Rémi Verschelde
e349cedb6e
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Chris Bradfield
a5688ccd90
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
...
- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
ronroniv
5e8f7c9782
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
2018-02-07 12:32:05 +09:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Rémi Verschelde
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Todd Ross
fd6a98b753
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its
2018-01-20 20:18:43 +02:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Bernhard Liebl
d4adcf3fa2
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 18:29:22 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
MrCdK
5bc010e8ee
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
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TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript
2017-12-16 08:18:54 -06:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Rémi Verschelde
48cefc9c96
TileMap: Drop unused center_x/center_y booleans
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Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513 .
2017-12-10 16:40:31 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
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Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b
Convert tilemap format in get_tile_data()
2017-12-09 10:44:26 -06:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
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Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
PJB3005
cea5078ebe
Fixes TileMap occluder offsets.
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This is NOT related to #14388 !
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00