Commit Graph

59209 Commits

Author SHA1 Message Date
Rémi Verschelde 9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde 98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde b926d32ca7
Merge pull request #82591 from Shnazzy/fix-rotation-order-advanced-import
Fixed the Advanced Import Settings window's 3D camera
2023-10-02 13:16:43 +02:00
Rémi Verschelde 1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde 1d6f37f80c
Merge pull request #82573 from Chaosus/fix_animationtree_crash
Fix crash when deleting the player in `AnimationPlayerEditorPlugin`
2023-10-02 13:16:35 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Rémi Verschelde 0d034447b7
Merge pull request #81648 from 4d49/fix-tab-metadata
Remove the equality check for `TabBar.set_tab_metadata`
2023-10-02 13:16:23 +02:00
Rémi Verschelde 6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde 3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde 0c7ac25b47
Merge pull request #81174 from BlueCube3310/tree-range-fix
Fix TreeItem range slider not working properly
2023-10-02 13:16:03 +02:00
Rémi Verschelde 0d4fe74043
Merge pull request #81007 from coumcashier/master
FileSystemDock: Don't update current path on rename when file list has focus
2023-10-02 13:15:57 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde 7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
Rémi Verschelde ce236a6d03
Merge pull request #72729 from Ithamar/feat-mp1-mp2
Enable MP1 and MP2 support in minimp3 and editor
2023-10-02 13:15:39 +02:00
Flyn San 5391fe6d82 Improve NavigationAgent3D.target_position documentation readability
Improve NavigationAgent2D.target_position documentation readability
2023-10-02 20:33:00 +10:00
朱力 bceba81b54 Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
MewPurPur 05aaa04b4d Tweak the region folding icons 2023-10-02 04:55:16 +03:00
coumcashier 58af0688d3 rename: don't update current path when file list has focus
FileSystemDock: Don't update current path and path edit when the file list has focus.
So that when renaming from the file list, we don't cd into the renamed folder automatically.
2023-10-02 09:33:11 +11:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Thaddeus Crews e9b2af91cf
check_c_headers from tuple array to dictionary 2023-10-01 14:09:39 -05:00
Aaron Franke dcc7612823
Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
kkolyan 43f92e4752 Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10) 2023-10-01 22:05:57 +04:00
Hugo Locurcio 14f40ec70e
Tweak Gravity Scale property hints to make dragging more useful
This also allows a more precise step.
2023-10-01 20:01:46 +02:00
Fabio Alessandrelli 0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
kleonc c1008c2471 Limit animation audio clip inspector offset sliders to clip length 2023-10-01 18:40:41 +02:00
Cory Petkovsek 110130bb69 Expose editor viewports 2023-10-01 22:04:17 +07:00
viksl 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 2023-10-01 09:13:30 +02:00
Hugo Locurcio af73db3c6d
Tweak Camera3D `size` property hint to make dragging more useful
Values greater than the maximum can still be entered.
2023-10-01 03:49:17 +02:00
GrammAcc d63a88bef1 AssetLib: Fix long plugin names breaking the UI
The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
smix8 cbb9d21fd0 Fix NavigationObstacle3D debug being affected by rotation and scale
Fixes NavigationObstacle3D debug being affected by rotation and scale.
2023-09-30 22:35:38 +02:00
Ithamar R. Adema 36ff0591f2 Add build option for MP1/MP2 audio format support.
Enabling this adds 3.5k to the template size (Win/64bits).

Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Yuri Sizov 53172d9860 Add more context to some `Window` errors 2023-09-30 21:44:05 +02:00
Ryan Roden-Corrent 7e64c6c399
Update blender export flags for 3.6.
Fixes #76338.

Blender 3.6 imports fail with:

```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```

The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664.

We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.

As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.

From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html:

> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev ba96d4f631
GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors 2023-09-30 13:57:09 +03:00
Rémi Verschelde 0402205ce6
brotli: Sync with upstream 1.1.0
https://github.com/google/brotli/releases/tag/v1.1.0
2023-09-30 12:52:40 +02:00
Rémi Verschelde 0ca8542329
Merge pull request #82563 from TokageItLab/fix-reset-group
Fix GroupedStateMachine reset
2023-09-30 11:04:19 +02:00
Rémi Verschelde b97af40ac1
Merge pull request #82552 from bruvzg/fd_visible
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 11:03:55 +02:00
Rémi Verschelde 2566cbec5c
Merge pull request #82542 from capnm/update_godot4.2_tip_from_0.10.7_revision_to_thorvg_0.11.0_release
ThorVG: update to v0.11.0 release.
2023-09-30 11:03:32 +02:00
Rémi Verschelde 387e251537
Merge pull request #82541 from cridenour/patch-1
Fix metadata name in MovieWriter.xml
2023-09-30 11:03:08 +02:00
Rémi Verschelde eb14308ebc
Merge pull request #82540 from jackwilsdon/fix-inspector-category-height
Use theme icon size when calculating category minimum size
2023-09-30 11:02:45 +02:00
Rémi Verschelde c9527516e3
Merge pull request #82458 from bruvzg/ios_build_fix
[iOS] Fix build with Xcode 15.
2023-09-30 11:02:17 +02:00
Bram Buurlage a18f443846 Use Math::round() instead of round() for rounding the scroll position 2023-09-30 11:00:24 +02:00
Bram Buurlage 6ffa9b0635 Editor: fix code editor scrolling experience on track pads 2023-09-30 10:55:14 +02:00
Yuri Rubinsky 8980211c08 Fix crash when deleting the player in `AnimationPlayerEditorPlugin` 2023-09-30 09:53:12 +03:00
Shnazzy 17364e20b5 Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse. 2023-09-29 23:02:22 -04:00
Silc Lizard (Tokage) Renew 599f0dbf97 Fix GroupedStateMachine reset 2023-09-30 10:37:46 +09:00
bruvzg c52db6190c
[FileDialog] Make set_visible compatible with native dialogs. 2023-09-30 00:40:49 +03:00
MewPurPur c4db6e1a58 Improve SeparationRayShape docs 2023-09-29 22:18:00 +03:00
Chris Ridenour 313ac98c83
Fix metadata name in MovieWriter.xml
Fixes the generated class docs for MovieWrite to match #66156.
2023-09-29 14:09:04 -04:00