Rémi Verschelde
effefe9feb
Windows TTS: Use HashMap instead of RBMap for ids
...
And fixup includes in other implementations.
(cherry picked from commit 92b9806dcc
)
2023-04-24 16:28:24 +02:00
Koyper
7e482f420d
Fixed RichTextLabel wrong selection offset in padded table cell.
...
(cherry picked from commit 6f11cf7d31
)
2023-04-24 16:28:24 +02:00
Ricardo Subtil
b5ff677381
Poll LSP/DAP clients for connection status updates
...
(cherry picked from commit 4be4eeea3a
)
2023-04-24 14:16:37 +02:00
Haoyu Qiu
e7f7de0044
Set font sizes for various styles in editor output panel
...
(cherry picked from commit 2c0db8222a
)
2023-04-24 14:16:37 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
...
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
kobewi
51fdbf6ac7
Adjust size of some dialogs
...
(cherry picked from commit 71011e0855
)
2023-04-24 14:16:16 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
...
(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
...
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
...
(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
kobewi
8c372f4109
Fix method dialog label
...
(cherry picked from commit c399d4f26c
)
2023-04-24 14:04:19 +02:00
Haoyu Qiu
d0c50d820b
Fix connect signal dialog not allowing Unicode method name
...
(cherry picked from commit 936c9e83b4
)
2023-04-24 14:04:19 +02:00
Ricardo Buring
deb22e2381
Fix typo bug in convex-convex separating axis test
...
(cherry picked from commit d7aed57b60
)
2023-04-24 14:04:19 +02:00
Juan Linietsky
4616de0c5d
Fix CI build error
...
Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a4
)
2023-04-24 14:04:18 +02:00
fuzzy@notepc
08b825396f
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
...
crashes engine due to index out of bounds.
(cherry picked from commit c6a45f1031
)
2023-04-24 14:04:18 +02:00
Pedro J. Estébanez
a37eb88c5b
Lift restriction that resource load thread requester has to be the initiator
...
(cherry picked from commit c51229491d
)
2023-04-24 14:04:18 +02:00
Rémi Verschelde
90b4ca2e50
i18n: Sync translations with Weblate
2023-04-20 13:26:36 +02:00
Rémi Verschelde
16a6bdd423
Merge pull request #75786 from YuriSizov/4.0-cherrypicks
...
Cherry-picks for the 4.0 branch (future 4.0.3) - 1st batch
2023-04-11 21:01:58 +02:00
kobewi
177be9bd37
Initialize editor values on first launch
...
(cherry picked from commit b0eadcfbce
)
2023-04-10 11:32:28 +02:00
Yuri Sizov
967ad04928
Add changelog for 4.0.3
2023-04-07 18:08:27 +02:00
mightygoat
66633d19a1
Fix the limit for interpolation of R0 with respect to metallic and SSR
...
Shlick term
(cherry picked from commit 2c000cb72f
)
2023-04-07 17:44:40 +02:00
smix8
675547845e
Fix NavigationObstacles not being added to avoidance simulation
...
Fixes NavigationObstacles not being added to avoidance simulation.
(cherry picked from commit aadf33efd8
)
2023-04-07 17:44:40 +02:00
Ziya Erkoc
210879d284
Warn if a concave shape is assigned to ConvexPolygonShape2D
...
(cherry picked from commit 6fb113f59f
)
2023-04-07 17:44:40 +02:00
Hugo Locurcio
66a8ddf61c
Fix CompressedTextureLayered description in the class reference
...
This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0
)
2023-04-07 17:44:40 +02:00
smix8
c62f8f9319
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
...
Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
(cherry picked from commit a5351086b0
)
2023-04-07 17:44:39 +02:00
bruvzg
ba5335f3fb
[Web] Fix keycode/physical keycode mixed up.
...
(cherry picked from commit 744bf604bf
)
2023-04-07 17:44:39 +02:00
Malcolm Nixon
7c62d1106e
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
...
Updated additional 2D and 3D physics parameters based on team recommendations
Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
(cherry picked from commit 1d1d3c71e0
)
2023-04-07 17:44:39 +02:00
bruvzg
05fa6e314a
[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing.
...
(cherry picked from commit 19179238fa
)
2023-04-07 17:44:39 +02:00
Martin Capitanio
233bd4abaa
SVG: fix tvg::Picture->size() and scale based errors.
