Commit Graph

693 Commits

Author SHA1 Message Date
Rémi Verschelde 7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Rindbee fb1bcac271 Fix that `ViewportTexture` cannot be setup again after failed setup
`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
ajreckof f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Markus Sauermann 60c261ba2d Re-add `mouse_focus`-nullcheck 2023-06-22 21:58:19 +02:00
Rémi Verschelde 9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Markus Sauermann 9d40f99290 Fix Tooltip getting removed instantly in embedded Window
Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
Ninni Pipping 0c16082e1e Use `get_node_or_null` when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Markus Sauermann 37a96d3957 Fix that `_drop_physics_mouseover` only happens when necessary
Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
2023-06-10 09:33:16 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Rémi Verschelde 8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee 7532b2d259 Don't change `RID` when changing `viewport_path` in `ViewportTexture`
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.

Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde 2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Markus Sauermann 543fdc1490 Fix passive mouse hovering for physics
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.

Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.

These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde 0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Markus Sauermann d1fa284e65 Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde 3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann 5ddab1f363 Some code simplifications
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above

CurveEdit:
- grabbing != GRAB_NONE is redundant

GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant

Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde 27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
kobewi 807431c49a Cancel tooltip when mouse leaves viewport 2023-06-07 00:56:36 +02:00
Markus Sauermann f00f4a0209 Fix input handling of unfocusable embedded Windows
InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
Yuri Sizov 2e728e02cc
Merge pull request #77763 from RedworkDE/warning-dialog-crash
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
RedworkDE c4db212870 Prevent crashes when removing Viewport from scene tree in event handler 2023-06-03 23:37:31 +02:00
Aaron Franke 8b42297d7c
Make `Viewport::gui_get_focus_owner` const 2023-06-02 12:36:10 -05:00
Markus Sauermann 6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
Yuri Sizov 6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
Yuri Sizov 3a895eafc0
Merge pull request #77595 from Sauermann/fix-double-inputevent
Fix InputEvent being used twice
2023-05-30 15:25:36 +02:00
Markus Sauermann ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Markus Sauermann a9bf3de08e Fix InputEvent being used twice
A single mouse click can cause multiple actions, which contradicts
the paradigm that a single Input Event should cause only a single
action.

The solution consists of two parts:
1. Physics Picking as the last step during viewport input event
handling, currently doesn't set the event as handled. This PR sets
the event as handled in the case of physics picking.
2. After an InputEvent is processed by a SubVieportContainer, it is
sent to its parent, even if it set as handled within the SubViewport.
This PR adds an additional test to check if the event is handled
before propagating the event to the parent Control.
2023-05-29 02:39:09 +02:00
Michael Alexsander af04d3fb2c
Fix error when attempting to move a embedded window with a negative title height 2023-05-28 16:46:16 -03:00
ajreckof ace7620e55 fix `Window`derived nodes being unselectable for `ViewportTexture` `NodePath` 2023-05-21 16:28:41 +02:00
Rémi Verschelde 755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde 12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Alex Drozd a5a1c3a03c check for null event in Viewport::push_input 2023-05-15 20:16:15 +02:00
Juan Linietsky 0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde 8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
Rindbee af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Rémi Verschelde 72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Rémi Verschelde 15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi 1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Michael Alexsander 8118d0d2f5 Add more uses of appropriate cursors when resizing/moving some UI nodes 2023-05-07 11:14:57 -03:00
kobewi 8a41eefb97 Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
Chase Warrington 46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
Juan Linietsky 104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
Yuri Sizov f818d2b98f
Merge pull request #75141 from rcorre/rrc/dialog-pos 2023-03-28 10:54:37 +02:00
Ryan Roden-Corrent 894ce41180
Apply clamp_to_embedder on parent resize and popup.
Fixes #75084.

The clamp_to_embedder setting was added in 8be16e0704,
but was not set on any of the in-editor dialogs.

This patch sets `clamp_to_embedder` on editor dialogs so they cannot be dragged out of the frame.
This also modifies `clamp_to_embedder` so a window is clamped to the bounds of an embedder when
it pops up and when the parent is resized.
2023-03-27 07:08:29 -04:00
Markus Sauermann 8836f2160a Move call of `push_unhandled_input` from `Window` to `Viewport`
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.

This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00