Hugo Locurcio
e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
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While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
Rémi Verschelde
d0d71a58fd
Merge pull request #61514 from clayjohn/VULKAN-rb-spam
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Fix error with !rb spam when using background color mode with reflection probes
2022-05-29 10:27:12 +02:00
Aaron Franke
aa86986954
Merge pull request #61512 from dtesniere/patch-1
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Fix class name : change "string" to "String"
2022-05-28 20:53:02 -05:00
clayjohn
2ba53547c9
Fix error with !rb spam when using background color mode with reflection probes
2022-05-28 18:11:28 -07:00
dtesniere
55b63eceaa
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
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Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
Rémi Verschelde
8a21f7231f
Merge pull request #61441 from clayjohn/rd-dependency
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Remove mesh and particles RD dependencies from canvas rendering server
2022-05-27 10:22:09 +02:00
Rémi Verschelde
92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
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Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
Rémi Verschelde
b60c78ab72
Merge pull request #61437 from monkeyman192/hide_invisble_lines
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Check visibility of items before drawing their relationship lines
2022-05-27 10:19:17 +02:00
Rémi Verschelde
9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
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Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00
Rémi Verschelde
155c6e909a
Merge pull request #61429 from KoBeWi/texturegion
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Improve TextureRegionEditor
2022-05-26 22:34:30 +02:00
Yuri Rubinsky
6b9f6823c4
Merge pull request #61432 from Chaosus/fix_material_free_errors
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Fix errors when materials attached to 3d object are not freed
2022-05-26 22:07:30 +03:00
kobewi
e748fc1a11
Improve TextureRegionEditor
2022-05-26 20:54:45 +02:00
kobewi
a1899111be
Use Spatial shader as default for Mesh
2022-05-26 20:46:17 +02:00
clayjohn
7b71545652
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-26 10:43:37 -07:00
monkeyman192
d4aa6e5366
Check visibility of items before drawing their relationship lines
2022-05-26 23:25:42 +10:00
Rémi Verschelde
2e8862887c
Merge pull request #61434 from nathanfranke/tree-item-edited
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tree: do not pass custom click to item edited
2022-05-26 13:29:15 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
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Improve StyleBox preview
2022-05-26 13:28:36 +02:00
Nathan Franke
2d14164bca
tree: always emit item_edited
2022-05-26 05:12:57 -05:00
reduz
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
Yuri Rubinsky
8f57d9519e
Fix errors when materials attached to 3d object are not freed
2022-05-26 09:42:59 +03:00
Rémi Verschelde
08e540a2ac
Merge pull request #61426 from clayjohn/GLES3-ninepatch
2022-05-26 02:23:39 +02:00
clayjohn
ae64b4967c
Implement NinePatchRects in GLES3 renderer
2022-05-25 16:51:40 -07:00
Rémi Verschelde
20a1b85589
Merge pull request #61425 from clayjohn/GLES3-2D
2022-05-26 01:16:52 +02:00
Rémi Verschelde
ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
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Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde
0736eed747
Merge pull request #60987 from fire-forge/vertical-move
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Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Rémi Verschelde
af61ba63fb
Merge pull request #61400 from nathanfranke/err-fail-index
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use ERR_FAIL_INDEX when preferred
2022-05-26 00:51:26 +02:00
clayjohn
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
2022-05-25 15:46:24 -07:00
Ellen Poe
220ee8d942
Merge pull request #61417 from lyuma/audio_update_panning_physics_thread
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AudioStreamPlayer3D: Only call _update_panning during _physics_process.
2022-05-25 15:05:02 -07:00
Lyuma
1f02bc0e3e
Only call _update_panning during _physics_process.
2022-05-25 14:14:22 -07:00
kobewi
e7b0e7e35a
Improve style of inspector buttons
2022-05-25 22:54:47 +02:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred
2022-05-25 13:36:45 -05:00
Rémi Verschelde
410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
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Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde
e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix
2022-05-25 18:38:29 +02:00
Danil Alexeev
320cf5d84c
Use blank line instead of @desc:
for doc comments
2022-05-25 19:01:41 +03:00
SnailRhymer
3a87d1acae
Make Lookup Symbol recognize assert and preload in the script editor
2022-05-25 16:41:10 +01:00
Rémi Verschelde
40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
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Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Rémi Verschelde
6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment
2022-05-25 17:28:22 +02:00
Rémi Verschelde
e73f9536a2
Merge pull request #61410 from akien-mga/html5-npm-audit-fix
2022-05-25 16:04:24 +02:00
Trioct
bcbfa641ec
Fix const typed array assignment
2022-05-25 09:02:11 -05:00
Rémi Verschelde
2ec379e1f9
Merge pull request #61407 from snailrhymer/lookup-fix-2
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Fix lookup_code to properly handle symbols at start of assignments
2022-05-25 15:20:43 +02:00
Rémi Verschelde
6aa7449d60
HTML5: Run npm audit fix
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And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
2022-05-25 14:56:43 +02:00
Rémi Verschelde
5f8888c445
Merge pull request #61402 from akien-mga/html5-enable-mbedtls
2022-05-25 14:51:02 +02:00
Rémi Verschelde
3ff6d794c0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
2022-05-25 14:19:49 +02:00
Rémi Verschelde
42b48496de
HTML5: Always disable Asset Library
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GitHub doesn't allow CORS so we can't download assets from it.
There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde
971daadfa0
Merge pull request #61409 from akien-mga/pm-guard-asset_library-calls
2022-05-25 14:04:27 +02:00
Rémi Verschelde
6f5be1f1f0
Project Manager: Fix crash on resize with assetlib disabled
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Follow-up to #61215 .
2022-05-25 13:09:53 +02:00
SnailRhymer
688a62d841
Fix lookup_code to properly handle symbols at start of assignments
2022-05-25 11:45:57 +01:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00