Rémi Verschelde
5f314c54ff
Prevent crash when we can't write to editor cache or config path
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This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).
The error messages should give them a hint as to what the issue may be.
Fixes #33199 .
There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.
(cherry picked from commit 565f7183aa
)
2019-11-08 13:13:55 +01:00
XiaoLongHan
d585b1a5b1
fix file system not refresh on exFAT
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(cherry picked from commit 9d309096c9
)
2019-09-26 14:45:02 +02:00
Juan Linietsky
f1e3bb0a15
Fixed issue where descriptor is left hanging, which causes file locked on Windows, closes #26342
2019-02-27 09:37:19 -03:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
c3b0ee5941
Fix code style issues
2019-01-26 22:35:31 +01:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
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Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Juan Linietsky
da0ec37aa9
Reworked how non-imported resources are reloaded on change, fixes #19852
2018-11-20 21:48:48 -03:00
Juan Linietsky
e647342140
Moved folding outside the resource files, now saved outside the project.
2018-10-29 16:37:09 -03:00
Juan Linietsky
f12cb82e0f
Fixes to baker, restored xatlas and fixed bake options.
2018-10-05 19:00:32 -03:00
willnationsdev
fa271e4870
Fix EditorSettings saving on draw calls
2018-09-19 21:37:55 -05:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Rémi Verschelde
bcc50de2d1
Merge pull request #21540 from YeldhamDev/image_reimp_error_fix
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Fix error when reimporting an Image resource
2018-09-13 14:09:39 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Michael Alexsander Silva Dias
dff7366c86
Fix error when reimporting an Image resource
2018-09-07 16:43:11 -03:00
Will Nations
6d9cc032e7
Add custom icons to script classes.
2018-08-14 14:18:05 -05:00
willnationsdev
1ea37c34ad
Add toggle for favorites in create_root_dialog.
2018-08-08 12:15:42 -05:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
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Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Marcelo Fernandez
06e537fec5
Added error checks for fscache saving
2018-03-13 13:15:03 -03:00
Rémi Verschelde
bd82fc19e9
Merge pull request #17138 from simedis/import_md5
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Make md5's not be in the same file as the import settings
2018-03-13 13:06:18 +01:00
ShyRed
188ccf190b
Update preview on filesystem change
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Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10 14:21:17 +01:00
Geoffrey
030b59502f
Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
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Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)
Now reads the md5's from a separate file
Now uses a file in the .import folder to store md5s
2018-03-01 19:46:22 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
988d29bdd8
Reimport now checks source path changes and imported files and their md5, fixes #14728
2017-12-27 15:22:04 -03:00
Ray Koopa
5fbd71af17
Add context menu to editor file dialogs.
2017-12-05 21:05:58 +01:00
Juan Linietsky
60de407262
Add a bit space around the .import [deps] tag to make it more readable.
2017-11-24 14:00:01 -03:00
Juan Linietsky
bb83c7d6b7
Changed reimport logic to also check md5 before reimporting, fixes #13135
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Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Juan Linietsky
0130bbfac0
Make sure scan happens after all nodes enter scene (including plugins), fixes #9286
2017-11-15 12:42:08 -03:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
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Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Rémi Verschelde
25bfd49792
Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load
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Fix importer not applying default settings
2017-09-01 08:05:41 +02:00
Rodrigo Troncoso
cdc6b41663
Fix importer not applying saved default settings on load
2017-08-31 20:19:57 -03:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Juan Linietsky
181420f3b2
Added nice icon to show when a file is broken on import.
2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
33c1d25517
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
Andreas Haas
2d0e7a521f
Merge pull request #10345 from Hinsbart/remove_imported
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Removing a Resource also deletes imported files.
2017-08-15 22:21:53 +02:00
Juan Linietsky
a4f9c95169
Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116
2017-08-15 16:28:34 -03:00