Commit Graph

50586 Commits

Author SHA1 Message Date
clayjohn
e0e073138d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
Rémi Verschelde
a51ca2beaf
Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
Rémi Verschelde
02f5f56a42
Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation
Uppercase references to color constants in documentation
2023-01-14 00:43:45 +01:00
Rémi Verschelde
c87176d324
Merge pull request #71367 from Maran23/4-x-more-node-tests
More `Node` tests
2023-01-14 00:43:18 +01:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
81b9c26872
Merge pull request #71366 from Scony/fix-navi-process-monitor
Fix 'Navigation Process' monitor initialization
2023-01-14 00:42:11 +01:00
Marius Hanl
d2f246806c Added more node tests
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b Fix editor progress dialog theme update. 2023-01-14 01:07:24 +02:00
Anthony Cossins
ddab3976fe Uppercase references to color constants in documentation 2023-01-13 22:56:22 +00:00
Pawel Lampe
dec0a3ed99 Fix 'Navigation Process' monitor initialization 2023-01-13 23:47:31 +01:00
Silc 'Tokage' Renew
e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
Rémi Verschelde
f0117a2c8d
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 22:48:43 +01:00
Rémi Verschelde
ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
clayjohn
ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Hugo Locurcio
2841047657
Clarify the difference between uniforms and per-instance uniforms in docs 2023-01-13 21:48:06 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov
d6ca145936
Merge pull request #71347 from KoBeWi/CompatRect
Add expand mode compat to TextureRect
2023-01-13 23:33:43 +03:00
Yuri Sizov
bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Yuri Rubinsky
01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
kobewi
54abd5b560 Add expand mode compat to TextureRect 2023-01-13 19:16:49 +01:00
Raul Santos
14c16746f3
Add IsZeroApprox to C# vectors 2023-01-13 18:53:39 +01:00
Juan Linietsky
dd3a1b08a9 Button shortcuts no longer "press" the Button.
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.

Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde
ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde
7d2945f463
Merge pull request #33733 from KoBeWi/seek_the_origin
Reset animation on playback stop
2023-01-13 18:02:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Raul Santos
f852004cf5
Add IsFinite to C# Variants 2023-01-13 17:57:52 +01:00
Gilles Roudière
28f6fcd68f Fixes TileSet atlas merging not working correctly 2023-01-13 16:50:12 +01:00
Juan Linietsky
6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
George Marques
3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values 2023-01-13 10:17:30 -03:00
Tomasz Chabora
4668a186db Reset animation on playback stop 2023-01-13 13:41:37 +01:00
Rémi Verschelde
3c9bf4bc21
Merge pull request #71317 from bruvzg/dash_align
Improve dashed line alignment and make it optional.
2023-01-13 09:57:46 +01:00
Rémi Verschelde
a9f3f0c52a
Merge pull request #71315 from smix8/i_see_double
Fix duplicate NavigationServer process
2023-01-13 09:57:20 +01:00
Rémi Verschelde
46d8fea41a
Merge pull request #71312 from timothyqiu/node-removed
Fix crash when clicking Edit Region after reopening the scene
2023-01-13 09:55:18 +01:00
Rémi Verschelde
04bee38809
Merge pull request #71295 from bruvzg/macos_bg_color
[macOS] Avoid color flash on window resizing
2023-01-13 09:54:30 +01:00
smix8
be9224eaa8 Fix duplicate NavigationServer process
NavigationServer process was called twice each frame
Also adds 3 missing MONITOR_TYPE entries.
2023-01-13 09:38:32 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
bruvzg
1ed4ed3a16
[macOS] Avoid color flash on window creation and resizing. 2023-01-13 07:39:45 +02:00
Haoyu Qiu
90d3efcaa5 Fix crash when clicking Edit Region after reopening the scene 2023-01-13 11:30:26 +08:00
Rémi Verschelde
7c2768c2f8
Merge pull request #71303 from clayjohn/ref-probe-crash
Only setup depth framebuffer properties when not rendering ReflectionProbes
2023-01-13 01:23:05 +01:00
clayjohn
131036a5ef Only setup depth framebuffer properties when not rendering ReflectionProbes 2023-01-12 16:19:12 -08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00