Commit Graph

7449 Commits

Author SHA1 Message Date
Rémi Verschelde 96bc1dc469
Merge pull request #79376 from kleonc/tiles-editor-tooltips
[3.x] Improve `TileMap` editor visible names and tooltips
2023-12-13 13:24:27 +01:00
Haoyu Qiu f32db73cd2 Allow dragging editable children 2023-12-06 16:26:37 +08:00
kleonc 0cde6800e7 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 10:43:07 +02:00
Haoyu Qiu 4fd5f22a49 Remove extra separator in node context menu
Probably a backport mistake. The separator is indeed required in Godot
4. But in 3.x, it is redundant because the menu item is arranged in a
different location.
2023-09-09 08:41:11 +08:00
Yuri Sizov 59f98e3f69
Prevent color conversion of the big Godot logo
Use an off-white color from the palette that we explicitly don't convert.

(cherry picked from commit ce741df43d)
2023-08-28 17:27:14 +02:00
Haz e3be3fbc59
Fix mesh library remove selected item menu option
Fixes #45969.

(cherry picked from commits 189acbee60
and aa9d2149e7)
2023-08-28 17:27:13 +02:00
Rémi Verschelde 55550da68b
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:34:10 +02:00
Rémi Verschelde 62216ae043
Merge pull request #72661 from DeeJayLSP/backport_audio_icons
[3.x] Backport AudioStream icons from 4.0
2023-08-08 14:26:25 +02:00
Haoyu Qiu 98803d4edd SpatialEditorPlugin should only handle Spatial 2023-08-03 09:41:48 +08:00
Haoyu Qiu dd3bda9156 Fix OccluderPolyShape handles disappear after release click 2023-07-27 16:56:00 +08:00
kleonc e1478ccac2 Improve TileMap editor visible names and tooltips 2023-07-12 14:32:25 +02:00
lawnjelly 43e181a00a Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-07-02 20:13:16 +01:00
Rémi Verschelde d85cf41665
Merge pull request #78703 from Calinou/update-gamepad-button-axis-names
[3.x] Update gamepad button/axis names to match 4.0
2023-06-26 18:05:09 +02:00
Hugo Locurcio eb2518f462
Update gamepad button/axis names to match 4.0 2023-06-26 09:46:02 +02:00
Rémi Verschelde 60a7b83fbf
Merge pull request #78047 from jeronimo-schreyer/expose_code_editor
[3.x] Expose the TextEdit control of the script editor
2023-06-13 14:37:15 +02:00
Rémi Verschelde f3680a2412
Merge pull request #77428 from AThousandShips/atlas_mesh_fix_3_x
[3.x] Bounds fixes in `TextureAtlas` import
2023-06-13 14:37:13 +02:00
wareya 73ad6517e4 make autotiles fall back to the most similar bitmask using heuristics 2023-06-09 22:27:19 -04:00
Ninni Pipping 5cd47a1984 [3.x] Fix trim when importing WAV 2023-06-09 15:28:33 +02:00
Jeronimo Schreyer a248c318de Expose the TextEdit control of the script editor
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.

Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
2023-06-09 10:07:38 -03:00
Fredia Huya-Kouadio b5a908c985 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Rémi Verschelde eeca70f843
Merge pull request #70502 from HolonProduction/svg_assets_3.x
[3.x] Add support for svg images in the asset lib.
2023-06-07 14:46:14 +02:00
Ninni Pipping e34619a605 [3.x] Bounds fixes in `TextureAtlas` import 2023-05-26 10:15:06 +02:00
Rémi Verschelde 567128b64f
Merge pull request #76671 from dioptryk/obj-vertex-colors
[3.x] Add vertex color support to OBJ importer
2023-05-15 09:42:06 +02:00
Fredia Huya-Kouadio f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio b78935ef51 Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:03 -07:00
Bartłomiej Karwacki ab8792cc7b Add vertex color support to OBJ importer 2023-05-02 12:03:01 +02:00
Rémi Verschelde 83e91ab818
Merge pull request #76323 from aaronfranke/3.x-t2d-basis-det
[3.x] Expose `determinant` in Transform2D, rename internal method
2023-04-26 12:17:00 +02:00
Rémi Verschelde 3956ea7ddf
Merge pull request #76424 from timothyqiu/nested-folders-3.x
[3.x] Make create folder popup support nested folders
2023-04-25 16:25:08 +02:00
Haoyu Qiu d6672d8fe4 Make create folder popup support nested folders 2023-04-25 10:15:07 +08:00
Haoyu Qiu 392f65fe09 Fix inconsistent file dialog settings usage 2023-04-25 09:27:26 +08:00
Fredia Huya-Kouadio e31b1a76f8 Make `EditorPropertyLayersGrid` responsive to touch taps 2023-04-23 07:12:39 -07:00
Fredia Huya-Kouadio 3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
Aaron Franke 141783d90f
[3.x] Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
Yuri Sizov 0f24d6ecf7 Update make_rst.py to match the master version
This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
2023-04-10 20:47:01 +02:00
Fredia Huya-Kouadio 61e41facc7 Enable granular control of touchscreen related settings 2023-04-05 10:11:53 -07:00
Fredia Huya-Kouadio f3cdff46fc Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Michael Alexsander 7173565250 Backport a simpler version of the accent color for check icons 2023-03-01 20:35:59 -03:00
DashCell 424bda217c
TileSet: Fix resizing collision shape when vertex is outside the tilesheet
Fixes #34970.
2023-02-13 13:20:48 +01:00
lawnjelly 0876a16bde Default update_vital_only to true for Android and Web editor
Android devices will typically be powered from battery. This PR defaults the editor on Android to use `update_vital_only` mode, using as little power as possible, in order to conserve battery.
Also shows the update spinner by default, to emphasize that vital updates only is occurring, and allow easy switching out of the mode.
2023-02-09 17:58:18 +00:00
DeeJayLSP a4861df63e [3.x] Backport AudioStream icons from 4.0 2023-02-03 10:30:36 -03:00
Fredia Huya-Kouadio 8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
Rémi Verschelde 6a45e56e5c
i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit b06d93aec6)
2023-01-20 12:31:04 +01:00
Rémi Verschelde 606101cacd
Merge pull request #70555 from stmSi/3.x-suggest-filename-save-branch-remote-tree
[3.x] suggest filename save branch remote tree
2023-01-20 12:12:51 +01:00
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Haoyu Qiu bdcfb0877b Fix error when dropping script into script editor 2022-12-26 14:35:33 +08:00
stmSi 18f44a4b67 Suggest Filename in Remote Tree File Dialog 2022-12-25 19:37:32 +06:30
HolonProduction 9c437631a4 Add support for svg images in the asset lib.
Backport of #70317
2022-12-23 23:24:18 +01:00
Rémi Verschelde ac589edb36
Merge pull request #69939 from timothyqiu/open-packed-scene-3.x
[3.x] Add open scene button in Inspector for PackedScene resource
2022-12-22 08:57:30 +01:00
Rémi Verschelde b59b566325
Merge pull request #70262 from Maran23/3-x-editor-inspector-section-click
[3.x] EditorInspectorSection is not (un)folded when clicking under the font
2022-12-22 08:56:37 +01:00
Rémi Verschelde 76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00