Rémi Verschelde
e2b2319ee5
CI: Build test binaries with debug symbols, then strip
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This allows having good stacktraces when the tests crash.
(cherry picked from commit c4fa301b6b
)
2021-09-27 18:03:39 +02:00
Rémi Verschelde
4f734c15a4
nanosvg: Sync with upstream ccdb199
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Includes fixes for a memory corruption bug (CVE-2019-1000032)
and possible division by zero.
(cherry picked from commit 05b28b66ea
)
2021-09-27 17:59:04 +02:00
skyace65
370fa82b2c
Add note that for _gui_input(event) event position is relative to the control origin
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(cherry picked from commit 824259aca0
)
2021-09-27 17:57:50 +02:00
Rémi Verschelde
29b1d39c51
Merge pull request #53105 from aaronfranke/3.x-fix-gltf-light
2021-09-27 16:18:43 +02:00
Aaron Franke
674cb947ea
[3.x] Fix GLTF light import
2021-09-26 21:57:03 -05:00
Rémi Verschelde
8fb06b45d1
Merge pull request #53015 from timothyqiu/cast-crash
2021-09-26 12:05:38 +02:00
Haoyu Qiu
8a47fe9eb0
Fix crash when casting from null
2021-09-26 10:08:14 +08:00
Rémi Verschelde
7893dd26df
Merge pull request #53068 from Razoric480/apply-new-signal
2021-09-25 22:13:08 +02:00
Francois Belair
885d905b0d
Make LSP send applyEdit to connect editor signals
2021-09-25 15:22:28 -04:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Michael Alexsander
da265c6ceb
Make mirror button in Template Manager use the lighter version of its icon
2021-09-25 15:15:58 -03:00
Stéphane Fortin
6cf54d06be
add missing undo on CloseCurve
2021-09-25 13:22:10 -04:00
Rémi Verschelde
f8b8ef656c
Merge pull request #53039 from pycbouh/tree-fix-folding-arrow-with-margin-3.x
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[3.x] Correctly calculate position of the folding arrow in `Tree`
2021-09-25 09:13:51 +02:00
Yuri Sizov
dd2a01cbbe
Add usability notes to ColorPicker and ColorPickerButton descriptions
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Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:39 +03:00
Yuri Sizov
020807dc0f
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:35 +03:00
Rémi Verschelde
94f658a8d2
Merge pull request #52984 from pycbouh/disable-freaky-subinspectors-3.x
2021-09-25 00:08:42 +02:00
Rémi Verschelde
792f95a264
Merge pull request #53022 from Schweini07/ve2d-signal-fix
2021-09-24 23:15:45 +02:00
Rémi Verschelde
86944daafd
Merge pull request #53026 from kleonc/texture-preview-updating-3x
2021-09-24 23:15:12 +02:00
Rémi Verschelde
5d34480dab
Merge pull request #53010 from Calinou/editor-debugger-color-error-warning-lines-3.x
2021-09-24 21:42:05 +02:00
Laurenz Reinthaler
aad01cd0c6
Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled
2021-09-24 19:03:10 +02:00
kleonc
4eb59e8492
TexturePreview Update text when texture is being changed
2021-09-24 18:55:58 +02:00
Hugo Locurcio
1e4967968f
Color error and warning lines in the editor debugger's Errors panel
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This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 15:53:41 +02:00
lawnjelly
279e6f65cd
Portals - add reason string to unload message
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To help users identify conditions that are causing room system invalidation, a reason message is passed to the unload function and logged.
