Rémi Verschelde
cf4c58838f
Merge pull request #44986 from aaronfranke/audiostream
...
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07 11:42:40 +01:00
Rémi Verschelde
55e876777c
Merge pull request #44832 from nathansmith339/opensimplex-optimization
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OpenSimplex data optimization
2021-01-07 10:51:30 +01:00
Aaron Franke
193564d83e
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07 03:24:30 -05:00
nevarek
041fe20f64
Optimize data format for OpenSimplex images
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The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.
The Docs have been updated to reflect the format changes.
2021-01-06 19:01:21 -08:00
Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source
2021-01-06 15:23:58 +01:00
Gordon MacPherson
74a72cf85e
Preliminary Blender FBX support [4.0]
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limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:58:58 +00:00
Rémi Verschelde
7f98e663d1
Merge pull request #44939 from akien-mga/gltf-external-images
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glTF: Fix loading external images as buffer
2021-01-05 20:45:27 +01:00
reduz
446618cf94
Change the light attenuation formulas.
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-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
Rémi Verschelde
e268a8e523
glTF: Fix loading external images as buffer
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We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.
Fixes #44309 , was a regression from #42504 .
2021-01-05 16:26:48 +01:00
zero13cool
9f3d7d9709
Changed type to make it work on x32 architecture.
2021-01-05 01:44:52 +00:00
Rémi Verschelde
c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
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Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek
a54a2d65e1
Add support for WebXR
2021-01-04 17:02:37 -06:00
Rémi Verschelde
0b49e5de12
Merge pull request #44914 from swarnimarun/master-visualscript-refactor
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Fix doc for the VisualScript class after #39649 PR
2021-01-04 21:19:00 +01:00
Swarnim Arun
35b8fc2d85
Fix doc for the VisualScript class.
2021-01-05 00:15:53 +05:30
Yuri Roubinsky
8d240f467d
Auto-assign default value for variable in visual script on type changing
2021-01-04 21:10:04 +03:00
Rémi Verschelde
add3a825f0
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
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Visual Script Refactor
2021-01-04 15:02:23 +01:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Thakee Nathees
01c11ec29b
GDScript builtin invalid function call crash fix
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Fix : #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
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Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Hugo Locurcio
7a65375b7a
Use static const int
instead of #define
for OpenSimplexNoise octaves
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This closes #44860 .
2021-01-01 21:32:50 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun
c6771358aa
Refactoring Visual Script
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* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Marcel Admiraal
026aa4381d
Add signal to inform joint that body has exited tree
2020-12-31 16:19:57 +00:00
Thakee Nathees
18f30dda63
GDScript crash at incomplete const bug fix
2020-12-30 23:27:46 +05:30
K. S. Ernest (iFire) Lee
dff1d8d7b0
Expose gltf2 eight weights.
2020-12-29 05:28:00 -08:00
Rémi Verschelde
1dd75f41e5
FBX: Clarify outdated format error
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See #44780 .
2020-12-29 12:14:30 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
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Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
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Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Marcel Admiraal
01d0360580
Fix GLTF after camera near and far rename merge
2020-12-28 14:26:19 +00:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Adam Scott
4771004664
Add missing "normalized" accessor property to glTF document
2020-12-28 03:09:19 -05:00
Rémi Verschelde
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
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Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
Rémi Verschelde
d55e335026
Merge pull request #44718 from hoontee/fix-44713
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Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Thakee Nathees
ebade0e454
GDScript assert message parsing bug fixed
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Fix : #43540
2020-12-27 13:13:50 +05:30
hoontee
24a6aac472
Properly handle empty CSGShapes
2020-12-27 01:10:58 -06:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Rémi Verschelde
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
Marcel Admiraal
709aa8ae2c
Ensure flags are applied to CVTT options
2020-12-25 11:28:29 +00:00
Thakee Nathees
16bb01adfb
Array/Dictionary marked as not safe to const fold
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Fix : #44459
2020-12-25 12:33:55 +05:30
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
K. S. Ernest (iFire) Lee
58a00b4f3c
Update FBX because of changes in the core api.
