Hugo Locurcio
73240f81d0
Decrease the script editor's default split width to 70
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This also makes its value change to match the editor scale.
(cherry picked from commit ac3c93077c
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using MeshLibrary.get_item_preview()
in non-editor builds again
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This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Dominik 'dreamsComeTrue' Jasiński
f328ac36d6
Fix: auto brace complete for quoted strings
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Fixes #36002
(cherry picked from commit 6a404a88e4
)
2020-03-04 09:53:44 +01:00
Yuri Sizov
04b3e208fa
Add a button to quickly repeat last search in files
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(cherry picked from commit 8c80b602ac
)
2020-03-04 09:52:55 +01:00
Phischermen
c75459ac95
Enabled concave collision detection with Areas in Bullet.
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(cherry picked from commit 2c01cf54f8
)
2020-03-04 09:51:15 +01:00
Eevee
e70e0d24d9
Fix inverted use of Camera2D.offset_v
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The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.
The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back. The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.
(cherry picked from commit 40816574ac
)
2020-03-04 09:50:21 +01:00
Fabio Iotti
45248fb0ec
Fix OGG audio loops
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(cherry picked from commit 4f8d1c47b8
)
2020-03-04 09:50:21 +01:00
Rémi Verschelde
2bae35353d
Revert "Fix control node transform animation jitter with pivot offset"
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This reverts commit 15315f118c
.
It caused a regression: #36087 .
2020-03-04 09:50:21 +01:00
Rémi Verschelde
0d5e483a90
Merge pull request #36754 from mbrlabs/newline-fix-32
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Improved custom Android template exports for the 3.2 branch
2020-03-04 08:15:05 +01:00
Marcus Brummer
9190f516b1
Improved custom Android template exports
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Prevent newlines from beeing appended in AndroidManifest.xml and
build.gradle. Fixes #36708 .
2020-03-03 10:49:13 +01:00
Rémi Verschelde
416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
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Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
Rémi Verschelde
685f255f2f
Merge pull request #36694 from clayjohn/ETC-mipmaps
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Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:30:12 +01:00
clayjohn
2c0d391c48
Force mipmaps off when importing RGBA4444 textures
2020-02-29 19:23:56 -08:00
Rémi Verschelde
f4e3701893
Merge pull request #36470 from SkyLucilfer/3.2
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Add abort mechanism when invoking EditorNavigationMeshGenerator::bake…
2020-02-23 09:13:47 +01:00
SkyJJ
0c53718e7b
Add abort mechanism when invoking EditorNavigationMeshGenerator::bake in-game
2020-02-23 02:43:17 +01:00
Rémi Verschelde
f1a77a7e0a
Travis: Force updating homebrew on macOS
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Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
(cherry picked from commit 1b01896e90
)
2020-02-21 09:43:23 +01:00
Hugo Locurcio
1bc1939c63
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
(cherry picked from commit 72ac757ad5
)
2020-02-20 08:01:18 +01:00
Twarit
6d78636163
Remove unused driver/dummy/audio_driver_dummy.h
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(cherry picked from commit 04882a481b
)
2020-02-20 08:00:34 +01:00
Rémi Verschelde
80dd96c095
Travis: Fix clang-format on non-master branches
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`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```
The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.
We do it manually to ensure that it's going to work as we want it.
(cherry picked from commit e479231b21
)
2020-02-20 08:00:15 +01:00
janglee
56437cddeb
Make orthogonal view mode persistent in new scene
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Fixes #36339 .
(cherry picked from commit d3c580f0bc
)
2020-02-20 07:59:45 +01:00
Fabio Alessandrelli
ec4abf421a
Disable NetSocket reuse address on Windows.
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It actually means reuse port -.- ...
(cherry picked from commits cae0d8853d
and 19ef28a614
)
2020-02-20 07:57:50 +01:00
Rémi Verschelde
0ad54edeae
Merge pull request #36354 from madmiraal/appveyor-3.2-cache
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Enable Appveyor cache on 3.2 branch.
2020-02-19 14:41:43 +01:00
Marcel Admiraal
1affc25395
Enable Appveyor cache on 3.2 branch.
