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:58:26 -03:00
Rémi Verschelde bfaa179e70 Merge pull request #3074 from neikeq/editor_layouts_patch
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky 4713bcccf3 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:25:19 -03:00
Juan Linietsky 83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Ignacio Etcheverry d558ced434 Editor layout dialog: name field grabs focus on popup 2015-12-14 14:16:29 +01:00
Rémi Verschelde c262becd7b Merge pull request #3073 from TheHX/pr-editor-dialogs
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Juan Linietsky 1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Franklin Sobrinho 12bfb55c6c Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky 534c8e74b9 do not open dominant script if external editor is selected, fixes #3067 2015-12-14 08:21:18 -03:00
Rémi Verschelde 7155f75e22 Merge pull request #3061 from TheHX/pr-tree-dialogs
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde 55684dbea4 Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Ovnuniarchos 89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
santiagopf c8077de714 utf stuff on osx 2015-12-13 22:21:49 -03:00
Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky 72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
Juan Linietsky 7c39ebd05c -hash dictionaries properly instead of using pointer, fixes #2880 2015-12-13 15:20:58 -03:00
Juan Linietsky 39f345a9ae -deprecated pcz, replaced by just zip. Closes #2879 2015-12-13 14:15:55 -03:00
Juan Linietsky a537c3ca34 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 12:56:04 -03:00
Juan Linietsky 95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Franklin Sobrinho 2e8ed75d8d Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
Juan Linietsky 8cec1b6544 Merge pull request #3052 from akien-mga/pr-cleanup-doc
Remove some outdated documentation and files
2015-12-13 09:56:41 -03:00
Franklin Sobrinho 4523a591d3 Double-click item for reparent and choose a node in NodePath dialog 2015-12-13 08:47:54 -03:00
Juan Linietsky 451b1d9144 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 08:01:14 -03:00
Juan Linietsky 450926693f fix zip export 2015-12-13 07:50:07 -03:00
Rémi Verschelde cdf07327bc Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00
Rémi Verschelde 4018ea63c7 Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde 75e88b8b9e Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Rémi Verschelde 73153eadfa Merge pull request #3048 from eska014/autoload-demo
Update Autoload demo
2015-12-13 10:10:18 +01:00
Rémi Verschelde 8c005e2b73 Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Rémi Verschelde 3e733afaaa Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
2015-12-13 10:09:23 +01:00
santiagopf 477b174d9d Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 02:16:11 -03:00
santiagopf 01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
Juan Linietsky 709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky 11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Rémi Verschelde 410e418aea Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde aeb5ea5934 Move documentation python tools to doc/tools folder 2015-12-12 23:30:45 +01:00