Rémi Verschelde
a1fd0b9d8a
Merge pull request #83782 from timothyqiu/self-awareness
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Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched
2023-10-24 10:54:31 +02:00
Rémi Verschelde
bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
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Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
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Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
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Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde
b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
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Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde
792afd2cad
Merge pull request #83588 from voidedWarranties/fix_sle_validate
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Add `path` option to `ScriptLanguageExtension::_validate`
2023-10-24 10:54:11 +02:00
Rémi Verschelde
c20e948a2b
Merge pull request #83441 from AThousandShips/anim_doc
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Fix description of `Animation::copy_track`
2023-10-24 10:54:08 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
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C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
Rémi Verschelde
4ec07ffb44
Merge pull request #83301 from Alex2782/touch_screen_button_physics_process
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Fix Android logic for deferred window input events being inverted
2023-10-24 10:54:00 +02:00
Rémi Verschelde
64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
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Fix `TextureStorage` not assigning default scale
2023-10-24 10:53:56 +02:00
Rémi Verschelde
34adb2abdb
Merge pull request #82580 from akien-mga/brotli-1.1.0
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brotli: Sync with upstream 1.1.0
2023-10-24 10:53:52 +02:00
Rémi Verschelde
e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
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Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
Alexander Hartmann
5137497c18
Fix Android logic for deferred window input events being inverted
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Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.
Fixes #66318 .
Fixes #82396 .
2023-10-24 10:43:05 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
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This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
jsjtxietian
961381cad5
Fix unable to uncomment code in text shader editor
2023-10-24 11:23:59 +08:00
kobewi
a3172ae8c5
Remove margins from editor scrollbars
2023-10-24 02:06:23 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
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These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
clayjohn
3c17f556ad
Ensure r_aabb is always used when creating surfaces through the RenderingServer
2023-10-23 20:36:20 +02:00
Hugo Locurcio
d335155b46
Increase precision of RAW mode in ColorPicker
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This sets the slider step to `0.001` but keeps SpinBox arrow increments
at `0.01`.
2023-10-23 18:33:56 +02:00
QuirkyLemon
faccc8e225
Clamps the height of description text for property selectors
2023-10-23 10:54:24 -05:00
Rémi Verschelde
d3c0a7d598
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@eb831f75ab
Fixes #83552 .
2023-10-23 16:11:38 +02:00
David Snopek
b0a33cac7c
GDExtension: Use ObjectID when creating custom callable
2023-10-23 09:05:17 -05:00
ryanabx
e945a8fbad
Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp
2023-10-23 08:48:36 -05:00
Raffaele Picca
73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-23 14:53:59 +02:00
todeskurve
db26963938
Add C# Example to ImmediateMesh.xml
2023-10-23 14:50:07 +02:00
Adam Scott
230cebb4b7
Revert to `proxy_to_pthread=no` as default
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Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
QbieShay
49fee5bc28
Fixed directed points not working, and fixig friction formula
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Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00
Rémi Verschelde
c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
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[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde
13144dead8
Merge pull request #83824 from bruvzg/init_screen_mouse_kbd
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Fix missing initial position modes for the main window.
2023-10-23 12:43:39 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
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Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
Rémi Verschelde
912366093d
Merge pull request #83783 from smix8/inexplicable_hole
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Fix hole in heightmap navigation mesh baking
2023-10-23 12:42:28 +02:00
Rémi Verschelde
17aa5c5170
Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
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Prevent `_allocate_placeholders` crash if `p_version->variants` is null
2023-10-23 12:42:04 +02:00
Rémi Verschelde
8f16d5f504
Merge pull request #83779 from AThousandShips/audio_pause
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[Audio] Fix pausing stream on entering tree
2023-10-23 12:41:41 +02:00
Rémi Verschelde
943b7419cb
Merge pull request #83776 from SaracenOne/bezier_track_scroll
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Add vertical scrolling to bézier track editor.
2023-10-23 12:41:17 +02:00
Rémi Verschelde
e2dc96b66b
Merge pull request #83637 from kitbdev/tab-drag-fix
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Fix `TabBar` and `TabContainer` dragging issues
2023-10-23 12:40:54 +02:00
Rémi Verschelde
d08d3e95c8
Merge pull request #83507 from timothyqiu/abt-close
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Readd close button for nodes in `AnimationNodeBlendTree` editor
2023-10-23 12:40:30 +02:00
Rémi Verschelde
814de86494
Merge pull request #83493 from clayjohn/light-pair-bug
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Ensure that only visible paired lights are used
2023-10-23 12:40:07 +02:00
Rémi Verschelde
8d7f3d6bc9
Merge pull request #83437 from SaracenOne/multiplayer_authority_debug
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Display multiplayer authority ID in remote debugger
2023-10-23 12:39:43 +02:00
Rémi Verschelde
e19acaab47
Merge pull request #82486 from timothyqiu/the-node-who-lived
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Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-10-23 12:39:15 +02:00
jsjtxietian
089e7f473d
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
Rémi Verschelde
2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
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Reverts #82582 .
Works around #83674 .
Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
Haoyu Qiu
dc7e309f48
Fix heap-use-after-free when resource loaded with load_threaded_request is never fetched
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Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2023-10-23 16:21:17 +08:00
bruvzg
0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 11:21:13 +03:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
bruvzg
f8829c80bb
Fix missing initial position modes for the main window.
2023-10-23 09:56:59 +03:00
voidedWarranties
e8309dd192
Add `path` option to `ScriptLanguageExtension::_validate`
2023-10-22 21:49:34 -07:00