2020-12-23 08:52:52 -08:00
Rémi Verschelde
35a8ebaa10
Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0
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[fbx] Port FBX module from 3.2 branch
2020-12-23 17:14:56 +01:00
geekrelief
cc5d8bb5ad
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
2020-12-23 06:36:01 -08:00
Lyuma
4c4a405887
Fix mistake in GLTFMesh.mesh property
2020-12-23 02:11:13 -08:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
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* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Gordon MacPherson
6607fc7da9
Port FBX module from commit 68013d2393
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Ports FBX module from 3.2 branch to 4.0
This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes.
Changelog:
- fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully)
- fixed const correctness with C++/C version change
- rewrote material handling to be simpler and better
- ports from 3.2 to 4.0 the fbx importer
2020-12-23 00:45:03 +00:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Gordon MacPherson
5b5fdb0adf
remove assimp pending fbx upgrade
2020-12-22 21:31:06 +00:00
Lyuma
0d4b750051
Fix crash when iterating through empty dictionary.
2020-12-21 20:15:29 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
Marcel Admiraal
fdf92ca298
Rename XRPositionalTracker methods
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Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Rémi Verschelde
bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
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Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Eyad
be1c161b0b
Fixes #42149 and fixes indentation errors to pass clang-format
2020-12-19 13:47:16 +02:00
Rémi Verschelde
33ad8c5048
Merge pull request #43898 from madmiraal/fix-43852
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Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:29:45 +01:00
Rémi Verschelde
d54d958a3e
Merge pull request #44493 from Chaosus/vs_fix_init
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Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Yuri Roubinsky
d6bdd042bc
Fix broken members panel in visual script editor
2020-12-18 14:16:12 +03:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
PouleyKetchoupp
2e4ee06b7a
Fix error when calling coroutine with await in _ready
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The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde
b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
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Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi Verschelde
f6820306e0
Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
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Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
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Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
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Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
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GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Ignacio Etcheverry
2af8a72663
Mono: Don't use -rdynamic when compiling for WASM
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`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-14 21:16:09 +01:00
Ignacio Etcheverry
7439b5595d
Mono: Make Godot provide its own WASM m2n trampolines
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This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 21:16:01 +01:00
Ignacio Etcheverry
b98e8b11e6
Mono: Add extra WASM framework assemblies on game export
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This is needed with newer Mono versions, at least with Mono 6.12+
Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
bruvzg
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
Rémi Verschelde
a511a26ad8
Merge pull request #44353 from skyace65/PowFix
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Pow method doc fix
2020-12-14 07:38:08 +01:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
skyace65
4fd20015f3
Pow method doc fix
2020-12-13 17:53:30 -05:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Rémi Verschelde
2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
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Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
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Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to modules/pvr
, drop obsolete PVRTexTool code
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The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Marcel Admiraal
e40ab06599
Rename TrackerHand enums
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Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
Rémi Verschelde
cf62289d24
LSP: Fix iterator in enum API dump
2020-12-09 13:34:29 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde
edb3686ee2
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit_from_file
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Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:59:46 +01:00
Rémi Verschelde
360cfeedac
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
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Add PluginScript support for global class naming/icon path
2020-12-08 13:51:06 +01:00
Emmanuel Leblond
c4c18a2c58
Add PluginScript support for global class naming/icon path
2020-12-08 13:17:22 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:06:15 +01:00
Marcel Admiraal
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Rémi Verschelde
d94de32579
Merge pull request #44177 from touilleMan/pluginscript-allow-custom-can_inherit_from_file
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Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 12:46:02 +01:00
Rémi Verschelde
d94bf9f7b6
Merge pull request #44136 from neikeq/scons-mono-bcl-option
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Mono: Add mono_bcl SCons option for a custom BCL location
2020-12-08 09:43:50 +01:00
Rémi Verschelde
a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
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Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Emmanuel Leblond
014efeb272
Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 00:56:01 +01:00
Rémi Verschelde
e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
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[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Rémi Verschelde
44a88244de
Merge pull request #44162 from aaronfranke/arg
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Improve some argument names for core types
2020-12-07 13:35:25 +01:00
Rémi Verschelde
d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
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Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Rémi Verschelde
3c9c2cbb23
Merge pull request #44093 from nekomatata/gdscript-base-class-init
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Fix base script not initialized properly in some cases
2020-12-07 11:29:45 +01:00
Rémi Verschelde
93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
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[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Rémi Verschelde
73eb8d5a20
Merge pull request #44117 from bruvzg/mem_fonts
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Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:43:49 +01:00
bruvzg
29e5b900d0
Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:53:15 +02:00
bruvzg
0ef483e9a9
[Complex Text Layouts] Performance optimizations.
