Commit Graph

29608 Commits

Author SHA1 Message Date
Rémi Verschelde e016859c3b Script editor: Fix crash when root script is null
Bug introduced in #40746.
2020-07-27 15:18:31 +02:00
Rémi Verschelde 303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Rémi Verschelde 6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Hugo Locurcio 27b09dfc44 Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27 14:26:46 +02:00
Fabio Alessandrelli 0b286a287c Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli 3e96ba220e Correctly include <stdlib.h> in javascript main.
Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli 757af6a69f Properly set HTML5 DisplayServer init error value.
Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde 3e87022ecc
Merge pull request #40252 from AndreaCatania/flush
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
2020-07-27 13:57:47 +02:00
Rémi Verschelde bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde 08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal 6f1c99e5b4 Clarify the difference between contacts and collisions. 2020-07-27 10:35:15 +01:00
Rémi Verschelde 8965ec124d
Merge pull request #40744 from Chaosus/vs_optimize_fresnel
Optimize code generation for fresnel node in visual shaders
2020-07-27 11:23:03 +02:00
Rémi Verschelde a5c0ee0128
Merge pull request #40746 from akien-mga/no-dominion-outside-borders
Script editor: Fix open dominant logic for language-specific external editors
2020-07-27 11:13:01 +02:00
Rémi Verschelde 4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Yuri Roubinsky 167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Rémi Verschelde 6b3f013a82 Script editor: Fix open dominant logic for language-specific external editors
Follow-up to #40735.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Hugo Locurcio 4275e6aad5 Improve the Object, Reference and Resource class documentations 2020-07-27 10:03:46 +02:00
Rémi Verschelde 6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
Rémi Verschelde 3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Andrea Catania 8d0d6d6921 - Enhanced the flush mechanism by flushing only needed thing.
- Flushing Areas before anything else.
- Make sure to correctly fetch gravity when the integrate_forces function is used
- Lazy reload body when layer and mask changes
- Shapes are reloaded just before the physics step starts.
- Improved some other parts of the code.
- Added override keyword
- Using LocalVector
2020-07-27 08:25:47 +02:00
Rémi Verschelde 0a7942f4bb
Merge pull request #40735 from akien-mga/no-dominion-outside-borders
Script editor: Don't open dominant script in external editor
2020-07-26 23:55:43 +02:00
Rémi Verschelde b5f110c77e Script editor: Don't open dominant script in external editor
Fixes #13429.
2020-07-26 23:18:05 +02:00
Rémi Verschelde 8636be35b2
Merge pull request #40732 from bruvzg/macos_refocus_after_alert
[macOS] Refocus last key window after `DisplayServer::alert` is closed.
2020-07-26 22:45:09 +02:00
bruvzg a05776e20d
[macOS] Refocus last key window after `DisplayServer::alert` is closed. 2020-07-26 23:00:49 +03:00
Rémi Verschelde d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde dc456059a4
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-26 20:47:35 +02:00
Rémi Verschelde b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde f5a224ac92
Merge pull request #40731 from akien-mga/ci-black-git
CI: Install master version of psf/black
2020-07-26 20:01:57 +02:00
Rémi Verschelde f940e5e000 CI: Install master version of psf/black
Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
2020-07-26 19:48:25 +02:00
Rémi Verschelde 326c303fc6
Merge pull request #40730 from RevoluPowered/msvc_fix_crash_debugging_tests
Fixes msvc debugging tests crashing
2020-07-26 19:36:36 +02:00
Gordon 968bfdb72a Crash when debugging tests by disabling thread_local in /MT context 2020-07-26 18:24:52 +01:00
Rémi Verschelde 3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde 33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Rémi Verschelde 94ff5ee535
Merge pull request #40655 from madmiraal/fix-40636
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
2020-07-26 17:09:02 +02:00
Rémi Verschelde b35be146da
Merge pull request #40720 from Xrayez/modules-tests
Enable support for C++ modules tests
2020-07-26 17:04:41 +02:00
Rémi Verschelde e7a56a2454
Merge pull request #40726 from akien-mga/scons-tests-self-contained
SCons: Build tests/ and main/ in cloned environments
2020-07-26 16:57:06 +02:00
Rémi Verschelde 1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Rémi Verschelde da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Andrii Doroshenko (Xrayez) 60f53140b8 Enable support for C++ modules tests
Modules-specific tests can be written under respective module folders.
Each module should have "tests" folder created with the tests implemented
as `doctest` headers, so they can be collected by the buildsystem and
included directly in `tests/test_main.cpp` to be compiled.
2020-07-26 17:41:46 +03:00
Rémi Verschelde a3a980eb0d SCons: Build tests/ and main/ in cloned environments
Allows switching `tests=yes`/`no` and rebuilding only tests and main,
instead of the whole engine.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2020-07-26 16:03:11 +02:00
Rémi Verschelde df6f867806
Merge pull request #39624 from naithar/fix/ios-touch-events-master
[4.0] Fix for iOS touch recognition
2020-07-26 15:42:51 +02:00
Tomasz Chabora d3f2062d86 Fix ultra long node names 2020-07-26 15:29:50 +02:00
Sergey Minakov e6d7e01a72 iOS: added delay gesture recognizer
This gesture recognizer will prevent GodotView from processing unwanted gestures.
Emulates UIScrollView behavior.
Fires delayed touches on significant movement.
2020-07-26 16:05:58 +03:00
Andrii Doroshenko (Xrayez) 7247247522 Make unsaved scripts in the script editor more user-friendly
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.

This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).

A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde cab0f12aee
Merge pull request #40721 from bruvzg/macos_tooltip_nofocus
[macOS] Fix tooltips stealing focus.
2020-07-26 15:02:44 +02:00
bruvzg 4c0081105f
[macOS] Prevent setting `BORDERLESS` flag and calling `window_move_to_foreground` from giving focus to window with `NO_FOCUS` flag. 2020-07-26 15:46:07 +03:00