Rémi Verschelde
124f8983b8
Merge pull request #82357 from bruvzg/mac_fix_bl
...
[macOS] Fix borderless mode on macOS 13.6+.
2023-10-03 17:22:29 +02:00
Rémi Verschelde
0358abbeba
Merge pull request #82179 from bruvzg/mode_docs
...
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-03 17:22:05 +02:00
Rémi Verschelde
1376a5a0ce
Merge pull request #82103 from bruvzg/icu_export
...
[Export] Fix TextServer data export.
2023-10-03 17:21:41 +02:00
Rémi Verschelde
5d300016a3
Merge pull request #81969 from bruvzg/macsign
...
[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
Rémi Verschelde
b11309ddb6
Merge pull request #81633 from matorin57/code-completion-popup
...
Avoid resetting the code completion popup excessively
2023-10-03 17:20:49 +02:00
Rémi Verschelde
24c166dfe2
Merge pull request #81619 from Chaosus/fix_shader_const
...
Re-allows constants in global space to be initialized with function call
2023-10-03 17:20:23 +02:00
Rémi Verschelde
a3d6d60fe1
Merge pull request #81188 from the-sink/animation_player_things
...
Select node when clicked in AnimationPlayer timeline
2023-10-03 17:14:25 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
...
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
cb4879a876
Merge pull request #80802 from xiongyaohua/path3d_gizmo_usability
...
Improve Path3D gizmo usability
2023-10-03 17:13:32 +02:00
Rémi Verschelde
3a990e36e6
Merge pull request #80752 from bitsawer/fix_thread_guard
...
Fix CanvasItem notification thread guard
2023-10-03 17:13:08 +02:00
Rémi Verschelde
c3046f4c0d
Merge pull request #80721 from tom95/resource-node-path-renaming
...
Recurse into resources to check for changed node paths
2023-10-03 17:12:44 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
...
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
ff9b3dc730
Merge pull request #80241 from gamedevishard/filesystem_dock_hsplit
...
Horizontal split view for Filesystem Dock
2023-10-03 17:11:53 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
...
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
Rémi Verschelde
6de06138c0
Merge pull request #79425 from vnen/gdscript-load-classes-for-debug-tests
...
GDScript: Load global classes when running debug tests
2023-10-03 17:11:01 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
...
Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
Rémi Verschelde
e64fce3bf4
Merge pull request #69624 from Kubulambula/add-`typeof_string()`-utility
...
Add `type_string()` utility
2023-10-03 17:10:05 +02:00
Pedro J. Estébanez
071d8e5c9c
Revive onion skinning
...
This also reverts commit 6bbc3cbf04
.
2023-10-03 16:52:25 +02:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types
2023-10-03 17:32:27 +03:00
kobewi
52b62921b0
Fix node icons appearing too big in some cases
2023-10-03 15:56:13 +02:00
A Thousand Ships
55a3d148f0
Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 15:51:49 +02:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
...
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
...
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
Micky
021d92fece
Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
2023-10-03 15:03:55 +02:00
Pedro J. Estébanez
77d8372285
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 09:40:48 +03:00
Yaohua Xiong
ce4f64524f
Improve Path3D gizmo usability
...
Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
...
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Brian MacIntosh
676627e1d1
"Whole Words" search can detect word boundaries inside the search term.
...
For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
bruvzg
c8df5e7291
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-02 23:47:32 +03:00
Tom Beckmann
42a3108902
recurse into resources to check for changed node paths
2023-10-02 22:00:02 +02:00
Yuri Sizov
a2f90d565a
Merge pull request #82681 from akien-mga/doc-Node3DGizmo
...
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
2023-10-02 19:59:16 +02:00
Markus Sauermann
781cecdc23
Enable filtering `InputEvent`-sending in `SubViewportContainer`
...
Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
bitsawer
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
...
- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Rémi Verschelde
9215b03429
i18n: Sync translations with Weblate (first 4.2 sync)
2023-10-02 17:42:35 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
David Snopek
cbf939e121
GDExtension: Don't deprecate old method of getting script category
2023-10-02 09:23:27 -05:00
Rémi Verschelde
c7630b3755
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
...
Fixes #82654 .
2023-10-02 16:17:16 +02:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
...
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
...
AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Rémi Verschelde
365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
...
Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
Lyuma
1d34033143
Workaround crash due to null shader when running XR project with --xr-mode off
2023-10-02 06:12:01 -07:00
kobewi
cf36afd9d2
Enhance NodePath property editing
2023-10-02 14:50:38 +02:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
...
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
5e19247c72
Merge pull request #82671 from Flynsarmy/the_humble_comma
...
Improve `NavigationAgent3D.target_position` documentation readability
2023-10-02 13:17:06 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
...
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
ad013919f1
Merge pull request #82641 from aaronfranke/anim-play-speed-scale
...
Tweak AnimationPlayer speed scale property hint to make dragging more useful
2023-10-02 13:16:58 +02:00
Rémi Verschelde
fab1c6f552
Merge pull request #82634 from Calinou/editor-tweak-gravity-scale-property-hint
...
Tweak Gravity Scale property hints to make dragging more useful
2023-10-02 13:16:54 +02:00