2020-12-07 08:53:02 +02:00
Hugo Locurcio
4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
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- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
bruvzg
384211af4b
[Complex Text Layouts] Fix bitmap font memory leak.
2020-12-06 20:31:00 +02:00
bruvzg
c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
2020-12-06 20:31:00 +02:00
bruvzg
a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
PouleyKetchoupp
87d73faa66
Fix base script not initialized properly in some cases
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Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.
Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde
d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
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Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Ignacio Etcheverry
a946f84e3d
Don't box params on Native->C# calls with Variant params
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Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.
Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Ignacio Etcheverry
dd5ace219d
Mono: Add mono_bcl SCons option for a custom BCL location
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Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Rémi Verschelde
83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
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C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde
45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
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Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde
af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
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C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
5dddf4377a
Rename RD texture "type" to "texture_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
19bdd01438
Rename RD uniform "type" to "uniform_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Fabio Alessandrelli
dd9503dc19
[HTML5] Make GDNative support feature-based.
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This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Fabio Alessandrelli
ca34b5e57a
[HTML5] GDNative support via SIDE_MODULE.
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Working with emscripten >= 2.0.10
2020-12-05 00:52:43 +01:00
Ignacio Etcheverry
b0eb9061e4
C#: Fix very slow build log update in the editor
2020-12-05 00:43:24 +01:00
Ignacio Etcheverry
bbaf854956
Fix unhandled exception re-thrown in the editor
2020-12-05 00:40:31 +01:00
Ignacio Etcheverry
e2f7037824
C#: Fix multiple awaits to same signal result in connect error
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Multiple calls to the same `await ToSignal` were resulting in
"signal already connected to slot" error because the custom
callable comparer was wrong. Comparing only the signal awaiter
handle is the correct way (it's unique for the target).
2020-12-05 00:32:57 +01:00
Fabio Alessandrelli
1167ab96e9
[HTML5] Add function signatures to JS libraries.
2020-12-04 23:21:33 +01:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
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And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde
1287ea63c1
Merge pull request #44084 from vnen/float-is-real
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Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
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To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Sacha Waked
7e2b88a7eb
Updated open-simplex to have const noise functions
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"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Vincent
704d6de84c
add mp3 import and playback support
2020-12-03 17:51:43 +01:00
Rémi Verschelde
ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
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Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
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Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora
4c232e4222
Fix subtracting colors and quats
2020-12-03 14:22:12 +01:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
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Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
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Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
5861bac21e
Merge pull request #43801 from nekomatata/bullet-ccd-disabled
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Fix ccd enabled by default on Bullet bodies
2020-12-03 13:28:48 +01:00
Rémi Verschelde
c6965961c7
Merge pull request #44064 from akien-mga/mono-android-fix-build
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Mono: Fix Android build after #36311
2020-12-03 12:52:13 +01:00
Rémi Verschelde
0c06fbe6db
Mono: Fix Android build after #36311
2020-12-03 11:17:03 +01:00
Fabio Alessandrelli
502ff74fee
Merge pull request #43536 from jonbonazza/hmac
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feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Gustav
dff3875ae3
Add bracket or space to some keyword completions
2020-12-03 09:44:42 +01:00
Rémi Verschelde
2a0de6d88c
Merge pull request #44044 from Wavesonics/xatlas-options-master
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xatlas should be using the options configured here
2020-12-02 20:53:54 +01:00
Adam Brown
9367b1d6c1
xatlas should be using the options configured here
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It was using the defaults by mistake
2020-12-02 09:22:35 -08:00
reduz
70f5972905
Refactored Mesh internals and formats.
