Rémi Verschelde
d775499f43
Merge pull request #57037 from timothyqiu/groups-editor-3.x
2022-01-21 13:06:11 +01:00
Haoyu Qiu
7dcfe6b878
Improve Groups dock panel and the Group Editor
2022-01-21 18:32:27 +08:00
Rémi Verschelde
3e7e701385
Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x
2022-01-21 10:27:57 +01:00
Rémi Verschelde
45b8cc4854
Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x
2022-01-21 10:20:19 +01:00
Hugo Locurcio
8948b36f0d
Add project setting to change scene file casing
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The default behavior is unchanged (the root node name is used as-is).
2022-01-21 02:00:43 +01:00
Hugo Locurcio
856f2d0f8f
Add shortcuts for New Scene and New Inherited Scene actions
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These default to Ctrl + N and Ctrl + Shift + N respectively.
2022-01-20 20:34:05 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking.
2022-01-20 10:46:29 +02:00
Ricardo Buring
742c54d0a7
Fix import hints breaking node paths in animations
2022-01-19 16:42:38 +01:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
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(cherry picked from commit 025d7b9332
)
2022-01-19 16:04:17 +01:00
SaracenOne
37910dd10f
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
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(cherry picked from commit b7348419a3
)
2022-01-19 16:04:16 +01:00
jmb462
3641ec61bb
Prevent renaming to an unkown extension from FileSystem dock.
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(cherry picked from commit c24433f500
)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
28ae995a1a
Fix crash when undoing node creation of BlendTree editor
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(cherry picked from commit 19634bd1a1
)
2022-01-19 16:02:54 +01:00
kobewi
7bd13a4325
Automatically go up if current dir was deleted
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(cherry picked from commit 18633b975b
)
2022-01-19 16:01:04 +01:00
Haoyu Qiu
a36ca80493
Improve the SnapGrid editor icon
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(cherry picked from commit e9f660c066
)
2022-01-19 14:04:37 +01:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x
2022-01-18 16:38:26 +01:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
Hendrik Brucker
365486543d
Improve Colorpicker presets
2022-01-17 15:21:47 +01:00
Rémi Verschelde
1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
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I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.
Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
kleonc
63fd172fce
Fix AtlasTexture nesting
2022-01-15 00:11:02 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
d13e0a368b
Merge pull request #56222 from godotengine/inputmap_undo
2022-01-13 12:27:34 +01:00
Rémi Verschelde
da5a11fe45
i18n: Sync editor translations with Weblate
2022-01-12 18:45:00 +01:00
zacryol
6fc587a6e5
Reword "Open Project Data Folder" as "Open User Data Folder"
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Clarifies that the button opens the user:// dir
and for better consistency with certain ProjectSettings values:
"Use Hidden Project Data Directory" is named similarly, but refers to data within res://
and two values refer to user:// as "User Dir"
(Translations were not updated)
and rename enum value accordingly
(cherry picked from commit 54018e4021
)
2022-01-12 17:39:31 +01:00
Rémi Verschelde
7249e170f7
Merge pull request #56044 from timothyqiu/position-nodes
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[3.x] Improve axis awareness and visibility for Position2D and Position3D
2022-01-11 08:54:52 +01:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt 🤎 3
2022-01-10 16:43:56 +01:00
Rémi Verschelde
edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1
2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Haoyu Qiu
37a38ece59
Allow showing both left and right side panels
2022-01-08 20:20:36 +08:00
Rémi Verschelde
67db681871
Merge pull request #56562 from mortarroad/3.x-fix-import-dock-multiple
2022-01-07 16:15:35 +01:00
Rémi Verschelde
01fef99749
Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x
2022-01-07 16:13:46 +01:00
Morris Tabor
756d5531b6
Fix the importer dock being blank when selecting multiple files.
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Broken in 0adc1ebf41
2022-01-07 15:49:34 +01:00
Rémi Verschelde
aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d
2022-01-07 14:47:44 +01:00
Rémi Verschelde
02d9ac1071
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
Rémi Verschelde
321d5f0861
i18n: Sync editor translations with Weblate (last 3.4 sync)
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Next sync will be with the `3.x` branch to prepare the 3.5 translations.
(cherry picked from commit dd002197db
)
2022-01-07 13:30:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
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Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde
94184d8039
Merge pull request #56426 from V-Sekai/foreign_scene_child_node_fix_3_x
2022-01-06 12:51:50 +01:00
SaracenOne
2056e8b028
Prevent saving branches in foreign scenes
2022-01-06 10:16:18 +00:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x
2022-01-06 09:39:27 +01:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
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Fixes #55260
(cherry picked from commit b5407f802f
)
2022-01-06 00:35:44 +01:00
kobewi
0adc1ebf41
Make Import Dock more obvious to use
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Co-authored-by: Jairo Honorio <registrofx@gmail.com>
(cherry picked from commit cff0a1a896
)
2022-01-06 00:33:04 +01:00
kobewi
ad767b2ec4
Don't edit foreign resources when restoring scene
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(cherry picked from commit 363a9c674a
)
2022-01-06 00:27:35 +01:00
kobewi
664f36308a
Add drag and drop for NodePaths
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(cherry picked from commit acf563e59f
)
2022-01-06 00:23:08 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
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(cherry picked from commit d2573c1636
)
2022-01-06 00:21:37 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde
791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
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Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde
fde61a044b
Merge pull request #54913 from rcorre/copy-backport
2022-01-04 15:29:39 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth
2022-01-04 14:30:24 +01:00
Hugo Locurcio
d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
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This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.
Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky
5b0fe7880e
[3.x] Add hints and default values to the uniform nodes in visual shader
2022-01-03 22:59:10 +03:00