Commit Graph

45830 Commits

Author SHA1 Message Date
Rémi Verschelde b712727515
Merge pull request #64068 from DarkKilauea/fix-region-travel-cost 2022-08-08 08:55:02 +02:00
Raul Santos 34c3966510
Avoid paths with invalid characters in `IsRider` 2022-08-08 02:00:17 +02:00
Ryan Heath 9d4e5a466e Add area monitor callback error checking 2022-08-07 13:47:03 -07:00
Rémi Verschelde 836fe9adcd
Merge pull request #64075 from raulsntos/csharp-doc-fixes
Various fixes to C# documentation
2022-08-07 22:26:25 +02:00
Raul Santos 87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Hugo Locurcio 4f233300b6
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Josh Jones 8c324132d0 Fix typo when setting NavigationRegion travel_cost 2022-08-07 10:40:33 -07:00
Raul Santos 83ffe70f1f
Various fixes to C# documentation 2022-08-07 19:18:04 +02:00
Rémi Verschelde f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Rémi Verschelde f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures 2022-08-07 16:17:40 +02:00
Antonio Dell'Annunziata f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde e3876899d3
Merge pull request #63919 from Faless/scons/4.x_easy_deps 2022-08-07 16:09:02 +02:00
Rémi Verschelde 446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Rémi Verschelde 64aeae66a4
Merge pull request #64049 from Faless/mp/4.x_repl_editor_cleanup 2022-08-07 16:01:28 +02:00
Rémi Verschelde f3a76f63c6
Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPath 2022-08-07 16:00:46 +02:00
Rémi Verschelde 4d74d9fe8c
Merge pull request #58494 from rcorre/recent-projects 2022-08-07 15:51:15 +02:00
Grzegorz Puławski ba58491ca7 Fix axis snapping of CollisionPolygon2d's newly created vertex 2022-08-07 15:10:28 +02:00
Fabio Alessandrelli 43f51d78d1 [MP] Cleanup and fixes for replication plugin.
- Remove dead code.
- Fix "Add from path" adding the wrong string when targeting root node.
2022-08-07 15:08:35 +02:00
Fabio Alessandrelli ea0247086b
Merge pull request #64047 from Faless/ws/4.x_no_emws
[Websocket] Remove dummy JS server implemenation.
2022-08-07 14:57:16 +02:00
Ryan Roden-Corrent 366871a3ff
Migrate project list to separate config file.
Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.

Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.

Fixes godotengine/godot-proposals#1637.
2022-08-07 07:46:52 -04:00
Fabio Alessandrelli 202320e1ed [Websocket] Remove dummy JS server implemenation.
It does nothing but printing errors (only websocket client is available
in browsers), so we might as well return null when you instantiate it.
2022-08-07 13:44:16 +02:00
Emmanuel Leblond c0cedebda1
Expose ObjectID among the native structure in GDExtension 2022-08-07 12:42:51 +02:00
Hendrik Brucker 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Rémi Verschelde 428aed8e87
Merge pull request #61893 from Calinou/light3d-add-shadow-opacity
Add a shadow opacity property to Light3D
2022-08-07 12:08:07 +02:00
Rémi Verschelde 7f2f1dc18b
Merge pull request #64028 from timothyqiu/input-event-bool
Use `%s` for bool value in vformat
2022-08-07 12:05:20 +02:00
Hugo Locurcio baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Rémi Verschelde f85a816965
Merge pull request #64025 from kleonc/filesystem-dock-rename-crash-fix
`FileSystemDock` Fix crash when renaming a file in split mode
2022-08-07 09:26:39 +02:00
Rémi Verschelde 52c311fc34
Merge pull request #64031 from Calinou/doc-httprequest-no-bold-ref
Fix broken rST reference in HTTPClient documentation
2022-08-07 09:25:30 +02:00
Josh Jones 92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Hugo Locurcio 9709205112
Fix broken rST reference in HTTPClient documentation
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Haoyu Qiu e061b1cc3c Use %s for bool value in vformat 2022-08-07 09:57:09 +08:00
kleonc 25ce459fc5 `FileSystemDock` Fix crash when renaming a file in split mode 2022-08-07 02:47:02 +02:00
Rémi Verschelde 8f033f1d19
Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warning 2022-08-06 23:43:06 +02:00
Rémi Verschelde cb1f041783
Merge pull request #60567 from Geometror/make-unique-recursive 2022-08-06 22:52:37 +02:00
Rémi Verschelde e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
Rémi Verschelde 2b0804de76
Merge pull request #60924 from KoBeWi/derp 2022-08-06 22:24:57 +02:00
RedMser c939f336d6 Only define `keep_screen_on` project setting once 2022-08-06 22:10:24 +02:00
kobewi ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Hendrik Brucker ade7cb6982 Add "Make Unique (Recursive)" to resource picker, simplify "Make Unique" 2022-08-06 21:08:22 +02:00
Rémi Verschelde 21f6916ffc
Merge pull request #60843 from hoontee/CSG3
Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde dd063d1725
Merge pull request #63992 from qarmin/check_also_GLES3
Test also GLES3 in CI
2022-08-06 20:23:48 +02:00
Rafał Mikrut 49632bf993 Check also GLES3 in CI 2022-08-06 19:12:09 +02:00
Rémi Verschelde d8ec27cdc1
Merge pull request #63985 from raulsntos/convert-rpc-attribute-csharp
RPC improvements to the conversion tool
2022-08-06 16:44:39 +02:00
Raul Santos 775b9ee889
Add conversion for the RPC attributes in C# 2022-08-06 15:56:46 +02:00
Raul Santos 6b56474911
Add conversion for `sync` and `slave` GDScript keywords 2022-08-06 15:56:46 +02:00
Rémi Verschelde 77d3ac700d
Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Rémi Verschelde c81ef51503
Merge pull request #63976 from aaronfranke/godots-own-comment-lines 2022-08-06 13:20:57 +02:00
Rémi Verschelde 87b7f51194
Merge pull request #63977 from TomBCodes/master 2022-08-06 13:20:43 +02:00
Rémi Verschelde 3eb0cadf53
Merge pull request #63870 from Calinou/doc-editorsettings 2022-08-06 13:20:12 +02:00