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-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
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GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques
0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
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GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Adam Brown
23c754360a
xatlas: Sync with upstream 5571fc7
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Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-02 00:17:45 -08:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Danil Alexeev
bf96056ad0
Several edits to the GDScript docs
2020-12-01 16:05:10 +03:00
Pedro J. Estébanez
86ece881e5
Remove useless check in GDScript
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The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.
However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
2020-12-01 12:28:52 +01:00
Rémi Verschelde
04bef80b42
Merge pull request #43992 from vnen/variant-internal-object-set
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Fix VariantInternal initialization and setting of object
2020-11-30 20:22:15 +01:00
Rémi Verschelde
8f3dde18f1
Merge pull request #43504 from AndreaCatania/gds_fix_2
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Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30 19:10:38 +01:00
George Marques
029fd88adb
Fix VariantInternal initialization and setting of object
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- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
as intended.
2020-11-30 14:49:52 -03:00
George Marques
a604e72dc9
GDScript: Don't construct ref values in compiler
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Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
2020-11-30 09:42:22 -03:00
Gustav
e995d5c378
Fix missing function hints
2020-11-30 09:26:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Thakee Nathees
d42b305377
GDScript default argument override bug fix
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Fix : #41766
2020-11-28 20:42:57 +05:30
AndreaCatania
40403b02fb
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-28 13:47:52 +01:00
Rémi Verschelde
a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
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Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
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[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Rémi Verschelde
d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
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Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Marcel Admiraal
356a2b7235
Fix cast_motion sometimes failing
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- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:33:00 +00:00
Rémi Verschelde
9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
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GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques
cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
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Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Thakee Nathees
f0613a91be
GDScript range function typecheck bug fixed
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Fix : #43586
2020-11-27 18:23:35 +05:30
Jon Bonazza
d5925fd522
feat: HMAC support in Crypto APIs
2020-11-26 18:39:56 -08:00
George Marques
fbb806fd68
Unregister GDScriptFunctionState class
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This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde
ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
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GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Pedro J. Estébanez
4eb3286230
Put misc. 3D tool visible instances on their own layer
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This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Marcel Admiraal
6fe2206ec6
Remove any constraints connected to a Bullet body when removing it
2020-11-26 18:18:41 +00:00
Rémi Verschelde
e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
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Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques
0cb185927c
GDScript: Improve handling of operators
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- Use the new functions in Variant to determine the validity and resulting
type of operators.
- Split the operator function in codegen between binary and unary, since
the unary ones have now a special requirement of having the second
argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques
627ca7f30e
GDScript: Don't clear depended parsers too soon
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It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques
817fb3d702
GDScript: Give an error if dependency can't be parsed
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Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
George Marques
c7b6a7adcc
GDScript: Refactor builtin functions
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They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.
Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.
Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg
07d14f5bb8
[Complex Text Layouts] Implement GDNative interface for TextServer.
2020-11-26 13:55:29 +02:00
bruvzg
200828276e
[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module.
2020-11-26 13:55:28 +02:00
bruvzg
b9f441e81e
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite).
2020-11-26 13:55:27 +02:00
bruvzg
493da99269
[Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer.
2020-11-26 13:55:26 +02:00