Commit Graph

4737 Commits

Author SHA1 Message Date
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde 0d779e7777 i18n: Sync translations with Weblate 2019-07-19 15:45:00 +02:00
Rémi Verschelde 21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde 2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde 40dec55916
Merge pull request #30600 from vortexofdoom/dualshock_joypad
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-19 09:00:42 +02:00
Rémi Verschelde 41500db735
Merge pull request #30686 from Calinou/enable-auto-brace-complete
Enable the script editor's "Auto Brace Complete" by default
2019-07-19 08:54:07 +02:00
Hugo Locurcio 755689b0e9
Enable the script editor's "Auto Brace Complete" by default
This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.

This closes #30662.
2019-07-18 21:42:10 +02:00
Hugo Locurcio ddf83d93b3
Improve preview and screenshot display in the asset library
Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias 19d261336b Minor improvements to the AssetLib 2019-07-17 12:35:57 -03:00
Rémi Verschelde 96cbbffac7
Merge pull request #30608 from sparkart/fix-script-not-clearing-when-renamed
Fix losing scene modifications when renaming file
2019-07-17 11:09:34 +02:00
Cameron Reikes d4bed7586d Lower priority of anchor helper input
- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde 22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar 600c153076 Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903 2019-07-16 14:19:20 +05:30
Rémi Verschelde 0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Rémi Verschelde 58d0fb1254
Merge pull request #30579 from NilsIrl/from_if_to_switch
Use switch instead of if statement in editor_node.cpp
2019-07-16 08:48:34 +02:00
Emmanuel Barroga 2350af5e70 Fix losing scene modifications when renaming file
Closes: #30436

When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.

To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Daniel Larson ba6fbe5fa7 Added DualShock Equivalents to Joypad Button 10 and 11 2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG 7a1b399df2 Use switch instead of if statement 2019-07-15 17:21:34 +01:00
Rémi Verschelde 5d962f8baf
Merge pull request #30583 from hbina/fix_crash_issue_30493
Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
unknown c5d4bd9e34 Fixed editor_doc properties font alignment bug 2019-07-15 19:18:51 +05:30
hbina085 e9c1e5aa7c Fix crash when changing Node type
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
2019-07-15 09:17:14 -04:00
Hugo Locurcio 0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes #30550.

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde 7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde 58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde 12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde 1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde 158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde 0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus e82b5e910a Better boolean indication in visual shaders 2019-07-15 08:31:51 +03:00
Tomasz Chabora 38d9434098 Add tilemap editor rotation hotkeys 2019-07-14 15:46:47 +02:00
Hugo Locurcio 0aaf6cb87c
Remove unused Vulkan icon
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Fixes #27468
2019-07-13 21:55:32 +03:00
Bojidar Marinov f451a40282
Fix huge multiline default values being generated 2019-07-12 21:17:12 +03:00
Shiqing dd1589b2bc Fix potential crash caused by type mismatch in Ref 2019-07-12 23:53:07 +08:00
Chaosus d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Shiqing b5b1a56c04 Fixes and improvements in settings search 2019-07-12 22:20:06 +08:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov 6d92750cf7
Fix AnimationTree editor messing up parameters when nested
Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde 5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
unknown f236b460e5 Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
Hugo Locurcio 5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde 84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
gaisama f3b95560f4 Set a default value for project name when installing a project.
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process.  The user can still rename it if they wish to but we should be providing a default value.  This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
Ev1lbl0w 1994111037
Allow dots for class name in popup dialog
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Rémi Verschelde 9d47e3b975
Merge pull request #30461 from Calinou/draw-rect-width-antialiased
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde ff0554d055
Merge pull request #30469 from bojidar-bg/20662-unselectable-error
Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Hugo Locurcio 2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov eed2251f17
Add a way to copy the text of warnings shown in the editor
Closes #20662
2019-07-09 21:11:31 +03:00
hbina085 349deabbe4 Fix issues where translations doesn't work
The crux of the issue is a white space between % and s.
I have fixed similar problems than found in #30063

Edited by @akien-mga to fix some more occurrences on other
placeholders.
2019-07-09 12:54:53 +02:00
Rémi Verschelde 59ad47961f i18n: Sync translation template with current source 2019-07-09 12:50:49 +02:00
Rémi Verschelde 5c8654882a i18n: Sync translations with Weblate 2019-07-09 12:48:36 +02:00
Rémi Verschelde 0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde 2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde c2cf640753
Merge pull request #30435 from bojidar-bg/14513-show-matches-count
Display a count of matches when searching in the code editor
2019-07-09 08:28:12 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Bojidar Marinov 862369f842
Display a count of matches when searching in the code editor
Fixes #14513
2019-07-08 20:33:04 +03:00
Rémi Verschelde c7734e2cbb
Merge pull request #30384 from Anutrix/a-filter-feature
Added filter to SceneTreeDialog
2019-07-08 13:40:15 +02:00
Rémi Verschelde 92e332e960
Merge pull request #30373 from sntdevco/patch-1
Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Hugo Locurcio c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample 2019-07-07 18:53:21 +02:00
Rémi Verschelde 3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde 9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
unknown 8934a26565 Added filter to SceneTreeDialog 2019-07-06 22:41:47 +05:30
Bojidar Marinov e222615e97
Fix editor remaining dimmed after certain actions
Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki 6eb6895db8 Sort selected nodes in scene tree before duplication 2019-07-06 14:51:24 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Sayan Nandan 70ba9ef612
Improve localization
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
geequlim 253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
LikeLakers2 e86f6faf64 MultiNodeEdit now only shows properties with the exact same PropertyInfo data 2019-07-05 17:40:06 -04:00
Rémi Verschelde 595763e0a0
Revert "Add editor menu to open the project data "user://" location." 2019-07-05 12:37:42 +02:00
Rémi Verschelde 3676100964
Merge pull request #30336 from fire/open_project_data
Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Rémi Verschelde 6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee 44df7c8b9b Add editor menu to open the project data "user://" location. 2019-07-05 01:07:11 -07:00
Rémi Verschelde a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde 26cff6ff92
Merge pull request #30316 from sparkart/master
Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde 133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde 0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Ignacio Etcheverry aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde 259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
Show icons for code completion options
2019-07-05 08:00:40 +02:00
Geequlim 10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Hugo Locurcio 492c3196ae
Dim the editor window while it's quitting
This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.

Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown 2685d3324c Got replace-all working without breaking search 2019-07-05 02:13:03 +05:30
LikeLakers2 d2e915623a SceneTreeDock will reset the ScriptCreateDialog's inheritance base type 2019-07-04 16:36:24 -04:00
Tomasz Chabora 0cd9a65aa4 Smarter node placement after duplicating 2019-07-04 18:16:19 +02:00
Hugo Locurcio acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Emmanuel Barroga 839c3bd1bf Resolves Issue #30271 Reparent selection without flattening
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
Rémi Verschelde 542489a866 DocData: Re-expose parametric setters and getters
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.

For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde c5ea4b27f9 FileSystem dock: Improve duplicate check for directory paths
Supersedes and closes #30225.
2019-07-04 11:42:40 +02:00
Geequlim ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00