Juan Linietsky
702e28f265
Properly save the new save safe setting, avoid crash.
2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5
Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339 .
2018-01-12 17:03:52 -03:00
Juan Linietsky
46fa9c49cd
Make members a bit more visible color wise
2018-01-12 11:23:45 -03:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
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-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere
ff8fe3d875
Fixes add script button update
2018-01-11 22:22:32 +01:00
Rémi Verschelde
920715b97d
Merge pull request #15571 from RandomShaper/fix-crash-save-branch
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Fix crash on save-branch-as-scene
2018-01-11 15:47:07 +01:00
Rémi Verschelde
2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
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fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024
b352b0b88c
Fixes snap button getting out of sync (issue 15366)
2018-01-11 06:52:10 +01:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
Pedro J. Estébanez
1bdde70dd0
Fix crash on save-branch-as-scene
2018-01-10 21:16:25 +01:00
Rémi Verschelde
4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
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Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch
9d4afdc372
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
52165fa12d
Fix bindings of EditorSettings.set_initial_value
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Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
29ae3e5f33
Revert "Fix "Attach Node Script" inherits popup type"
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This reverts commit 227238b424
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This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Jerome67000
227238b424
Fix "Attach Node Script" inherits popup type
2018-01-08 21:33:51 +01:00
Rémi Verschelde
15cb56122e
Merge pull request #15498 from poke1024/fix15478
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Don't delete edit menu too early when closing script tabs
2018-01-08 20:08:04 +01:00
Bernhard Liebl
7e1b39245f
Don't delete edit menu too early when closing script tabs
2018-01-08 19:47:47 +01:00
Rémi Verschelde
0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
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Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Rémi Verschelde
8f4140c9c1
Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_history
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Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 14:28:25 +01:00
Rémi Verschelde
11cc703810
Merge pull request #15483 from Noshyaar/pbm
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Fix imported BitMap dimension flip
2018-01-08 11:05:00 +01:00
Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
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Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Blazej Floch
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
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Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs
797147bd4b
Set source code font with ttf, otf
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renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs
93a6be0320
Fix editor setting value is back to default
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Fix #15449
2018-01-08 04:56:40 +09:00
George Marques
37ca542d2b
Merge pull request #15433 from poke1024/fix13957
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Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde
abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
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Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Rémi Verschelde
25e942d64f
Merge pull request #15438 from endragor/export-after-import
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Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Rémi Verschelde
a2fe9faa64
Merge pull request #15439 from poke1024/fix-debug-break
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Fixes debugger randomly not pausing
2018-01-07 14:26:52 +01:00
Bernhard Liebl
09dd70878e
Fixes debugger randomly not pausing
2018-01-07 13:00:15 +01:00
Rémi Verschelde
58d3756ec0
Merge pull request #15396 from volzhs/fix-editor-settings
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Fix editor settings weird behavior
2018-01-07 12:40:40 +01:00
Bernhard Liebl
6c6a0fe840
Fix crash due to stale refs to node selection lists
2018-01-07 09:57:28 +01:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
Rémi Verschelde
2a1ce0fbc4
i18n: Sync translation templates with current source
2018-01-06 14:32:21 +01:00
Rémi Verschelde
15a1fe1b76
i18n: Sync translations with Weblate
2018-01-06 14:29:37 +01:00
volzhs
6ad43757ad
Fix editor settings weird behavior
2018-01-06 20:54:00 +09:00
Juan Linietsky
061db1ca95
Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298
2018-01-05 19:02:54 -03:00
MrCdK
864b064def
Fixed loop mode values when importing a wav file.
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Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Juan Linietsky
380ee87e80
Fixed problem with missing uninitialized last byte on waveform trip, closes #15316
2018-01-05 16:28:08 -03:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00