Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Micky
b6daad8d4b
Rename `range_lerp` to `remap`
2022-09-06 07:19:20 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke
058ac331b0
Minor fixes to Vector4
2022-09-04 20:38:44 -05:00
Jonathan Nicholl
15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Rémi Verschelde
f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384
2022-09-01 18:20:01 +02:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +02:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 -07:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +09:00
Yuri Rubinsky
4d7c1b92e9
Implement `AStarGrid2D` class with jump-point pathfinding
2022-08-30 17:29:23 +03:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
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Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Silc Renew
f7dd83ce60
Fix Quaternion Tween and implement ease baker
2022-08-22 19:04:58 +09:00
rafallus
da7a5653f4
Expose Basis `set_orthogonal_index` method as a GridMap function
2022-08-20 21:42:20 -05:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +09:00
Omar El Sheikh
78881b3cc3
Octahedral Normal/Tangent Compression
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Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
Raul Santos
2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
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The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Silc Renew
90dc2f961e
Make `spherical_cubic_interpolate()` more stable
2022-07-29 17:39:22 +09:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
13a9d5e3c0
Merge pull request #63378 from nathanfranke/t3d-errors
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Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28 09:25:25 +02:00
Silc Renew
4211e68d80
rename and unify notation for spherical interpolation
2022-07-27 23:22:50 +09:00
Rémi Verschelde
89527db8d3
Merge pull request #63380 from V-Sekai/fix-cubic-slerp-dot
2022-07-27 13:20:02 +02:00
Rémi Verschelde
1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
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Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde
cda723d201
Color: Fix resetting alpha when setting H/S/V separately
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Fixes #63487 .
2022-07-26 15:43:49 +02:00
kobewi
7006f7d693
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
Nathan Franke
4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at
2022-07-25 13:39:40 -05:00
Ricardo Buring
178405f7cb
Fixup BVH debugging statements
2022-07-25 18:21:53 +02:00
Silc 'Tokage' Renew
e252d4e6fe
Fix cubic_slerp
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Yuri Rubinsky
ccc56cc6d4
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21 20:15:15 +03:00
fabriceci
db7c91e0ad
Fix the calculation of the angular velocity when the rotation speed is not high.
2022-07-19 10:27:13 +02:00
Fabian Keller
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
lawnjelly
1f69666209
Remove Octree
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Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
cdemirer
0ccde38668
Expression built-in functions can also be considered as identifiers in subscripts
2022-07-04 13:25:43 +03:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
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Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
reduz
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
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Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
reduz
3d1ab570b9
Add surface indices to TriangleMesh
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Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcel Admiraal
d3f0994572
Ensure AudioFrame variables l and r are always initialised
2022-06-17 17:36:11 +01:00
Yuri Rubinsky
4be41a9a97
Remove redundand header from `a_star.h`
2022-06-16 17:23:08 +03:00
Yuri Rubinsky
7da2a21425
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
Rémi Verschelde
1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
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AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Yuri Rubinsky
09418afbc0
Fix `wrapf` to correct wrap values with 0.1 stepping
2022-06-08 17:11:55 +03:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
d8935b27a9
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
smix8
868fe4942c
Allow AStar2D/AStar3D zero point weight
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
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Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Rémi Verschelde
46ef52162e
Color: Rename `to_srgb`/`to_linear` to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
SaracenOne
8fbed3d582
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug
2022-04-13 05:48:49 +01:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
099b024a2b
Fix DynamicBVH crash after #59867
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I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
2022-04-05 02:17:34 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
lawnjelly
109d08c84a
Add protective checks for invalid handle use in BVH
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Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.
Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
Yuri Roubinsky
7913e04950
Rename `AStar` to `AStar3D`
2022-03-20 17:34:40 +03:00
Rémi Verschelde
5c4de463fe
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code
2022-03-17 11:38:06 +01:00
taigi100
bd247fa315
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
Silc 'Tokage' Renew
b06d253920
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde
4e3d5a9a2c
VariantUtility: Unexpose `Math::range_step_decimals`
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This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.
It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
lawnjelly
0565676893
Protection for array operator for Vector2 / 3 in DEV builds
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A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.
This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde
0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
Theraot
3590cdfd34
Added missing p_bidirectional to AStar2D methods
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The methods disconnect_points and are_points_connected now have an optional p_bidirectional parameter matching AStar.
2022-03-01 17:01:32 -05:00
Rémi Verschelde
de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts
2022-03-01 01:32:07 +01:00
Aaron Franke
061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
lawnjelly
1485924a2b
Float literals - fix main primitives to use real_t casting
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Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Rémi Verschelde
e031aa06ee
Core: Use forward declares for Vector3/Vector3i
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Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
lawnjelly
5298e16e80
Float literals - fix main primitives to use .f
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Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
Bartłomiej T. Listwon
51cac0709e
Fix Vector2 and Vector2i coord access via operator[]
2022-02-09 09:17:17 +01:00
Rémi Verschelde
8aa4ed8b5b
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
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Remove a cross include from a_star.cpp
2022-02-07 00:35:42 +01:00