2020-02-19 11:53:02 +01:00
Dominik 'dreamsComeTrue' Jasiński
eb22bcead7
RichTextLabel: proper handling of internal key events
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Fixes #36211
(cherry picked from commit ff030afc93
)
2020-02-19 10:09:28 +01:00
Rémi Verschelde
1c9132540f
i18n: Sync translations with Weblate
2020-02-19 10:09:14 +01:00
Tomasz Chabora
15162906e4
Allow for continuous deletion/duplication of lines
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(cherry picked from commit b23f141ba4
)
2020-02-18 14:22:05 +01:00
Hugo Locurcio
884dcdcd20
Add a fish shell completion file for the Godot editor
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(cherry picked from commit 4d8dce1606
)
2020-02-18 14:21:49 +01:00
Haoyu Qiu
dcf158703e
Fixes crash when pressing enter in ConnectDialog with nothing selected
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(cherry picked from commit cf8eedb2f5
)
2020-02-18 14:21:01 +01:00
Fabio Alessandrelli
50763ecac4
Fix EMWSClient::get_connection_status(), try catch
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(cherry picked from commit ebeeb67224
)
2020-02-18 14:20:34 +01:00
Hugo Locurcio
06344ac10d
Increase the width of the "Connections to method" dialog
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This closes #36245 .
(cherry picked from commit 5c659dd399
)
2020-02-18 14:20:18 +01:00
Michael Alexsander
18eba898f8
Fix hiding ColorPicker's presets not fully hiding its controls
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(cherry picked from commit 5f5ccfc361
)
2020-02-18 14:20:04 +01:00
WARIO-MDMA
707d1a38ec
Reduce AudioStreamPlayer's pitch_scale max value
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(cherry picked from commit 61d20b1f56
)
2020-02-18 14:19:51 +01:00
SkyJJ
9091e8d839
Fix script icon not showing at startup bug
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(cherry picked from commit 032b0e5899
)
2020-02-18 14:19:25 +01:00
Michael Alexsander
f6d2bbdeab
Fix multiple issues with the "Import" dock
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(cherry picked from commit bdd4d28081
)
2020-02-18 14:18:09 +01:00
Hugo Locurcio
a083fcc109
Improve error explanations related to NetworkedMultiplayerENet
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(cherry picked from commit 61bf5bf73f
)
2020-02-18 14:16:53 +01:00
janglee
5948530332
Fixed random force on vehicle wheel
2020-02-15 20:30:17 +05:30
Rémi Verschelde
245ecb6684
Merge pull request #36215 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
2020-02-14 22:04:19 +01:00
Rémi Verschelde
fbaf3c26bf
doc: Only encode version branch (x.y) in class header
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This avoids a big diff on patch version updates.
(cherry picked from commit dacfdd8f33
)
2020-02-14 20:20:12 +01:00
Rémi Verschelde
3dfedc0b4c
i18n: Sync translation template with current source
2020-02-14 17:52:59 +01:00
Rémi Verschelde
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
Haoyu Qiu
762578e7bc
Fixes range hint for default_float_step
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(cherry picked from commit dfe9825e00
)
2020-02-14 16:32:33 +01:00
Hugo Locurcio
30ca4a32a8
Export and reference the icon as favicon when exporting to HTML5
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This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
(cherry picked from commit 4492cf856b
)
2020-02-14 16:15:40 +01:00
Hugo Locurcio
6edb5ac9e9
Optimize the editor icon generation
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Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.
When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
(cherry picked from commit 9e3393a624
)
2020-02-14 16:14:56 +01:00
bitstopper
7cb3a20418
Fixes broken CPUParticles2D AtlasTextures usage
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(cherry picked from commit 36d9906d6a
)
2020-02-14 16:14:13 +01:00
Yuri Roubinsky
e10b0c9eaa
Added missing '\n' in visual shader expression node code generation
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(cherry picked from commit 6e1187ad2f
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364
Added missing '\n' in visual shader fresnel node code generation
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(cherry picked from commit c8639a0013
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
5579eb823b
Few extra formatting fixes for visual shader node generation
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For 'If' and 'Switch' nodes
(cherry picked from commit b0f166f0c5
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1f4885fe49
Added missing '\n' in visual shader custom node code generation
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(cherry picked from commit 9d8b59e86a
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
fb56d93163
Better visual shader code generation
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(cherry picked from commit bfec48abf1
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
74f3fbf7ef
Fix VisualScriptClassConstant to be updated properly
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(cherry picked from commit 386d0fe988
)
2020-02-14 16:12:09 +01:00