2021-09-24 14:00:24 +01:00
Rémi Verschelde
c26547414d
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@AnilBK, @Jummit
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 252ae43737
)
2021-09-24 12:28:18 +02:00
Yuri Roubinsky
1622827a7e
Merge pull request #52966 from Chaosus/blend_tree_connection_improvement_3.x
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[3.x] Draggin in/out from ports to create nodes in Animation Blend Tree
2021-09-24 10:00:47 +03:00
Rémi Verschelde
6e39566344
Merge pull request #52883 from Germanrc/script_reload_fix
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C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
Yuri Sizov
d3d7c29b8c
Disable sub-inspectors for properties with their own editors
2021-09-24 00:36:28 +03:00
Selgesel
c918b4d246
[3.x] Release pressed events when the window is blurred on HTML5 platform
2021-09-23 16:44:03 +03:00
Rémi Verschelde
044cafc31a
Merge pull request #52894 from laws65/3d-skeleton-bone-fix
2021-09-23 12:10:26 +02:00
Yuri Roubinsky
5c06685609
[3.x] Draggin in/out from ports to create nodes in Animation Blend Tree
2021-09-23 12:09:19 +03:00
Bartłomiej T. Listwon
f463e612a1
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:36:31 +02:00
Rémi Verschelde
08887fd391
Merge pull request #52955 from nekomatata/fix-kinematic-collision-reference-3.x
2021-09-23 10:26:17 +02:00
PouleyKetchoupp
8b562543df
Don't override KinematicCollision reference when still in use in script
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:15:03 -07:00
Manuel Moos
f8e62424c5
Fix negative delta arguments
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Three attack points, all after the regular calculations:
1. Prevent negative physics timestep counts. They could occur if
physics_jtter_fix is changed at runtime.
2. idle_step is not allowed to go below 1/8th of the input step.
That could happen on physics_jitter_fix changes or heavily
fluctuating performance.
3. Prevent that the idle_step modification breaks the promise
that Engine.get_physics_interpolation_fraction() is between
0 and 1 by doing more physics steps than the base system wants.
Fixes #26887
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Cherry-Pick from 6be702bace
.
2021-09-22 21:09:38 +02:00
Rémi Verschelde
23bb5883cb
Merge pull request #52925 from timothyqiu/follow-property-null
2021-09-22 08:42:27 +02:00
Rémi Verschelde
644b054e12
Merge pull request #52922 from timothyqiu/view-name-typo-3.x
2021-09-22 08:29:33 +02:00
Haoyu Qiu
45b4304f10
Fix crash in Tween.follow_property
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Check `p_object` for null before using it.
2021-09-22 13:38:21 +08:00
Haoyu Qiu
4b611c4518
Fix 3D view name typo
2021-09-22 10:31:48 +08:00
Germanrc
84a218d346
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
Rémi Verschelde
dd0ee48728
Merge pull request #52900 from akien-mga/3.x-cherrypicks
2021-09-21 21:40:47 +02:00
kobewi
d0a8e6d563
Improve call_group documentation
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(cherry picked from commit 31ef94f2ec
)
2021-09-21 20:33:12 +02:00
Rémi Verschelde
882e04ed0d
i18n: Sync translations with Weblate
2021-09-21 20:33:12 +02:00
kleonc
67b27ea4c9
AStar Add error messages
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(cherry picked from commit 71255bc2a9
)
2021-09-21 20:33:12 +02:00
Rémi Verschelde
b4fc24b73f
Implement `OS::get_locale_language()` helper method
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This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).
Fixes #40703 .
(cherry picked from commit def99c7baf
)
2021-09-21 20:33:12 +02:00
bruvzg
131f913747
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
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(cherry picked from commit f797e1c078
)
2021-09-21 20:33:11 +02:00
Ricardo Subtil
5167a0281a
Fix shell_open not returning errors on Windows
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(cherry picked from commit c4787a8e6d
)
2021-09-21 20:33:11 +02:00
Hugo Locurcio
6702e37a88
Document how to delay code execution in a non-blocking manner
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(cherry picked from commit 1529bf7c10
)
2021-09-21 20:33:11 +02:00
John Wigg
d484e30247
Fix y billboard shear when rotating camera
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Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.
Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
(cherry picked from commit d3850a0954
)
2021-09-21 20:33:11 +02:00
kobewi
168292fa00
Don't stop closing on unsaved script
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(cherry picked from commit 8fe664fb4b
)
2021-09-21 20:33:11 +02:00
Ryan Roden-Corrent
ae38c672f1
Add QuickLoad option to resource picker.
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When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346 .
(cherry picked from commit 470b94fe22
)
2021-09-21 20:33:11 +02:00