Commit Graph

57 Commits

Author SHA1 Message Date
Bastiaan Olij bf8c85e13b Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
David Snopek 06e81d9fe4 [OpenXR] Fix LOCAL_FLOOR emulation on HTC Vive XR Elite 2024-06-27 14:12:11 -05:00
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
Bastiaan Olij cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Bastiaan Olij c388fe2ba7 OpenXR: Improve swapchain logic and fix swapchain update when render target multiplier is changed. 2024-04-09 16:56:39 +10:00
Bastiaan Olij 148ff6a47f OpenXR: Add refresh rate signal support 2024-04-08 12:36:17 +10:00
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
David Snopek 308a6a4734 OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Logan Lang 74413f5609 expose OpenXR hand tracker handles 2024-02-19 16:31:10 -06:00
Rémi Verschelde 673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
David Snopek e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
Rémi Verschelde fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
David Snopek 5935bfa860 OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
Rémi Verschelde 1c916c3d5b
Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
David Snopek 3d2cbb216e OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension 2024-01-25 10:24:39 -06:00
David Snopek a8690cbeed Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
Bastiaan Olij 69a41b3d39 OpenXR: Add support for retrieving play area 2023-12-11 10:29:03 +11:00
Daniel Castellanos 771ec958af Fixing incorrect swapchain release timing
Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij d7d334158a Implement OpenXR Foveated rendering support 2023-09-25 17:12:20 +10:00
Bastiaan Olij 3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
Rémi Verschelde 5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Faolan a60cf6ed6c Properly load multiple action sets in XR 2023-08-09 21:40:16 -04:00
Rémi Verschelde 34a07b81ae
Allow unbundling OpenXR (for Linux distros)
Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
2023-06-16 16:25:04 +02:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde 1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Bastiaan Olij e31c2e4277 Add a get_system_info method to XRInterface 2023-03-15 13:11:48 +11:00
Malcolm Nixon d91e75b6f7 Added render target size multiplier option.
Fix formatting
2023-02-18 10:58:06 -05:00
Ron Bessems d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Bastiaan Olij 909ec66ca3 Fixes issue where failed start of OpenXR causes issues 2023-01-15 16:57:42 +11:00
rsjtdrjgfuzkfg b51acac638 OpenXR: Fix initialization warning on Android
This commit adds proper checking for XR_KHR_loader_init support and
fixes the warning regarding missing extensions on Android to only appear
if neither XR_KHR_loader_init nor XR_KHR_loader_init_android are
supported by the runtime.
2023-01-11 15:00:22 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Bastiaan Olij b6550c46ee Removed member variables from OpenXRExtensionWrapper
Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
Rémi Verschelde cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Bastiaan Olij 484cd90d29 Make submitting depth buffer in OpenXR optional 2022-12-06 22:37:33 +11:00
Bastiaan Olij 96bbdf7249 Various fixes for OpenXR action map meta data and editing 2022-11-25 20:26:30 +11:00
Bastiaan Olij 19f9fe1dec Filter out HTC OpenXR paths based on extension 2022-10-19 00:09:54 +11:00
Bastiaan Olij e14717bb2e Adding support for the OpenXR Display Refresh Rate extension 2022-10-10 20:41:46 +11:00
Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Gabor Koncz 72203a4da4 Add Passthrough extension wrapper 2022-09-27 12:26:53 +02:00
Rémi Verschelde 809927862b Merge pull request #66282 from BastiaanOlij/openxr_palm_pose
Add OpenXR palm pose extension support
2022-09-27 10:03:56 +02:00
Bastiaan Olij 23d32c0e16 Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
Gergely Kis d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
Bastiaan Olij 6da6e1690e Add OpenXR palm pose extension support 2022-09-23 13:20:12 +10:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
K. S. Ernest (iFire) Lee 10131eb6f2 Expose XRPose's get angular velocity. 2022-06-14 07:33:22 -07:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00