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit bfc498f3d0
)
2023-04-07 17:44:39 +02:00
umarcor
a99b046412
[ci/windows] remove obsolete 'tools' in the name
...
(cherry picked from commit 2abadbb58b
)
2023-04-07 17:44:39 +02:00
Rémi Verschelde
2805f7b36d
CI: Visibly print trailing whitespace when static checks fail
...
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.
So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
(cherry picked from commit 266280ffca
)
2023-04-07 17:44:39 +02:00
Fredia Huya-Kouadio
589c32ec55
Fix the issue preventing dragging in the 2D and visual shader editor
...
(cherry picked from commit 2c7633dce5
)
2023-04-07 17:44:39 +02:00
HK-SHAO
9598eb9638
Fix the Python type error when creating the .sln file
...
(cherry picked from commit 19a8efc875
)
2023-04-07 17:44:39 +02:00
Lyuma
ba9f2981f1
gltf: Remove obsolete hack to embed gltf textures in advanced import
...
(cherry picked from commit bd020b7d92
)
2023-04-07 17:44:39 +02:00
Bartłomiej T. Listwon
1f51ceddf3
Fix moving position indicator out of bounds in FileAccessMemory
...
(cherry picked from commit bff0c71e2e
)
2023-04-07 17:44:38 +02:00
yedpodtrzitko
eab0386934
ci: wait for static check results before starting builds
...
(cherry picked from commit 93b7bcb33d
)
2023-04-07 17:44:38 +02:00
Johan Aires Rastén
585f4ed737
GraphNode ignore non-visible children for minimum size.
...
(cherry picked from commit 9a60c4affb
)
2023-04-07 17:44:38 +02:00
Yuri Sizov
cacc6c5ed5
Prevent color conversion of the big Godot logo
...
Use an off-white color from the palette that we explicitly don't convert.
(cherry picked from commit ce741df43d
)
2023-04-07 17:44:38 +02:00
Marius Hanl
817da41d55
Fix some theme values affect the editor by setting a default value for the theme constant 'h_separation' for MenuBar and Button and a default value for the theme color 'background_color' for TextEdit
...
(cherry picked from commit c0905bc0af
)
2023-04-07 17:44:38 +02:00
Andrés Botero
02d0f090c0
Added guide button to controller db, changed to use secret XInput function.
...
(cherry picked from commit f249a9ce19
)
2023-04-07 17:44:38 +02:00
Rindbee
2b0acb61be
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
...
Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
(cherry picked from commit 100b4b1f28
)
2023-04-07 17:44:38 +02:00
kobewi
88d446f6c6
Prevent off-screen controls in editor
...
(cherry picked from commit 55b50703d7
)
2023-04-07 17:44:38 +02:00
kobewi
87a9d2c87e
Improve editor state initialization
...
(cherry picked from commit 13c8a9890d
)
2023-04-07 17:44:38 +02:00
kobewi
03827485d7
Properly remember snapping options per-project
...
(cherry picked from commit 45b47d5584
)
2023-04-07 17:44:38 +02:00
clayjohn
99beeb3992
Recreate swap chain when suboptimal to avoid error spam
...
(cherry picked from commit c9d2bc91aa
)
2023-04-07 17:44:37 +02:00
smix8
cc6ce6977d
Expose NavigationAgent path postprocessing and pathfinding algorithm options
...
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341
)
2023-04-07 17:44:37 +02:00
Hendrik Brucker
e656a53ed0
Fix several GraphEdit operations at zoom levels other than 100%
...
(cherry picked from commit 49587fd6d9
)
2023-04-07 17:44:37 +02:00
James Buck
861399fbe5
Re-enable script editor File menu shortcuts when the menu is hidden
...
(cherry picked from commit de49bec30e
)
2023-04-07 17:44:37 +02:00
Jean-Michel Bernard
1aa5fce321
Fix commenting collapsed function issue
...
(cherry picked from commit 68ad3338ef
)
2023-04-07 17:44:37 +02:00
kleonc
7ef4e519f7
TextureProgressBar Update upon texture changes
...
(cherry picked from commit cdc63214fe
)
2023-04-07 17:44:37 +02:00
Ron B. Yeh
bcf991d3ec
Fix off-by-one issue where Go to Line dialog shows the incorrect line
...
number (one less than the actual current line).
(cherry picked from commit 1e9fd10f68
)
2023-04-07 17:44:37 +02:00